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	<title>untoldentertainment.com &#187; Preschool</title>
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	<link>http://www.untoldentertainment.com/blog</link>
	<description>We Make Flash Games</description>
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		<copyright>Copyright &#xA9; untoldentertainment.com 2011 </copyright>
	<managingEditor>ryan@untoldentertainment.com (untoldentertainment.com)</managingEditor>
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	<itunes:summary>We Make Flash Games</itunes:summary>
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	<itunes:category text="Society &#38; Culture" />
	<itunes:author>untoldentertainment.com</itunes:author>
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		<itunes:name>untoldentertainment.com</itunes:name>
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		<item>
		<title>Untold Entertainment&#8217;s Work Nominated for a 2011 Digi Award</title>
		<link>http://www.untoldentertainment.com/blog/2011/11/04/untold-entertainments-work-nominated-for-a-2011-digi-award/</link>
		<comments>http://www.untoldentertainment.com/blog/2011/11/04/untold-entertainments-work-nominated-for-a-2011-digi-award/#comments</comments>
		<pubDate>Fri, 04 Nov 2011 17:34:30 +0000</pubDate>
		<dc:creator>Ryan Henson Creighton</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Canadian Media News]]></category>
		<category><![CDATA[Company News]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[ponycorns]]></category>
		<category><![CDATA[Preschool]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=4045</guid>
		<description><![CDATA[NextMEDIA has announced its list of 2011 Digi Awards Nominees. While our viral hit Sissy&#8217;s Magical Ponycorn Adventure was overlooked, Corus Entertainment placed in the Best Cross-Platform: Kids category with Babar and the Adventures of Badou. Untold Entertainment worked with Corus to develop a preschooler-friendly patterning game for the show&#8217;s website. Congratulations to Corus. Our [...]]]></description>
			<content:encoded><![CDATA[<p>NextMEDIA has announced its list of <a href="http://www.thedigiawards.com/">2011 Digi Awards Nominee</a>s.  While our viral hit <b><a href="http://www.ponycorns.com">Sissy&#8217;s Magical Ponycorn Adventure</a></b> was overlooked, Corus Entertainment placed in the Best Cross-Platform: Kids category with <b>Babar and the Adventures of Badou</b>.  Untold Entertainment worked with Corus to develop a preschooler-friendly patterning game for the show&#8217;s website.  </p>
<div class="displayed">
<p><img src="http://www.untoldentertainment.com/blog/img/2011_11_04/babar.jpg" alt="Babar and the Adventures of Badou"/></p>
</div>
<p>Congratulations to Corus.  Our trunks are crossed for a win!
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		<title>A Lotta Dessert</title>
		<link>http://www.untoldentertainment.com/blog/2011/10/28/a-lotta-dessert/</link>
		<comments>http://www.untoldentertainment.com/blog/2011/10/28/a-lotta-dessert/#comments</comments>
		<pubDate>Fri, 28 Oct 2011 22:43:44 +0000</pubDate>
		<dc:creator>Ryan Henson Creighton</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Commissioned]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[TVOntario]]></category>
		<category><![CDATA[Company News]]></category>
		<category><![CDATA[Preschool]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=4037</guid>
		<description><![CDATA[Untold Entertainment produced A Lotta Dessert, a simple patterning game for preschoolers, for TVOntario&#8217;s TVOKids.com site. Click to play Lotta Dessert at TVOKids.com! The game design document, graphics of Lotta&#8217;s house and face, and her voiceover, were provided by TVO. Untold Entertainment produced the remaining assets and created the game based on TVO&#8217;s specifications. UX [...]]]></description>
			<content:encoded><![CDATA[<div class="invisible"><img src="http://www.untoldentertainment.com/games/lottaNumbers/featured.jpg" alt="A Lotta Dessert by TVOntario and Untold Entertainment" /></div>
<p>Untold Entertainment produced <b>A Lotta Dessert</b>, a simple patterning game for preschoolers, for TVOntario&#8217;s <a href="http://www.tvokids.com" title="TVO Kids">TVOKids.com</a> site.</p>
<div class="displayed">
<p><a href="http://www.tvokids.com/games/lottadessert"><img src="http://www.untoldentertainment.com/games/lottaNumbers/featured.jpg" alt="A Lotta Dessert by TVOntario and Untold Entertainment" /></a></p>
<p><a href="http://www.tvokids.com/games/lottadessert">Click to play Lotta Dessert at TVOKids.com!</a>
</div>
<p>The game design document, graphics of Lotta&#8217;s house and face, and her voiceover, were provided by TVO. Untold Entertainment produced the remaining assets and created the game based on TVO&#8217;s specifications.</p>
<h2>UX Jr.</h2>
<p>If you&#8217;re curious about the conventions of preschool game development, <b>A Lotta Dessert</b> showcases a few tricks:</p>
<ol>
<li>This is a preliterate audience. The only text in the game is the title, and absolutely everything is voiced over.
<li>There is no &#8220;play&#8221; button on the title screen. After a brief countdown, the game automatically begins.
<li>Mice are lousy input devices for preschoolers, who often struggle to use them, so the game doesn&#8217;t require any drag n&#8217; drop actions. Everything boils down to a single click with generously-sized hotspots. (See <a href="http://www.untoldentertainment.com/blog/2011/04/07/mouse-control/" title="Mouse Control">Mouse Control</a> for a game we developed to help small children practice using a mouse)
<li>Visual patterning is reinforced through sound.
<li>The &#8220;answer&#8221; is entered twice, to confirm comprehension (otherwise, the player could just be clicking around and &#8220;winning&#8221; coincidentally).
<li>Little-to-no chainsaw violence.
</ol>
<p>Untold Entertainment is an industry leader in preschool game development.  Contact us to talk about your upcoming project.
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		<title>5 Cardinal Sins of Children&#8217;s Entertainment</title>
		<link>http://www.untoldentertainment.com/blog/2011/10/19/5-cardinal-sins-of-childrens-entertainment/</link>
		<comments>http://www.untoldentertainment.com/blog/2011/10/19/5-cardinal-sins-of-childrens-entertainment/#comments</comments>
		<pubDate>Wed, 19 Oct 2011 14:14:30 +0000</pubDate>
		<dc:creator>Ryan Henson Creighton</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Bizarre]]></category>
		<category><![CDATA[Preschool]]></category>
		<category><![CDATA[Rants]]></category>

		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=3586</guid>
		<description><![CDATA[i recently watched the Sesame Street flick The Adventures of Elmo in Grouchland with my tiny little girls. i managed expectations by paying a requisite visit to MrSkin.com to learn that there are no nude scenes in the movie (although several characters spend the entire running time not wearing any pants). (tickle him where, exactly?) [...]]]></description>
			<content:encoded><![CDATA[<p>i recently watched the Sesame Street flick The Adventures of <b>Elmo in Grouchland</b> with my tiny little girls.  i managed expectations by paying a requisite visit to MrSkin.com to learn that there are no nude scenes in the movie (although several characters spend the entire running time not wearing any pants).  </p>
<div class="displayed">
<p><img src="http://www.untoldentertainment.com/blog/img/2011_10_18/tickle-me-elmo.jpg" alt="Tickle Me Elmo"/></p>
<p>(tickle him where, exactly?)
</p></div>
<p>With Jim Henson long passed, the Sesame Street and Muppet brands have really felt the loss.  Some people feel Elmo  epitomizes a Henson-less Sesame Street (in fact, Elmo was sanctioned by Jim, and even shared some skits with a Henson-performed Kermit).  i&#8217;m not a big fan of modern-day Sesame Street&#8217;s more child-like Zoe, Rosita, Abby Cadabby, and Baby Bear (versus the old school street&#8217;s grown-up Herry, Kermit, Bert &#038; Ernie, Sully &#038; Biff and Grover), but the inclusion of more female Muppets is probably a change for the better &#8211; even if most of the new characters annoy the piss out of me.</p>
<div class="displayed">
<p><img src="http://www.untoldentertainment.com/blog/img/2011_10_18/AbbyZoeRosita.jpg" alt="Abby Zoe Rosita"/></p>
<p>Monsters beat princesses any day.
