i think i only missed one Toronto game community event last year. It was called GamerCamp, and it was on a Saturday. i skipped it because Saturdays are family days, and i wanted to spend some quality time with my wife and kids.
i’ll never make that mistake again.
GamerCamp : worth forsaking your family for
People came back positively RAVING about GamerCamp. i knew this year that i just HAD to be involved.
Thus Spake Ryanthurstra
i am thrilled that Jamie and Mark, the awesomazing organizers behind the event, invited me to speak (after a teensy bit of grovelling). (… from me, not them.) They wanted someone with experience in educational game development, and Untold Entertainment’s got it. In addition to the educational preschool games we’ve built for Sinking Ship Entertainment, we’re currently working on a project funded by a high-ranking ministerial body of educational governance. i admit it sounds a little dull, so i wanted to spice it up a bit.
Here’s the advice the event organizers gave on titling my talk:
You can call your talk whatever you want and by no means self-censor. Try and make your title a declarative statement or provocative question.
(For example, Dragonette has a song called “Get Your Titties Off My Things” and if they wanted to speak at Gamercamp and call it that, I’d high-five them.)
So without very much deliberation, and because i absolutely love high-fives, i decided to call my talk “Get Your Titties Off My Things : Adventures in Educational Gaming.”
Titties and Education Don’t Mix
Apparently, no one’s hot for teacher.
In updating the site, the organizers had a last-minute change of heart and decided to censor the talk title. Since it didn’t make much sense any more (not that it made any sense to begin with), i decided to re-title the talk “SCUMM-Sucking : Adventures in Educational Gaming“.
What do you do when you LOVE building LucasArts and Sierra-style graphic adventure games, but you have to take boring educational service work to pay the bills?
>Use MONEY on GAME.
>Give PRESENTATION to GAMERCAMP.
Time to nip in for a pint of Grog™.
The educational project is an experiment in teaching deadly-dull guidance counselor material by speaking the students’ language – the language of video games!
i’ll also be talking about how i leveraged the educational project to add features to UGAGS (the Untold Entertainment Graphic Adventure Game System), which is my attempt at building a Flash version of the LucasArts SCUMM engine. (They used SCUMM to make Maniac Mansion, The Secret of Monkey Island and others.) The client benefits from our increasingly feature-rich engine, we get a better product that we can use to make awesome games in the future, and everybody wins!
Including you! Come out to GamerCamp in Toronto November 13-14 to hear the tremendous line-up of speakers, eat some cupcakes, jam out to a crazy nerd party, and battle your hangover to hear about UGAGS the afternoon following the big bash.