Unity 4.x Game Development by Example Beginner’s Guide

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Now in its third edition, Unity 4.x Game Development by Example was the second-ever Unity book on the market, and has become an essential resource for newcomers to the Unity 3D video game engine. Written in Ryan Henson Creighton’s trademark humorous and beginner-friendly style, the book has brought students and professionals alike up to speed on one of the most exciting game development tools available today.

Checkboxes are like ferocious dragons. Putting X’s in boxes is like slaying those dragons. With each dragon you slay, you’ve become stronger and wiser, and you’re getting closer to your goal. And sometimes, I like to pretend my desk chair is a pony.

The third edition adds two new chapters on Artificial Intelligence, and includes C# translations and porting instructions for the UnityScript/Javascript code contained in the original book.

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