</p></div>
<p>What i found unforgivable, though, was the flagrant rule-breaking the crew engaged in, where one hard-and-fast law of the Sesame Street Universe was trodden and sullied for fans everywhere (even as Sully himself was nowhere to be found).  Outraged, I conjured up four other examples in which the &#8220;laws&#8221; of certain children&#8217;s entertainment brands have been broken, and the caretakers of those franchises have yet to be brought to justice.</p>
<h2>1. Showing the Interior of Oscar&#8217;s Can</h2>
<p>The crime committed by the Sesame Street writers in Elmo in Grouchland was filming the interior of Oscar the Grouch&#8217;s garbage can.  Longtime fans (or anyone even casually acquainted with Sesame Street) can tell you that the magic of Oscar&#8217;s Tardis-like garbage can home, which houses (among other things) his pet elephant, was a silly unsolvable mystery and untouchable canon in Sesame Street lore.</p>
<div class="displayed">
<p><img src="http://www.untoldentertainment.com/blog/img/2011_10_18/oscarsCan.jpg" alt="Oscar's Can"/></p>
<p>Look away!
</p></div>
<p>Why untouchable?  Because if you show the inside of Oscar&#8217;s can, the elephant jokes of decades of Sesame Street seasons no longer work.  Watch Elmo in Grouchland, and then go back and watch a gag where Oscar tinkers with his grouch jalopy somewhere inside his garbage can.  You&#8217;ll say to yourself &#8220;oh yeah &#8211; that&#8217;s entirely possible.  i&#8217;ve seen the inside of his can, and it&#8217;s quite spacious.&#8221;</p>
<p>It was a wretched, wretched idea to break this law, and worse &#8211; it was entirely unnecessary to the film&#8217;s fiction.  As per usual, Elmo could have described the inside of the can in an echoey voice-over, and tell the viewer how he discovered a portal to Grouchland inside.  But &#8220;show, don&#8217;t tell&#8221;, right?  There&#8217;s apparently no room for imagination in a post-Henson Sesame Street.</p>
<div class="displayed">
<p><img src="http://www.untoldentertainment.com/blog/img/2011_10_18/henson.jpg" alt="Jim Henson"/></p>
<p>Just &#8230; <em>dammit</em>.
</div>
<h2>2. Poochifying Paddington Bear</h2>
<p>The original <b>Paddington Bear</b> adaptation was an unbelievably charming and unique blend of stop-motion animation and classical 2D, where the very Pooh-like title character would interact with paper cut-outs of the show&#8217;s less interesting supporting cast. Here&#8217;s an episode, in case you don&#8217;t remember or have never seen it: </p>
<p><center><br />
<iframe title="YouTube video player" width="480" height="390" src="http://www.youtube.com/embed/zgLD5Nk2JCg" frameborder="0" allowfullscreen></iframe><br />
</center></p>
<p>Recently, Cookie Jar Entertainment produced an unnecessary and awful Paddington Bear upgrade.  They stripped out the narration, the stop-motion, the wit, the charm, and the <em>Britishness</em>.  We&#8217;re left with a vanilla Paddington show that looks and feels like any other daytime filler material built to keep the little brats entertained. Watch, if you dare:</p>
<p><center><br />
<iframe title="YouTube video player" width="480" height="390" src="http://www.youtube.com/embed/kVQ-KdxmkP4" frameborder="0" allowfullscreen></iframe></p>
<p>Rastafarianize him by 10%!<br />
</center></p>
<p>Ugh.  After that, sticky Paddington and i <em>both</em> need a shower.</p>
<p>(For the record, the intervening Hanna Barbera take on Paddington was also crap.)</p>
<h2>3. Naming the Man with the Yellow Hat</h2>
<p>The <b>Curious George</b> series of children&#8217;s books chugged along for <em>sixty bloody years</em> being content to call the monkey&#8217;s friend &#8220;the man with the yellow hat&#8221;.  When the film version came out in 2006, the geniuses in charge named him &#8220;Ted Shackleford&#8221;.</p>
<p>Why? God only knows. </p>
<div class="displayed">
<p><img src="http://www.untoldentertainment.com/blog/img/2011_10_18/manInTheYellowHat.jpg" alt="The Man with the Yellow Hat"/></p>
<p>Anonymity is verboten in this post-911 environment. Let&#8217;s see some i.d.
</p></div>
<h2>4. Voicing the Peanuts Teacher</h2>
<p>The adults in <b>Peanuts</b> teevee specials are voiced by a muted trombone.  Is this a law?  Yes.  Yes it is.   And is it a crime to deviate from this?  Yes.  It most <em>certainly</em> is.  </p>
<div class="displayed">
<p><img src="http://www.untoldentertainment.com/blog/img/2011_10_18/charlie-brown.jpg" alt="Charlie Brown"/></p>
<p>Stop! In the name of the wah wah wah woh wah wah wah!
</p></div>
<p>And why?  Because we never see grown-ups in Peanuts, and teachers sound like muted trombones.  That&#8217;s the way <em> it is</em>.  The kids are important &#8211; the adults are not.  This creative decision, paired with the decision to hire real kids to voice the Peanuts characters, cleverly conveyed that a child&#8217;s domain is often <em>worlds apart</em> from an adult&#8217;s, to the point where they even speak a different language.  This helps to make the Peanuts characters&#8217; adult-like antics, like Lucy&#8217;s psychiatry booth and Sally&#8217;s obsession with Linus, even funnier.</p>
<p>And &#8230; oh &#8211; what&#8217;s this?  Here comes <em>She&#8217;s a Good Skate, Charlie Brown</em> to dump all over that. </p>
<p><center><br />
<iframe title="YouTube video player" width="480" height="390" src="http://www.youtube.com/embed/x4TY-eSxijA#t=02m08s" frameborder="0" allowfullscreen></iframe><br />
</center></p>
<h2>5. Making the Cat in the Hat a Safe, Friendly Science Tutor</h2>
<p>Dr. Seuss&#8217;s bastion of kid poetry, <b>The Cat in the Hat</b>, was recently adapted to television.  The book is about two young children who are who are conspicuously abandoned by their mother, and who find themselves bored out of their skulls on a rainy day. They are visited by the titular cat who barges in and promises them a good time.  He then proceeds to trash the house, alarming their neurotic pet fish who constantly warns them that their mother is going to lose her shit when she sees the place.  With every destructive suggestion the Cat puts forth, he assures them that &#8220;your mother will surely not mind if you do.&#8221;</p>
<div class="displayed">
<p><img src="http://www.untoldentertainment.com/blog/img/2011_10_18/ca.jpg" alt="The Cat in the Hat"/></p>
<p>He certainly LOOKS like a respectable fellow &#8230;
</p></div>
<p>And just when the kids think things couldn&#8217;t get any worse, the Cat unleashes his two frat buddies, Thing 1 and Thing 2, who demolish everything in sight.  The Cat is not a nice, friendly character.  For 3/4 of the book, he&#8217;s a <em>villain</em>, and the story builds towards this impending doom as we draw nearer and nearer to mom&#8217;s return.  The Cat in the Hat is essentially a horror story for preschoolers.</p>
<div class="displayed">
<p><img src="http://www.untoldentertainment.com/blog/img/2011_10_18/thing1thing2.jpg" alt="Thing 1 and Thing 2"/></p>
<p>Lock the doors, honey.
</p></div>
<p>Sounds like a fun concept for a teevee show, right?  So what&#8217;s the premise for <b>The Cat in the Hat Knows a Lot About That</b>?</p>
<div class="displayed">
<p><img src="http://www.untoldentertainment.com/blog/img/2011_10_18/catInTheHatKnowsALotAboutThat.jpg" alt="The Cat in the Hat Knows a Lot About That"/></p>
</div>
<p>First of all, the boy is brown.  Whatever.  i&#8217;ll let it slide.  i always thought that &#8220;Sally and I&#8221; were brother and sister. If you&#8217;re going to muck with race, why not make them <em>both</em> brown? Because it would alienate white kids?  Then why didn&#8217;t they make the fish Asian?  i dunno.  i don&#8217;t care too much about it.</p>
<div class="displayed">
<p><img src="http://www.untoldentertainment.com/blog/img/2011_10_18/catBalance.jpg" alt="The Cat in the Hat"/></p>
<p>The Cat is an equal opportunity shit disturber.
</p></div>
<p>What i <em>do</em> care about is that the Cat in the Hat, anarchist, tormentor of fish and destroyer of private property, is now a <em>friendly</em> character who teaches the kids about <em>science</em>.  Naturally.  The show is so-titled because the Cat is ever-so-knowledgeable about aquatic life, the water cycle, the seasons, and any number of other natural phenomenon.</p>
<p>You know what <em>Seuss&#8217;s</em> Cat knew a lot about?  <em>Flying kites inside the house.</em></p>
<div class="displayed">
<p><img src="http://www.untoldentertainment.com/blog/img/2011_10_18/crash.jpg" alt="The Cat in the Hat"/></p>
<p>Here&#8217;s what you need to know about science, kids: GRAVITY.
