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How to Tell the Internet About Your New YouTube Video

How to Tell the Internet About Your New YouTube Video

One element of my effort to drive awareness of our Spellirium Pre-Order crowdfunding campaign is a series of video developer diaries called Spellirium Minute. i had always wanted to produce video diary content, but i worried about all the effort involved in shooting and editing the videos together. In this article, i hope to convey [...] Keep Reading

 
 
Spellirium Minute Episode #0: Tripping the Oculus Rift

Spellirium Minute Episode #0: Tripping the Oculus Rift

The first in our series of development vlogs (or “video blogs”, if you’re like me and are uncomfortable with “v” and “l” appearing in such unnaturally close proximity) is an exploration of the very, very two-dimensional Spellirium on the very, very three-dimensional Oculus Rift. The Oculus Rift is a Kickstarter-supported pair of shielded goggles that [...] Keep Reading

 
 
5 Steps to Organically Growing Your Games Portal

5 Steps to Organically Growing Your Games Portal

This guest post is by Ola Rogula of Doll Divine Dress Up Games, who i met a few years back at the Casual Connect games conference. A lot has been written about the so-called “big” successes in the games industry; certain titles and developers get the lion’s share of the press, the fame, and the [...] Keep Reading

 
 
5 Graphic Adventure Game Goofs (and How To Fix Them)

5 Graphic Adventure Game Goofs (and How To Fix Them)

It’s no secret that i love graphic adventure games. They’re the reason why i’m in this industry today. i’ve worked on a number of them (including Jinx 3: Escape from Area Fitty-Two, Heads, Summer in Smallywood, Sissy’s Magical Ponycorn Adventure, and the upcoming Spellirium), and have devoted considerable resources to developing UGAGS: the Untold Graphic [...] Keep Reading

 
 
Flash to iOS: A Step-by-Step Tutorial (Part 5)

Flash to iOS: A Step-by-Step Tutorial (Part 5)

This is the fifth part of our tutorial series by Intern Sina on creating an AIR application for free on a PC using FlashDevelop, and deploying it as a native app on an iOS device like the Apple iPad, iPhone or iPod Touch. Jump to other parts in the series: Part 1 – Sign up [...] Keep Reading

 
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