i wrote a book.
This blog’s been enjoying a steady influx of new readers since my recent GDC shenanigans. Thank you, and welcome! If you haven’t peered over to my sidebar, here’s the story so far: i wrote a book. i wrote a book on a subject i knew almost nothing about, and i did it never having written [...] Keep Reading
Pimp My Portal: Introduction
One of the most popular series of articles i’ve ever written was called Pimp My Game. It was an experiment in game monetization, back before i’d ever released a game of my own. i wanted to know how much money i could earn distributing a game, so that i’d know the amount of money i [...] Keep Reading
How to Convert Artwork from Flash to Illustrator
A client recently asked me if i could supply him with artwork from a game so that another team could produce a video. The video team, of course, couldn’t/wouldn’t do anything with the native .fla (Flash) files i had on hand. They wanted Illustrator files. It took a lot of back and forth and futzing [...] Keep Reading
Dynamically Add a GameObject to the Scene in Unity 3D
If you work a lot in Flash, you’re used to the process of adding a linkage name to a MovieClip in the library, and then using the new keyword and addChild method to dynamically pull the clip out of the library and display it on the stage. You can do something very similar in Unity [...] Keep Reading