</p></div>
<p>The most awful part of this show is that the kids&#8217; mom is always home when the Cat shows up, and when the Cat suggests they &#8220;go go go go &#8230; on an adventure&#8221; to learn about colour theory or some bullshit, he says (as in the book), &#8220;your mother will surely not mind if you do!&#8221;  And you know what the kids do?  They <em>ask their mom for permission</em>.  i can&#8217;t think of anything more antithetical to the spirit of the book than taking the teeth out of it and making it <em>that safe</em>.  It&#8217;s a true testament to modern-day paranoid parenting.</p>
<p>Thing 1 and Thing 2 make an appearance in every episode, usually to help the kids when they&#8217;re in a jam.  Because, as we know from the book, that&#8217;s what Thing 1 and Thing 2 love to do: help little children get a grasp on science.</p>
<div class="displayed">
<p><img src="http://www.untoldentertainment.com/blog/img/2011_10_18/thingsSonar.jpg" alt="The Cat in the Hat"/></p>
<p>Oh &#8211; thank goodness Thing 1 and Thing 2 are here to explain SONAR.
</p></div>
<p>No.  You know what?  NO.  Thing 1 and Thing 2 are not preschool science teachers.  They&#8217;re here to FUCK SHIT UP, and that&#8217;s ALL that they&#8217;re about.  If you want your kids to watch a kids&#8217; show that teaches science, the pickings aren&#8217;t exactly slim. You&#8217;ve got <b>Curious George</b> (makes sense &#8211; he&#8217;s curious, and he&#8217;s a monkey, and we use monkeys in scientific experiments), <b>Peep and the Big Wide World</b>, <b>Sid the Science Kid</b>, <b>Dinosaur Train</b>, <b>Wild Kratts</b>, and <b>Mama Mirabelle&#8217;s Home Movies</b>.  Thanks to a big STEM push by the US government (Science, Technology, Engineering and Math), we have preschool science shows in spades.</p>
<p>If you&#8217;re going to teach <em>anything</em> using the Cat in the Hat, you might try ethics and morality as a more brand-appropriate topic.  Or teach kids what to do when people &#8211; particularly grown-ups &#8211; put them in situations that make them uncomfortable. i&#8217;m not suggesting every episode be about molestation, but rather assertiveness, communication, and self-awareness. Here&#8217;s how Seuss ended his book:</p>
<blockquote><p>Then our mother came in<br />
And said said to us two,<br />
“Did you have any fun?<br />
Tell me. What did you do?”<br />
And Sally and I<br />
did not know What to say.<br />
Should we tell her the things<br />
that went on there that day?<br />
Should we tell her about it?<br />
Now, what SHOULD we do?<br />
Well&#8230;<br />
what would YOU do If you mother asked YOU?</p></blockquote>
<div class="displayed">
<p><img src="http://www.untoldentertainment.com/blog/img/2011_10_18/mother.jpg" alt="The Cat in the Hat"/></p>
<p>i&#8217;d tell her about animal migration and the light spectrum!
</p></div>
<p>The US government doesn&#8217;t have a vested interest in preschool shows that teach morality or self-awareness.  Being tops in science helps the country subjugate the rest of the world and remain a superpower.  But being a morally sound or independently thinking nation doesn&#8217;t pay.</p>
<h2>Crapping on the Shoulders of Giants</h2>
<p>Henson, Schulz, Bond, Geisel and the Reys.  We can posthumously mess with their creations and make everyone completely forget what was charming, subtle, and valuable about their work to begin with. This is what we get when men and women in ties have say over the creations of men and women with pencils.  </p>
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		<title>Ponycorns Come to Kindergarten</title>
		<link>http://www.untoldentertainment.com/blog/2011/05/31/ponycorns-come-to-kindergarten/</link>
		<comments>http://www.untoldentertainment.com/blog/2011/05/31/ponycorns-come-to-kindergarten/#comments</comments>
		<pubDate>Wed, 01 Jun 2011 03:41:22 +0000</pubDate>
		<dc:creator>Ryan Henson Creighton</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Awesomazing]]></category>
		<category><![CDATA[Company News]]></category>
		<category><![CDATA[Original Games]]></category>
		<category><![CDATA[ponycorns]]></category>
		<category><![CDATA[Preschool]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=3750</guid>
		<description><![CDATA[If you&#8217;ve been following the ponycorns saga, you know that i made a game with my 5-year-old daughter Cassandra at a weekend game jam, and it went viral. This isn&#8217;t the story of its unexpected success &#8230; i&#8217;ll save that story for another time. It&#8217;s still unfolding. This is the story of how my highest [...]]]></description>
			<content:encoded><![CDATA[<p>If you&#8217;ve been following the <a href="http://www.untoldentertainment.com/blog/2011/05/24/sissys-magical-ponycorn-adventure/">ponycorns saga</a>, you know that i made a game with my 5-year-old daughter Cassandra at a weekend game jam, and it went viral.  This isn&#8217;t the story of its unexpected success &#8230; i&#8217;ll save that story for another time. It&#8217;s still unfolding.  This is the story of how my highest hope for Cassie (for the time being, anyway) came true.</p>
<h2>Visualization FTW</h2>
<p>Have you ever imagined how a scene in your life would play out, and when you reached that moment, everything went exactly as you envisioned it, as if you and everyone around you were following a script?</p>
<div class="displayed">
<p><img src="http://www.untoldentertainment.com/blog/img/2011_05_31/dogCostume.jpg" alt="Dog Costume"/></p>
<p>Actually when i pictured it, it was more of an octopus ..
</p></div>
<p>When i originally had the idea to work on a <a href="http://www.tojam.ca">TOJam</a> game with my daughter, i knew the ultimate pay-off would be the day she walked into her kindergarten class with our Blackberry Playbook, and showed the game off to the other kids.  Short of &#8220;Daddy and i built a jetpack&#8221;, it&#8217;s probably one of the coolest show n&#8217; tell sessions ever. </p>
<p>In the days after TOJam and all the fun Cassie and i had there, she would excitedly tell her classmates about the experience.  True to form, her fellow five-year-olds actually started mocking her, saying &#8220;TOJam isn&#8217;t REAL.  You&#8217;re making it up!&#8221;  They even doubted the existence of &#8220;The Boss&#8221;, TOJam co-founder Jim McGinley, who took on a Santa Claus-like mystique following the jam.</p>
<div class="displayed">
<p><img src="http://www.untoldentertainment.com/blog/img/2011_05_31/jimMcGinley.jpg" alt="Jim McGinley"/></p>
<p>He does have a magical twinkle, doesn&#8217;t he? (photo by <a href="http://www.paulhillier.com/">Paul Hillier</a>)
</div>
<h2>Eat THIS, Five-Year-Olds</h2>
<p>All this doubt floating around at school, and Cassie&#8217;s Snuffleupagesque insistence that it really did happen, paved the way for a truly magical show n&#8217; tell session today in her kindergarten class.  There we were, just as i&#8217;d pictured it, showing the Playbook version to a formerly disbelieving group of kids as they sat, spellbound, on the storytime carpet.</p>
<div class="displayed">
<p><img src="http://www.untoldentertainment.com/blog/img/2011_05_31/ponycorns_classroom1.jpg" alt="Ponycorns at Kindergarten"/></p>
<p>Cassie&#8217;s finest hour.
