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Spellirium Minute Episode #5: Something Borrowed, Something Loom

Spellirium Minute Episode #5: Something Borrowed, Something Loom

When i say that Spellirium is a cross between Loom and Boggle, i ain’t just whistling Dixie. Brian Moriarty’s adventure game masterpiece, which was so classy with its use of a Tchaikovsky soundtrack, remains one of my favourite games of all time. It turns out, as i reveal in the video, that i didn’t rip [...] Keep Reading

 
 
Spellirium Minute Episode #4: Two Heads Are Fettering Fun

Spellirium Minute Episode #4: Two Heads Are Fettering Fun

One of the biggest gameplay innovations in Spellirium is that beyond including a certain word puzzle mechanic, each challenge and battle is actually a unique and distinct puzzle-within-a-puzzle. By “reading” the player’s actions in the puzzle grid, we end up with a number of data points including word length, colour, quality and direction. There are [...] Keep Reading

 
 
Spellirium Minute Episode #3: Clicking a Dead Horse

Spellirium Minute Episode #3: Clicking a Dead Horse

After players complained that the previous Spellirium prototype was too laborious when it came to building words, we reversed the click scheme for Prototype 2a. We knew, by this point, that we wanted the player to be able to rearrange the word grid in Spellirium, and we knew the player had to be able to [...] Keep Reading

 
 
Spellirium Minute Episode #2: Time is Not On Our Side

Spellirium Minute Episode #2: Time is Not On Our Side

You can get a lot of crazy, disparate and dizzying feedback from people when you playtest a game. i’ve come to understand that when one person gives you a suggestion, you should note it and give it some consideration. But when many players give you the same feedback, you gotta make that change. Once piece [...] Keep Reading

 
 
Spellirium Minute Episode #1: We Need a Mechanic

Spellirium Minute Episode #1: We Need a Mechanic

Barring our earlier Oculus Rift shenanigans, this is the first “official” Spellirium Minute video. This one takes us back – waaaaay back – to five years ago, when we were applying for funding to get this weird little game off the ground. We were reticent to just go ahead and start building the game, because [...] Keep Reading

 
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