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5 Ways to Cheat at Actionscript

5 Ways to Cheat at Actionscript

As i see it, there are two ways to approach programming in Flash with Actionscript: the right way, and the “this thing is due at the end of the week” way. Throughout my career, i haven’t enjoyed the luxury of big budgets and generous timelines. The broadcasters are cheap, the teevee producers work mostly [...] Keep Reading

 
 
Five Common AS3 to UnityScript Translations

Five Common AS3 to UnityScript Translations

i’ve been using Unity3D on and off for a week now. i’d burned through about a dozen beginner tutorials, and am a little overwhelmed by how much i don’t know about the engine, which enables you to create 3D games to deploy to a number of platforms, including the iPhone and web browsers. i’d look [...] Keep Reading

 
 
Tutorial - Understanding Classes in AS3 Part 4

Tutorial – Understanding Classes in AS3 Part 4

In this tutorial, you’ll learn about the OOP (Object-Oriented Programming) concept of encapsulation, and how to break encapsulation to get stuff done in a decent amount of time. Technical Correctness vs. Getting Sh*t Done i’ve been really happy with the way this series has been received. If you’re like me, you’ve had a hard time understanding the [...] Keep Reading

 
 
Tutorial: Understanding Classes in AS3 Part 3

Tutorial: Understanding Classes in AS3 Part 3

In this tutorial, learn how to identify when a chunk of code should be spun off into its own .as Class file. Trial by Flash This series of Understanding Classes tutorials chart my progress through unfamiliar Actionscript 3.0 territory. i am a designer-turned-coder, so everything i understand about code was learned in the School of Hard Knocks [...] Keep Reading

 
 
Tutorial: Understanding Classes in AS3 Part 2

Tutorial: Understanding Classes in AS3 Part 2

In our first thrilling look at Understanding Classes in Actionscript 3.0, we talked about how Classes are structured, and how you can make that leap from stashing all your code in the first frame of your Flash movie like an IT chipmunk, to moving your code to its own Class. I promised that in Part 2, [...] Keep Reading

 
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