</p></div>
<p>Wit a grown-up telling the class all about it, there was no way the little TOJam-deniers could object.  We told them all about how you get to stay up way past your bedtime there &#8211; even overnight &#8211; and that lots of people brought pillows and slept on the <em>floor</em>.  We told them about the kitchen full of candy, where you could grab as much as you wanted and still go back for more.  Cassie regaled them with the tale of how she ate two and a half bagels, and they made her fart, so i told her to stand in the designated &#8220;farting corner&#8221; to keep our work area bearable. (This is a story she gleefully repeated this evening when we were interviewed by <a href="http://bit.ly/kwdQ05">BulletProof Radio</a>.)</p>
<div class="displayed">
<p><img src="http://www.untoldentertainment.com/blog/img/2011_05_31/ponycorns_classroom2.jpg" alt="Ponycorns at Kindergarten"/></p>
<p>&#8220;What did you learn in school today?&#8221;  &#8220;Ponycorns friggin&#8217; RULE!&#8221;
</p></div>
<p>The kids watched, transfixed, as Cassie showed them how to collect the first two ponycorns. We left it on a cliffhanger, but i wrote a little note that will go into each student&#8217;s Wednesday envelope that tells their parents how they can access the game to play the rest of it with their children.  i also wrote that if the parents were interested in making games with <em>their</em> children, they could check out the fabulous <a href="http://scratch.mit.edu/">Scratch</a>.</p>
<h2>Games for Change</h2>
<p>To wrap it up, we did a &#8220;question&#8221; period. The questions were &#8220;Um, Cassie, i like the green ponycorn,&#8221; and &#8220;i like the colour purple that you used in your rainbows.&#8221;  Then Cassie showed the children the plush ponycorns that her mom made for her, and we gave each of the students a little ponycorn button.</p>
<p>i really, truly hope that this will spark a desire in the kids and their parents to get more involved in technology, an area which is tragically stagnant in elementary-level education due to the age of the teachers and a lack of funding. This is the same school where i&#8217;m working with the principal to offer Scratch instruction to the grade three class, which may yet become a lunchtime program that all of the students can enjoy.</p>
<p>The ponycorn revolution is turning out to be more than just the story of a little girl making a game &#8230; i&#8217;d like it to be the story of kids, everywhere, using technology to create &#8211; not just to consume.</p>
<div class="displayed">
<p><img src="http://www.untoldentertainment.com/blog/img/2011_05_31/ponycorns.jpg" alt="Cassie and her Ponycorns"/></p>
</div>
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		<title>Ryan Goes to Camp</title>
		<link>http://www.untoldentertainment.com/blog/2010/10/23/ryan-goes-to-camp/</link>
		<comments>http://www.untoldentertainment.com/blog/2010/10/23/ryan-goes-to-camp/#comments</comments>
		<pubDate>Sat, 23 Oct 2010 23:42:18 +0000</pubDate>
		<dc:creator>Ryan Henson Creighton</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Awesomazing]]></category>
		<category><![CDATA[Canadian Media News]]></category>
		<category><![CDATA[Company News]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Original Games]]></category>
		<category><![CDATA[Preschool]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Spellirium]]></category>
		<category><![CDATA[Toronto]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=3095</guid>
		<description><![CDATA[i think i only missed one Toronto game community event last year. It was called GamerCamp, and it was on a Saturday. i skipped it because Saturdays are family days, and i wanted to spend some quality time with my wife and kids. i&#8217;ll never make that mistake again. GamerCamp : worth forsaking your family [...]]]></description>
			<content:encoded><![CDATA[<p>i think i only missed one Toronto game community event last year.  It was called <a href="http://www.gamercamp.ca">GamerCamp</a>, and it was on a Saturday.  i skipped it because Saturdays are family days, and i wanted to spend some quality time with my wife and kids.</p>
<p>i&#8217;ll never make <em>that</em> mistake again.</p>
<div class="displayed">
<p><img src="http://www.untoldentertainment.com/blog/img/2010_10_23/gamercamp.jpg" alt="GamerCamp"></p>
<p>GamerCamp : worth forsaking your family for
</p></div>
<p>People came back positively RAVING about GamerCamp.  i knew this year that i just HAD to be involved.</p>
<h2>Thus Spake Ryanthurstra</h2>
<p>i am thrilled that Jamie and Mark, the awesomazing organizers behind the event, invited me to speak (after a teensy bit of grovelling).  (&#8230; from me, not them.)  They wanted someone with experience in educational game development, and Untold Entertainment&#8217;s got it.  In addition to the educational preschool games we&#8217;ve built for <a href="http://www.untoldentertainment.com/blog/2008/11/28/eye-in-the-sky/">Sinking</a> <a href="http://www.untoldentertainment.com/blog/2008/11/28/train-track/">Ship</a> <a href="http://www.untoldentertainment.com/blog/2008/11/28/flag-tag/">Entertainment</a>, we&#8217;re currently working on a project funded by a high-ranking ministerial body of educational governance.  i admit it <em>sounds</em> a little dull, so i wanted to spice it up a bit.</p>
<p>Here&#8217;s the advice the event organizers gave on titling my talk:</p>
<blockquote><p>You can call your talk whatever you want and by no means self-censor. Try and make your title a declarative statement or provocative question. </p>
<p>(For example, Dragonette has a song called &#8220;Get Your Titties Off My Things&#8221; and if they wanted to speak at Gamercamp and call it that, I&#8217;d high-five them.)
</p></blockquote>
<p>So without very much deliberation, and because i absolutely love high-fives, i decided to call my talk &#8220;Get Your Titties Off My Things : Adventures in Educational Gaming.&#8221;</p>
<h2>Titties and Education Don&#8217;t Mix</h2>
<div class="displayed">
<p><img src="http://www.untoldentertainment.com/blog/img/2010_10_23/sexyteacher.jpg" alt="hot for teacher"></p>
<p>Apparently, no one&#8217;s hot for teacher.
</p></div>
<p>In updating the site, the organizers had a last-minute change of heart and decided to censor the talk title.  Since it didn&#8217;t make much sense any more (not that it made any sense to begin with), i decided to re-title the talk &#8220;<b>SCUMM-Sucking : Adventures in Educational Gaming</b>&#8220;.</p>
<blockquote><p>
What do you do when you LOVE building LucasArts and Sierra-style graphic adventure games, but you have to take boring educational service work to pay the bills?</p>
<p>>Get MONEY.<br />
>Use MONEY on GAME.<br />
>Give PRESENTATION to GAMERCAMP.
</p></blockquote>
<div class="displayed">
<p><img src="http://www.untoldentertainment.com/blog/img/2010_10_23/scummBar.jpg" alt="SCUMM Bar"></p>
<p>Time to nip in for a pint of Grog™.
</p></div>
<p>The educational project is an experiment in teaching deadly-dull guidance counselor material by speaking the students&#8217; language &#8211; the language of video games! </p>
<p>i&#8217;ll also be talking about how i leveraged the educational project to add features to UGAGS (the Untold Entertainment Graphic Adventure Game System), which is my attempt at building a Flash version of the LucasArts SCUMM engine. (They used SCUMM to make <b>Maniac Mansion</b>, <b>The Secret of Monkey Island</b> and others.)  The client benefits from our increasingly feature-rich engine, we get a better product that we can use to make awesome games in the future, and everybody wins!</p>
<p>Including you!  Come out to <a href="http://www.gamercamp.ca">GamerCamp</a> in Toronto November 13-14 to hear the tremendous line-up of speakers, eat some cupcakes, jam out to a crazy nerd party, and battle your hangover to hear about UGAGS the afternoon following the big bash.</p>
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		<title>TENure</title>
		<link>http://www.untoldentertainment.com/blog/2010/04/20/tenure/</link>
		<comments>http://www.untoldentertainment.com/blog/2010/04/20/tenure/#comments</comments>
		<pubDate>Tue, 20 Apr 2010 19:11:08 +0000</pubDate>
		<dc:creator>Ryan Henson Creighton</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Awesomazing]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Original Games]]></category>
		<category><![CDATA[Preschool]]></category>
		<category><![CDATA[Teevee]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=2387</guid>
		<description><![CDATA[IMPORTANT: What&#8217;s that ungodly sound coming through my speakers/headphones? Scroll midway down the post and find the Flash piece called Bouncing Baby Boys. Then click on the bouncing ball to stop the sound effect. Then pop back up here and keep reading. It Begins i spoke to some students the Toronto chapter IGDA meeting two [...]]]></description>
			<content:encoded><![CDATA[<p><b>IMPORTANT:</b> What&#8217;s that ungodly sound coming through my speakers/headphones?  Scroll midway down the post and find the Flash piece called Bouncing Baby Boys.  Then click on the bouncing ball to stop the sound effect.  Then pop back up here and keep reading.</p>
<h2>It Begins</h2>
<p>i spoke to some students the Toronto chapter IGDA meeting two weeks ago, and it brought back what a terrible struggle it was to bridge the gap between education and career.  Last night, i read this <a href="http://www.gamasutra.com/blogs/AlistairJones/20100419/4957/A_Gamers_Story.php">obnoxious sob story by Alistair Jones</a> who just wants to realize his dream: to become a video game designer/writer, except without having to do all that hard stuff like programming or drawing.  The article is very very long, so i&#8217;ll pull a few choice quotes to sum it up for you:</p>
<blockquote><p>
Boo hoo hoo.  Life is hard.  Waaaahhh wahhh.  Violin music.  Why won&#8217;t anyone give me a job despite my complete lack of ability?  Sob sob sob.  Colleges are trying to ruin my life.  Why does everyone hate me?  It must be the world&#8217;s problem, not mine.  Sniffle sob.  Please give me a job in games, because i&#8217;m great at playing games.
