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Jammed

Jammed

TOJam, this city’s premiere game industry event, has come and gone. As you may well know, the jam is a weekend-long expo where game developers young and old (but mostly young), male and female (but mostly male), from all walks of life (but mostly white) descend on an ever-changing venue with one purpose and one [...] Keep Reading

 
 
The Torontoist Tackles TOJam

The Torontoist Tackles TOJam

The Torontoist, a publication which i admit i don’t think i’ve consciously allowed myself to realize exists (being that they devote themselves to Torontoism, which i am fundamentally against), has published an article by Steve Kupferman, who was a fly on the wall at TOJam 4 this past weekend: The Torontoist: Ankle Deep in TOJam [...] Keep Reading

 
 
The Making of Bloat.

The Making of Bloat.

i created Bloat. at TOJam, the Toronto game jam, this past weekend. Click here to play Bloat.! i spent a lot less time on this year’s game than i did with my other entries, Two By Two and Here Be Dragons – Bloat. clocked in at around twenty-two hours. i took time out of the [...] Keep Reading

 
 
TOJam 4 Closes Its Doors

TOJam 4 Closes Its Doors

Dusty pillows, jumbo freezie wrappers and empty energy drink cans litter the floors. Another TOJam has ended. (technically, this is a picture of set-up, but any shot that’s not packed with slap-happy devs coding up a storm is equally forlorn-looking) (Team photos were all taken by the super-talented Brendan Lynch, and unceremoniously snaked from his [...] Keep Reading

 
 
De Fine Balance

De Fine Balance

Every year, the organizers of TOJam (the city’s annual orgiastic game design bacchanal) choose a theme to guide the goings-on. Last year’s theme was CHEESE. Most of the Jam’s participants took the directive literally. There were games about blasting towers of cheese, games about digging through cheesy substrata, and games about entire seas of cheese. [...] Keep Reading

 
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