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Rise, My Minions

Rise, My Minions

It’s a fact: i wrote a book on Unity, and lots of people have pretended to read it. But every once in a while, i meet someone who has actually read the whole book, down to the shocking twist ending (SPOILER ALERT: the butler coded it). So what’s life like for people who have finished [...] Keep Reading

 
 
Unity Game Development by Example gets an Update!

Unity Game Development by Example gets an Update!

Last week, Packt Publishing released the second edition of my seminal and important work, Unity 3.x Game Development by Example: A Beginner’s Guide, which helps fledgling game developers learn Unity through a serious of bad puns and dick jokes. What’s New in Version 2? Absolutely nothing! The Unity 3.x version is identical to the first [...] Keep Reading

 
 
Untold Entertainment Goes Forth

Untold Entertainment Goes Forth

When Untold Entertainment Inc. turned three last year, we were reeling from the fallout of the global economic collapse. It’s been a slow, difficult recovery, and we still have a lot of work left to do, but i’m happy to say we’ve nosed out of the tailspin. This was a landmark year for Untold; we [...] Keep Reading

 
 
i wrote a book.

i wrote a book.

This blog’s been enjoying a steady influx of new readers since my recent GDC shenanigans. Thank you, and welcome! If you haven’t peered over to my sidebar, here’s the story so far: i wrote a book. i wrote a book on a subject i knew almost nothing about, and i did it never having written [...] Keep Reading

 
 
Unity3D iOS Porting Tips

Unity3D iOS Porting Tips

Indie game developer Itay Keren of Rope Racket shares a number of tips for porting Unity 3D projects to iOS: Unity3D iOS Porting Tips The article contains a pointers on trimming your Unity pc project to succeed under the more restrictive memory and processor constraints of the iPod/iPad/iPhonograph. Keep Reading

 
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