</p></blockquote>
<p>Like the students at the IGDA meeting, Alistair makes some bad assumptions that are holding him, and many students, back:</p>
<ol>
<li>An interest in gaming as a hobby has some bearing on my ability to succeed as a game developer.
<li>Someone will hire me straight out of school (or while i&#8217;m in school) as a game designer/writer.
<li>Since i trained in x/y/z, the world owes me a living in that field.
<li>i don&#8217;t have to be an expert in any one thing &#8230; i can dabble in all aspects of game production and design, and land a job.
</ol>
<p>Reading Alistair&#8217;s article and talking to the guys at the IGDA meeting was painful, because it brought to mind my own struggle, and reminded me that i made the same bad assumptions.  i had a lousy time in college, like Alistair, and i moaned about it like a little bitch, like Alistair, with badly-composed prose, like Alistair.  i hate Alistair.  i hate his article.  i see too much of myself in it, and it embarrasses me.  But through certain twists of fate, i somehow made it &#8230; and perhaps, as he matures and hunkers down and does what needs doing, Alistair will make it too.</p>
<h2>Making It</h2>
<p>As of this month, i became a ten-year veteran of the video game industry.  Ten years ago, in April 2000, i accepted a job at Corus Entertainment making video games for the website of their kids&#8217; station, YTV.  (YTV is like the Canadian version of Nickelodeon.)</p>
<div class="displayed">
<p><img src="http://www.untoldentertainment.com/blog/img/2010_04_20/ytv.jpg" alt="YTV circa 1999"></p>
<p>YTV is famous for its (then) live interstitials hosted by PJs (program jockeys, a take on MTV&#8217;s VJs/Video Jockeys). Pictured here, PJ Fresh Phil, who many people still ask me about.  Yes, i&#8217;ve met him.  Yes, he&#8217;s still preposterously hip.
</p></div>
<p>And as long as i&#8217;m bragging, i want to be clear: i&#8217;m not talking about ten years in the industry doing industry-related things, like pushing a mop at a video game studio, or making games in my mom&#8217;s basement for a few years.  i&#8217;ve racked up ten solid years of personally designing and creating actual video games in exchange for money.  i&#8217;m not positive that the story of how that happened could happen again today, but in case it helps any of you, here it is.</p>
<h2>Art School Drop-Out</h2>
<p>Coming out of high school, i had not taken art.  This was due to a conflict with the Performing Arts program which had eaten up all of my electives. i was a drama major, a budding playwright, and had starred in a few musicals by the time i had graduated.  i didn&#8217;t take computer courses either, except in my final year.  The final project for the senior-level course was a video game.  While the course was programming-centric, and i had none of the prerequisites, i slipped in by making the case that game development was multi-disciplinary, and that i should be able to take the course as an artist/animator.</p>
<p>So leaving high school, i had no fine arts training and i had muscled my way into one computers course, with no programming knowledge.  Naturally, i decided i wanted to be a computer animator.</p>
<div class="displayed">
<p><img src="http://www.untoldentertainment.com/blog/img/2010_04_20/toyStory.jpg" alt="Toy Story"></p>
<p>Toy Story, released a year earlier, had a big impact on my decision.
</p></div>
<p>i applied to the province&#8217;s most prestigious art college, and was accepted into their Art Fundamentals survey course (&#8220;art is fun for mentals!&#8221; as the students called it). The computer animation program was a post-grad course, and the Animation and Illustration programs were filled with actual talented artists.  A month before classes started, they offered me a spot in the Illustration program, because someone wasn&#8217;t able to pay his tuition, and i was next in line on their ranked list of portfolios.  i took the slot.  After four months of growing keenly aware that i was out-leagued by far, far better talent, i dropped out.</p>
<p><b>Lesson:</b> If you&#8217;re in over your head, best to admit it early and switch tracks while the damage is minimal. </p>
<h2>Community College (or: When Does the Hurting Stop?)</h2>
<p>i slid over to another college almost immediately, and took their computer animation program.  This was NOT a prestigious school by any means.  Clueless teachers proudly plastered the walls with plagiarized student assignments.  The classes were filled with international students who didn&#8217;t speak English, and ate up the instructors&#8217; time asking them to slowly, clearly explain rudimentary instructions (&#8220;Click file &#8230; SAVE.  No &#8211; not &#8216;shave&#8217; &#8230;. &#8220;)  i had a lousy time.  </p>
<p>The program had one interactive course in Director.  i really took to it.  Lingo, the scripting language, was simple enough to allow me to make button rollovers and responses, which was almost all i needed to make a simple first-person graphic adventure or puzzle game like MYST.  So while most other students struggled with Director, i really had a good time with it.  Our final assignment in that class was to make a program that had a title screen with five buttons on it.  Each of the five buttons would link to a scene demonstrating a different animation type: tweening, mouse-tracking, straight-ahead, motion path, and i forget.  i knew the other students would blow off the assignment and animate a bunch of meaningless circles and triangles around the screen (i was right!), so i made something called Bouncing Baby Boys:</p>
<p><center><br />

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<p><a href="http://adobe.com/go/getflashplayer"><img src="http://www.adobe.com/images/shared/download_buttons/get_flash_player.gif" alt="Get Adobe Flash player" /></a></p>

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<p>The school ostensibly had a co-op placement program, but like so many schools, they only had three industry contacts which were quickly exhausted.  It was up to the students to find their own placements.  i found one on my own in the Durham Board of Education (Durham is a district East of Toronto).  The school hired me on contract as a technology tutor.  i taught junior kindergarten kids how to use a mouse, i taught fourth-grade kids how to use a word processor, and i taught a sixth-grade gifted class how to make animated movies on the computer.  </p>
<div class="displayed">
<p><img src="http://www.untoldentertainment.com/blog/img/2010_04_20/kindergarten.jpg" alt="Kindergarten"></p>
<p>Today, kids, we&#8217;ll learn how to set page margins and right-justify header text.
</p></div>
<p>When that was over, i returned to the college to cut together my demo reel.  i purchased a plane ticket and a pass to SIGgraph (Special Interest Group &#8211; Computer Graphics), an international conference in Florida where it was rumoured that big studios like Digital Design, Industrial Light and Magic, and PIXAR would hire graduates.  i booked the edit room for three days and hastily began cutting my reel together over the weekend &#8211; my flight to SIGGraph left Monday.  In the middle of that ordeal, the facilities manager kicked me out of the edit suite because i was no longer a student (my co-op placement had ended the week prior).  i remember tearfully appealing to the school president in her office to let me finish cutting my reel.  She <em>begrudgingly</em> agreed, but warned me that i was never to return to the school.  i haven&#8217;t.  To this day, i&#8217;m careful never to mention the name of that school, in case they ever try to claim me as a success story.  Karma, friends.</p>
<p><b>Lesson:</b> don&#8217;t take no for an answer, and don&#8217;t leave school without a proper portfolio.  That portfolio is why you&#8217;re paying the money and spending the time. </p>
<h2>BJs for Career Advancement: NOT a Myth</h2>
<p>SIGGraph was a bust. i managed to weasel my way into a number of parties, including one at the top of the hotel overlooking Walt Disney World, where i spoke to the VP of Disney&#8217;s feature animation department.  i realized the entire time that i scored a lot of party tickets because the gay men at the conference wanted a piece of my sweet cherry ass. Absolutely true story.  (i didn&#8217;t give it up though!  Let me repeat that fact for absolute clarity: i was then, and remain today, an ass virgin.)  Despite meeting with a number of surprisingly high-ranking (and lascivious) people from various studios, i did not land a job at SIGgraph.  And despite the header title of this section, i also did not blow anyone to get those tickets.  </p>
<div class="displayed">
<p><img src="http://www.untoldentertainment.com/blog/img/2010_04_20/gayBoy.jpg" alt="Gay boy"></p>
<p>This is what they actually mean by &#8220;stiff competition&#8221;.
