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Our Release Plan for Kahootsâ„¢

Our Release Plan for Kahoots™

i’ve been talking and posting a LOT lately about Flash microtransactions. i’m at the point now where if i had just spent the same amount of time developing that i’ve spent flapping my gumholes, i’d have published some solid content by now. But i’m hoping that all of this research and planning and thinking and [...] Keep Reading

 
 
Good (for Flash)

Good (for Flash)

Despite being a Flash game developer, i don’t often drink my own industry’s Kool-Aid. A round-up of the games i purchased in fiscal 09 listed only one Flash game – but Flash games are almost entirely free-to-play, so i must have played a bunch of them over the course of the year, right? Actually, no. [...] Keep Reading

 
 
Games What i Bought This Year

Games What i Bought This Year

What follows is a list of all the games i bought during Untold Entertainment’s fiscal 09 year. i’m not even sure what i’m trying to say with this post. It’s certainly not “lookit all the monays i havez!” It’s just to reinforce my point that games are worth money, and that just as i hope [...] Keep Reading

 
 
Should You Sell Your Source Code?

Should You Sell Your Source Code?

The Not-So-Golden Archbob A thread erupted on the FlashGameLicense community boards surrounding this post by free-to-play Flash game portal owner Yinan Chen, AKA “Archbob”, who runs FlashGameNinjaClan (which we “featured” in our recent post Why Don’t You Host Your Own Flash Game Portal?): Mochi Leaderboards and Mochi Coins Understandably, members of the developer community took [...] Keep Reading

 
 
Flash Game Industry: The "Clone" Wars

Flash Game Industry: The “Clone” Wars

There’s a wave of excitement in the Flash game dev community, as a small band of respectable developers speak out against the villains in their industry, and slowly begin to turn the tide against negative public opinion surrounding Flash game development. This week saw the removal of a post on monetizing Flash games by Russian [...] Keep Reading

 
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