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Introduction to A* (A-Star) Pathfinding in ActionScript 3 (AS3)

Introduction to A* (A-Star) Pathfinding in ActionScript 3 (AS3)

Introduction For Spellirium we had to develop a system that could determine the most efficient path between a series of nodes on a point. After some diligent research and careful consideration it became clear that the A* search algorithm was the way to go. Now, I was familiar with the basics behind A* but had [...] Keep Reading

 
 
5 Ways to Cheat at Actionscript

5 Ways to Cheat at Actionscript

As i see it, there are two ways to approach programming in Flash with Actionscript: the right way, and the “this thing is due at the end of the week” way. Throughout my career, i haven’t enjoyed the luxury of big budgets and generous timelines. The broadcasters are cheap, the teevee producers work mostly [...] Keep Reading

 
 
Five Common AS3 to UnityScript Translations

Five Common AS3 to UnityScript Translations

i’ve been using Unity3D on and off for a week now. i’d burned through about a dozen beginner tutorials, and am a little overwhelmed by how much i don’t know about the engine, which enables you to create 3D games to deploy to a number of platforms, including the iPhone and web browsers. i’d look [...] Keep Reading

 
 
Tutorial - Understanding Classes in AS3 Part 4

Tutorial – Understanding Classes in AS3 Part 4

In this tutorial, you’ll learn about the OOP (Object-Oriented Programming) concept of encapsulation, and how to break encapsulation to get stuff done in a decent amount of time. Technical Correctness vs. Getting Sh*t Done i’ve been really happy with the way this series has been received. If you’re like me, you’ve had a hard time understanding the [...] Keep Reading

 
 
Tutorial: Understanding Classes in AS3 Part 3

Tutorial: Understanding Classes in AS3 Part 3

In this tutorial, learn how to identify when a chunk of code should be spun off into its own .as Class file. Trial by Flash This series of Understanding Classes tutorials chart my progress through unfamiliar Actionscript 3.0 territory. i am a designer-turned-coder, so everything i understand about code was learned in the School of Hard Knocks [...] Keep Reading

 
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