</p></div>
<p><b>Lesson:</b> There is always some legendary conference where desirable companies reportedly hire students.  GDC has a career fair. i&#8217;m sure there are others.  Don&#8217;t believe the hype.  If you&#8217;re really that great, you won&#8217;t have to leave home to get noticed.  And if your portfolio-fu is weak, you&#8217;re not getting a job, no matter how well-connected you make yourself.  Unless you give up your man-hymen.</p>
<h2>Seething at the Ceeb</h2>
<p>i had a few misadventures in Toronto trying to find a job.  Please understand that my hastily-slapped-together demo reel was HORRIBLE.  <em>i</em> wouldn&#8217;t have hired me.  i had one meeting at the CBC for a job making props for an unfunny show called Royal Canadian Air Farce, which is Canada&#8217;s second most toxic by-product next to pulp and paper mill runoff.  They wanted signs and posters created with Adobe Illustrator.  i showed the producer my hideous demo reel.  He suggested i go to school.  i told him i&#8217;d already been to school.  He said i didn&#8217;t know how to use Illustrator.  i protested that i DID &#8230; i was one of the best in my class.  But since my portfolio didn&#8217;t contain any of my Illustrator pieces, i didn&#8217;t get the job.  The guy actually said to me &#8220;Well, since your portfolio doesn&#8217;t have any Illustrator examples, despite what you say, you don&#8217;t know how to use Illustrator.&#8221;  Not &#8220;i don&#8217;t THINK you know how to use Illustrator&#8221; &#8211; just &#8220;you DON&#8217;T know how to use Illustrator.&#8221;  </p>
<p><b>Lesson:</b> Tailor your portfolio samples to the job for which you&#8217;re applying.  Employers can&#8217;t take you at your word.</p>
<p>In another instance, a guy went so far as to show me around the office and introduce me to the employees as someone who was going to start working there soon.  He never called me back.</p>
<p><b>Lesson:</b> Be consistent, follow up, and hold people to their promises.  And unless there&#8217;s ink on a contract, there&#8217;s no such thing as a sure thing.</p>
<p>At a complete loss, i took a few more jobs with the Board of Education.  The second job was teaching kids how to make games and mousetrap cars at a technology summer camp.  The third was as an on-site technician for TVOntario&#8217;s Virtual Classroom project.  i did that for a year.</p>
<p><b>Lesson:</b> Inertia!  Don&#8217;t be surprised if your first real job continues from the job you took as your college co-op placement.  This means you should try your damndest to make your co-op placement as good as possible.</p>
<div class="displayed">
<p><img src="http://www.untoldentertainment.com/blog/img/2010_04_20/oldTeacher.jpg" alt="Old teacher"></p>
<p>Objects in education tend to stay in education.
</p></div>
<h2>Rock Bottom</h2>
<p>i was two years out of computer animation school, and i had nothing to show for it but some experience running an NES emulator during recess to distract two elementary school kids with rage issues from beating up the other kids on the playground.  i had a number of near-misses, including one freelance job at City TV (a local Toronto teevee station).  My college education had not panned out.  i decided to admit defeat and try for a University degree.  i enrolled at Trent University, and majored in Cultural Studies for one year, paying tuition with the money i&#8217;d made at the Board of Education, and my ongoing job as a clerk at a video rental store in my home town.  The boss there kept his Adult section stocked with some disproportionately freaky stuff (in spite of the mostly sexually vanilla population), and screened most of it himself in his office in the basement.  He was constantly on my case about my clothes not fitting properly &#8211; i had gained a ton of weight in college.  This, friends &#8211; this was the low point for me.  This is when i would have written my Alistair-style sob story on Gamasutra.</p>
<p><b>Lesson:</b> Don&#8217;t write an Alistair-style sob story on Gamasutra.  You&#8217;re low enough already.</p>
<p>Summer came.  i had finished my intro courses in University.  Since i had already conceded defeat and had taken the status quo measure of attending University, i figured i&#8217;d further submit to mundanity and get a summer job planting evergreen trees in a deforested chunk of Northern Ontario.  i had heard it was soulless, back-breaking work, plagued with sunburns and black flies.  With utter abandon, i started searching the online job site Monster.ca.</p>
<div class="displayed">
<p><img src="http://www.untoldentertainment.com/blog/img/2010_04_20/treePlanting.jpg" alt="Tree Planting"></p>
<p>How i (Almost) Spent My Summer Vacation
</p></div>
<h2>The Turning Point</h2>
<p>That&#8217;s where i found it: a job posting for a game developer.  i couldn&#8217;t believe my eyes.  Could NOT believe them.  Monster.ca was in its infancy, and was mostly packed with data-entry jobs and jobs selling knives door-to-door.  There was never anything like THIS on that site.  An actual game developer position.  i freaked out.  </p>
<div class="displayed">
<p><img src="http://www.untoldentertainment.com/blog/img/2010_04_20/monster.gif" alt="Monster"></p>
<p>Never settle. Take the best damned door-to-door knife sales position you can find.
</p></div>
<p>The job was to use Macromedia Flash to create video games for YTV.com, a kids website.  i spent my teen years watching a lot of YTV, and was smitten with their (then) purple, orange and green colour palette.  This was too good to be true.  A game developer at YTV.  i was going insane.</p>
<p>i wrote a cover letter to them.  A spazmodic one.  An INSANE cover letter.  i packed it with as much enthusiasm and passion as i could muster.  It was an absolutely deranged cover letter.  i attached my resume, and told them i had a demo reel.  (You couldn&#8217;t run video online then like you could now, so people had to view your demo reel in person.  Today, of course, you MUST put your stuff online, or it will likely cost you the interview).  Within the week, YTV called me in for an interview.</p>
<p><b>Lesson:</b> If the job is really, really important to you, it&#8217;s alright to show it.  Geek out about it.  Don&#8217;t send a static, staid letter.  Do NOT send your form cover letter.  Every employer wants to hire someone who really, REALLY wants to work there.  Don&#8217;t be afraid to go off-book and fly your freak flag a little.</p>
<p>i brought my friend along he day of the interview, and we went shopping for suitable interview clothes that fit my more considerable stature.  This was YTV, so i chose an orange T under a loud Hawaiian shirt, a pair of cargo shorts and some sandals.  i must have looked like a cartoon character.  And really, that was the point.  </p>
<p><b>Lesson:</b> Dress appropriately for your job interview. </p>
<div class="displayed">
<p><img src="http://www.untoldentertainment.com/blog/img/2010_04_20/poochie.gif" alt="Poochie"></p>
<p>This is an actual photo of me from March 2000.
</p></div>
<p>i showed them my demo reel at the interview.  They weren&#8217;t impressed.  No one was.  It was a terrible reel.  They asked me what my favourite show on YTV was.  i had my answer ready: Nanalan&#8217;.  This impressed them.</p>
<p><b>Lesson:</b> Research the company before the interview.</p>
<p>They asked me if i knew Flash.  i didn&#8217;t &#8211; i knew Director.  BUT, the week of the interview, i had downloaded the free 30-day trial of Flash. i completed the 10 tutorials that shipped with the software.  i took all the graphics and animations from the Bouncing Babies piece from my college Director course two years earlier, and recreated it in Flash.  i showed it to them.  It got me the job.</p>
<p><b>Lesson:</b> Show the employer exactly what they&#8217;re looking for.</p>
<p>i remember the phone call vividly. i remember exactly what i said to the woman who hired me.  Through elation and tears of joy, i managed &#8220;THANK YOU. Thank you SO much.  <em>You&#8217;ve changed my life.</em>&#8221;</p>
<h2>Programming by the Seat of My Pants</h2>
<p>And that&#8217;s how i found myself, on day one of my first job in the game development industry ten years ago, sitting at a desk with my own computer, my own phone, and a contract for a $40k annual salary (which, adjusted for inflation, is like a <em>$41k</em> salary).  This was at the peak of the dot com collapse.  My official title was &#8220;Game Developer&#8221;.  i had not made a single game in all my life.  The first day on the job, the producer asked me to create a game for a financial client who wanted kids to learn the value of saving.  i built on what i already knew how to do, and built this, my first-ever professionally-produced video game:</p>
<p><center><br />

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	<!--<![endif]-->
		
<p><a href="http://adobe.com/go/getflashplayer"><img src="http://www.adobe.com/images/shared/download_buttons/get_flash_player.gif" alt="Get Adobe Flash player" /></a></p>

	<!--[if !IE]>-->
	</object>
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</center></p>
<p>The goal is to flip all the coins to &#8220;heads&#8221;.  When you flip a coin, all of the coins in the same row and column are flipped.  The game has three difficulty levels with three different animated endings. Art, animation, voice-over and sound effects were all by me, with (i think) a deadline of one week.</p>
<p>i learned on the job.  i expanded my skillset with every game they asked me to make.  i leaned heavily on the expertise of the more experienced game developer there, and barraged him with questions.  He was very patient.   He told me later that of all the applicants for the job, i was the only one even remotely qualified, as unqualified as i was.  No one else showed them any work that was youthful, kiddy and cartoony. No one else showed the same amount of promise or potential. </p>
<p><b>Lesson:</b> Be in the right place at the right time, and be very, very lucky.</p>
<div class="displayed">
<p><img src="http://www.untoldentertainment.com/blog/img/2010_04_20/peterParker.jpg" alt="Peter Parker"></p>
<p>Wanna be a superhero?  Just get bit by a radioactive spider. How hard is that?
