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Tutorial: Clickify Your Twitter Feed in Flash

Tutorial: Clickify Your Twitter Feed in Flash

“Fwitter”. Deal with it. Our Pull Twitter Updates Into Flash tutorials (Part 1 and Part 2) continue to be popular! A few folks were asking how i had taken my Twitter feed and rigged it so that people’s Twitter names and links were clickable. i promised to write tutorials on demand, so here we [...] Keep Reading

 
 
The 8 Types of Items in Multiplayer Games

The 8 Types of Items in Multiplayer Games

You may or may not know the name “Nexon”, but you’ve most likely heard of their games. The Korean company has produced the industry-leading titles Maple Story and Kart Rider, to name but two. And although they may not have invented virtual item sales through microtransaction as they sometimes claim, my hat’s off [...] Keep Reading

 
 
Five Common AS3 to UnityScript Translations

Five Common AS3 to UnityScript Translations

i’ve been using Unity3D on and off for a week now. i’d burned through about a dozen beginner tutorials, and am a little overwhelmed by how much i don’t know about the engine, which enables you to create 3D games to deploy to a number of platforms, including the iPhone and web browsers. i’d look [...] Keep Reading

 
 
Tutorial - Understanding Classes in AS3 Part 4

Tutorial – Understanding Classes in AS3 Part 4

In this tutorial, you’ll learn about the OOP (Object-Oriented Programming) concept of encapsulation, and how to break encapsulation to get stuff done in a decent amount of time. Technical Correctness vs. Getting Sh*t Done i’ve been really happy with the way this series has been received. If you’re like me, you’ve had a hard time understanding the [...] Keep Reading

 
 
Tutorial: Understanding Classes in AS3 Part 3

Tutorial: Understanding Classes in AS3 Part 3

In this tutorial, learn how to identify when a chunk of code should be spun off into its own .as Class file. Trial by Flash This series of Understanding Classes tutorials chart my progress through unfamiliar Actionscript 3.0 territory. i am a designer-turned-coder, so everything i understand about code was learned in the School of Hard Knocks [...] Keep Reading

 
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