Unity 3.x Game Development by Example: A Beginner’s Guide


With its third edition arriving in Q4 2013, Unity 3.x Game Development by Example was the second-ever Unity book on the market, and has become an essential resource for newcomers to the Unity 3D video game engine. Written in Ryan Henson Creighton’s trademark humorous and beginner-friendly style, the book has brought students and professionals alike up to speed on one of the most exciting game development tools available today.

Checkboxes are like ferocious dragons. Putting Xs in boxes is like slaying those dragons. With each dragon you slay, you’ve become stronger and wiser, and you’re getting closer to your goal. And, sometimes, I like to pretend my desk chair is a pony.

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