</p></div>
<h2>Ten Years After</h2>
<p>i built over fifty Flash games at Corus for YTV, Treehouse TV (their preschool brand), WNetwork (their women&#8217;s brand), and corporate side-projects like The Big Rip collection of kids&#8217; virtual worlds.  i have created games for blind children, and games for deaf children.  Ten years since landing that first real industry job, i own my own game development studio. i meet people like those two guys wanting to be hired as game designers/writers, and i read articles like Alistair&#8217;s, and i wince.  It&#8217;s a familiar angst.  i knew then, and i affirm now, that to get into this industry, you need to be a skilled at one of two things: art or programming.  It&#8217;s very unusual to skip the queue, so don&#8217;t hold out hope.  Instead, devote yourself to being useful or talented at something. </p>
<p><b>Lesson:</b> Is this really your dream?  Do you REALLY want to get into this industry?  Then stop whining, stop playing World of Warcraft, and stop cooking up new and impossibly large game designs for RPGs and MMOs.  Stop mistaking your notebook full of game ideas with actual completed game projects. Stop confusing <em>game playing</em> with <em>game development</em>.  Stop equating your <em>knowledge</em> of games with some mystical birthright <em>creating</em> games.  </p>
<div class="displayed">
<p><img src="http://www.untoldentertainment.com/blog/img/2010_04_20/nerd.jpg" alt="Nerd"></p>
<p>i can name every boss character in every Zelda game.  That&#8217;s a useful skill.  Hire me.
</p></div>
<p>Instead, devote yourself completely to doing whatever it bloody well takes to succeed: that means starting small, and finishing something &#8211; then starting <em>slightly</em> larger, and finishing something else.  You may not have the luxury of doing that on someone else&#8217;s dime as a salaried employee, but i guarantee you won&#8217;t get where you&#8217;re going unless you translate angst into action.</p>
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		<title>What&#8217;s Wrong with Ontario Colleges? Part 2</title>
		<link>http://www.untoldentertainment.com/blog/2010/02/23/whats-wrong-with-ontario-colleges-part-2/</link>
		<comments>http://www.untoldentertainment.com/blog/2010/02/23/whats-wrong-with-ontario-colleges-part-2/#comments</comments>
		<pubDate>Tue, 23 Feb 2010 21:52:12 +0000</pubDate>
		<dc:creator>Ryan Henson Creighton</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[Bizarre]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Preschool]]></category>
		<category><![CDATA[Rants]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=2224</guid>
		<description><![CDATA[This series is called &#8220;What&#8217;s Wrong with Ontario Colleges?&#8221; A number of you have pointed out, on Twitter and elsewhere, that what i&#8217;m describing is what&#8217;s wrong with all colleges. But now, i want to shine the spotlight on perhaps an unexpected target, and suggest that not only are colleges flawed, but so too are [...]]]></description>
			<content:encoded><![CDATA[<div class="invisible">
<p><img src="http://www.untoldentertainment.com/blog/img/2010_02_23/fail.jpg">
</div>
<p>This series is called &#8220;What&#8217;s Wrong with Ontario Colleges?&#8221;  A number of you have pointed out, on Twitter and elsewhere, that what i&#8217;m describing is what&#8217;s wrong with <em>all</em> colleges.  But now, i want to shine the spotlight on perhaps an unexpected target, and suggest that not only are colleges flawed, but so too are their customers.  </p>
<h2>Part 2: The Students</h2>
<p>In order to discover why Ontario colleges can&#8217;t seem to produce workplace-ready graduates for the casual games/rich media content industry, i went deep undercover as a fledgling teacher at a Toronto college that shall remain nameless: Hernando Velasquez School for the Digitally Inclined.</p>
<div class="displayed">
<p><img src="http://www.untoldentertainment.com/blog/img/2010_02_23/campus.jpg"></p>
</div>
<p>i went to &#8230; oh, damn.  i just said the name, didn&#8217;t i?  Unfortunately, the backspace key on my keyboard has been rigged to issue a low-grade electrical shock every time i press it, so i have no choice but to speak to you about this frankly and honestly.</p>
<p>So i completed 200 one-armed push-ups on my knuckles, and then accepted a part-time position at the school.  i&#8217;m teaching a second-semester Flash course. Owing to my sense of self-preservation, i won&#8217;t identify any one student.  There&#8217;s enough trouble to go around for me to treat the entire student body as one collective asspain.  Game Development is the type of program that attracts a certain type of person, and the blame for that is shared by both the institution and its customers.</p>
<h2>Everyone Can Get a Job Making Games</h2>
<p>Colleges are businesses first and foremost. They need to offer desirable products. The perception is that purchasing their product will provide you with sufficient training to seek and  (hopefully) land a position in that field.  This is not the stated goal of <em>all</em> colleges, mind you &#8211; i remember clearly that when i recommended to Durham College as a member of their advisory panel that they increase their Flash offering to improve their students&#8217; employability, the school&#8217;s teacher rep said &#8220;oh &#8211; we&#8217;re not here to get the students <em>jobs</em>.  We&#8217;re here to facilitate their exploration of their <em>art</em>, of their chosen pursuit.&#8221;  Yes &#8211; that actually happened.</p>
<div class="displayed">
<p><img src="http://www.untoldentertainment.com/blog/img/2010_02_23/hippies.jpg"></p>
<p>Get out of my education system, you fekkin&#8217; hippies.
</p></div>
<p>But Hernando Velasquez School for the Digitally Inclined is a different story.  They proudly proclaim in their literature that 90% of their grads get jobs within the first six months of graduating.  Note that they don&#8217;t say 90% of their grads get jobs <em>in the industry for which HVSD trained them</em>.  They just claim that the students were employed within six months.  Now, really, since we all need to get a job doing <em>something</em>, this is actually an alarming stat:  Hernando Velasquez is tacitly admitting that 6 months after graduating, 10% of their graduates are either unemployed or <em>dead</em>.  </p>
<div class="displayed">
<p><img src="http://www.untoldentertainment.com/blog/img/2010_02_23/tombstone.jpg"></p>
<p>(i suppose a few could be idle rich, but it takes the bite out of my punchline.)
</p></div>
<p>So the college is under pressure to put together an attractive offering in its course calendar.  Nothing&#8217;s hotter than a job in the oft-heralded video game industry, so colleges across the province (country, world) are now purporting to train students in the video game industry.</p>
<h2>Who Applies?</h2>
<p>Now, let&#8217;s assemble a profile of the average teenaged male in high school to whom this offering might appeal.  He&#8217;s tall.  He&#8217;s gawky.  He plays video games all the time.  He masturbates to the underwear pages in the Sears fliers.  He&#8217;s not bright enough to be a doctor, or he&#8217;d apply for in pre-med.  He&#8217;s not bright enough to go to University at all, in fact.  Ontario high schools are usually streamed, and it&#8217;s generally accepted that kids in the upper stream go on to University, and kids who take the lower general-level courses wind up in either college or prison.  This is not by rule, but by reputation.</p>
<div class="displayed">
<p><img src="http://www.untoldentertainment.com/blog/img/2010_02_23/gameGeek.jpg"></p>
<p>ima make gaymezzors when iz grow&#8217;d up!!
</p></div>
<p>So this college-bound gamer has two options to him: he can enroll in the college&#8217;s programming course, or he can take their video game development program.  Programming likely has grade 12 math prerequisites, and he&#8217;s not nearly smart enough for that.  The video game program is an <em>art</em> program.  So is this guy a fabulous artist?  Probably not, or else he&#8217;d be taking a fine arts program somewhere.  So he&#8217;s a gawky, hairy-palmed male gamer with perhaps no remarkable drawing skills and no great ambitions to use his grey matter in post-secondary education.  This &#8211; THIS is the student who enrolls in the game development course at XYZ college.  And THIS is the only type of kid who gets a shot at learning Flash, because we&#8217;re not teaching Flash very much in University, and we&#8217;re likely glossing over it in college-level programming.  </p>
<p>And THIS explains why most of the Flash shops i know are trying to hire, with no luck.  As i mentioned in the <a href="http://www.untoldentertainment.com/blog/2010/02/18/whats-wrong-with-ontario-colleges-part-1/">previous post</a>, it&#8217;s a ten-year-old problem.</p>
<h2>The No-Fail Generation</h2>
<p>There&#8217;s another important thing to understand about our game dev program applicant.  He hearkens from a generation of kids who, as of the late 1990&#8242;s, were unable to fail.  It&#8217;s true: changes to the high school curriculum brought about by the Ministry of Education forbade teachers from flunking grade nine students.  No matter how truant, lazy, or downright <em>dumb</em> a student was, he would sail on straight through the ninth grade.  In my experience working as a part-time youth pastor at my church, i found there are even more cracks for these kids to slip through.  i&#8217;ve known more than a few kids who should be failing, should be held back, but are repeatedly promoted to the next grade by an education system that doesn&#8217;t want to bruise their egos.  Anecdotally, my friend who works at a major Canadian chain of retailers for young people tells me that when these kids get part-time jobs, screw up, and get fired, it&#8217;s an absolute shock to the system.  They&#8217;ve <em>never failed</em>.</p>
<div class="displayed">
<p><img src="http://www.untoldentertainment.com/blog/img/2010_02_23/ralph.jpg"></p>
<p>Me fail Burger King?  That&#8217;s unpossible!
</p></div>
<p>i was invited by colleagues of mine to lecture at a game development program at Humber College here in Ontario.  The course outcome was to complete a Flash game. The class was divided into two groups of about eight students.  The students had four months to collectively complete a flip n&#8217; match memory game in Flash.  And they were struggling.</p>
<p>Let me just punctuate that for you:  it wasn&#8217;t one game per student.  It was eight students working as a team to complete one game.</p>
<p>They were taking the typical college-level token Flash Actionscript 3 course along side their game dev course, and were swearing a blue streak at what they called an impossible task.  A game, they said?  A <em>full game</em> in four months with only <em>eight people??</em>  They told me it couldn&#8217;t be done.</p>
<p>i told them that for an experienced <em>solo</em> Flash developer, a flip n&#8217; match memory game was the work of a single afternoon.  They didn&#8217;t believe me.  So for the next three hours, i sat down and walked them through the process of building the game from scratch. Along the way, i pointed out all kinds of programming shortcuts they could take, dropped sparkling gems of advice that would speed up their workflow, and built a functioning flip n&#8217; match game before their very eyes.</p>
<p>Or it <em>would have</em> been before their very eyes, if any of them had been watching.  For the most part, they futzed around on their computers with other projects, chatted to their friends on Windows Messenger, or surfed the underwear pages of the online Sears catalogue.</p>
<p>One particularly slimy student who had been glued to Facebook for the entire lecture slithered up to me after class and held out his keydrive. Like a greasy lounge lizard trying to pick up a chick in a low-rent bar, he said &#8220;Yyyyyeah, uh &#8230; do you suppose i could just &#8230; put that finished game on my kkkeydrive?&#8221;</p>
<p>i had two words for him.  The second word was &#8220;you&#8221;.</p>
<div class="displayed">
<p><img src="http://www.untoldentertainment.com/blog/img/2010_02_23/gorilla.jpg"></p>
<p>He was lucky to escape the room without any poo-flinging.
</p></div>
<h2>Playing Games vs. Making Games</h2>
<p>This week, i arrived early to teach class.  The group has another class before mine in the neighbouring room.  That room was blasting with machine gun fire, swearing, and the stench of gym class.  All of the students were in there playing games.  i wondered where the teacher was.  One of the students told me he was a no-show.  So, of course, that&#8217;s how they decided to spend those three hours &#8211; playing games.</p>
<p>Every time there&#8217;s the briefest pause during my class when i go to help a flailing student, the monitors light up with <b>Team Fortress 2</b> and <b>Quake</b> and online web games.  So a few weeks ago, i dropped this truth-bomb on them:</p>
<blockquote><p>Listen, everyone.  i know you probably go home to Chatham or Barrie or wherever it is you&#8217;re from and brag to your dumb buddies that you play games at school all day, but that&#8217;s not why you&#8217;re here.  You&#8217;re in a game <em>development</em> program, not a game <em>playing</em> program.  You&#8217;re a different breed of person now.  You&#8217;re behind the scenes, not in front of them.  You&#8217;re a creator, not a consumer.  </p>
<p>It&#8217;s like you&#8217;re trying to get a job in a cake factory.  Cakes are fun and enjoyable and people like to eat them, but a factory job is a factory job like any other.  You don&#8217;t get a cake factory job to sit around and eat cakes all day.  Turn the games off.  It&#8217;s time to put some blood, sweat and tears into learning how to <em>make</em> cakes.</p></blockquote>
<div class="displayed">
<p><img src="http://www.untoldentertainment.com/blog/img/2010_02_23/cake.jpg"></p>
<p>The cake: with a little actual effort, it&#8217;s no lie.
</p></div>
<h2>Email: The Insurmountable Challenge</h2>
<p>i had to write a mid-term exam for the students.  When i asked him to show me the ropes, the guy who teaches the same course to three other classes imparted some advice: the best thing to do, if i want to make sure i get all of their finished tests, is to pass around a keydrive.  Whenever a student finishes his exam, you pass him the keydrive and he puts his files on it.  i asked why the students couldn&#8217;t just email their files.  He said that when you ask the students to email their completed exam files to you, there are problems.  They type your email address incorrectly, they send you shortcut files as attachments, and they forget to include files.  </p>
<p>And my response?  Forget it.  Not on my watch. </p>
<p>If you can&#8217;t competently email an attachment with your name on it, you&#8217;re not only going to fail my course, but you&#8217;re going to fail <em>life in modern Western civilization</em>.  To make sure that everyone knew the score, i told the students in no uncertain terms that i expected a zip file containing their completed exam files with their first initial and last name emailed to me at the correct address. Then i would go down the class list and start checking off names.  If i didn&#8217;t receive their file, they&#8217;d flat-out fail the test.</p>
<p>There&#8217;s one exception:</p>
<p>No &#8211; i&#8217;m just yanking your chain.  There are NO exceptions.  No email, no mark.</p>
<div class="displayed">
<p><img src="http://www.untoldentertainment.com/blog/img/2010_02_23/fail.jpg"></p>
</div>
<p>So we actually took 15-20 minutes out of the class to learn how to right-click a folder, add it to a zip file, and attach it to an email.  It was embarrassing.  i was embarrased.</p>
<p>At break, one of the students piped up to tell me that in another class, their teacher had asked for the same thing &#8211; zip files with students&#8217; names on them.  He provided a sample naming convention &#8211; the teacher&#8217;s name was Gord Smith, so he wrote gsmith.zip on the whiteboard as the example. </p>
<p>And what do you think happened?  Dear friends, his inbox filled up with multiple files called gsmith.zip.</p>
<h2>The Chain of Irresponsibility</h2>
<p>i don&#8217;t actually blame this all on the students.  Somewhere, someone let them down.  If these kids don&#8217;t know how to use email, it&#8217;s not the Colleges&#8217; fault.  That burden is squarely on the high schools. So in conclusion, the problem with Ontario Colleges is not the students, but the high schools.</p>
<div class="displayed">
<p><img src="http://www.untoldentertainment.com/blog/img/2010_02_23/highSchoolMusical.jpg"></p>
<p>Problem solved.
</p></div>
<p>EXCEPT that i recently had dinner with a high school English teacher.  She has to administer the grade 10 standardized testing to her class.  In order for her school to score highly on the testing (and it does), she is encouraged by her department head to hand out IEPs &#8211; Individualized Education Plans &#8211; to students left, right and center.  It&#8217;s a loophole.  With an IEP, any student who <em>wants</em> an extra hour on the standardized test, <em>gets</em> an extra hour on the standardized test.  (Make no mistake &#8211; the department head can and should be fired for this.)</p>
<p>So the English teacher is no longer able to teach high school English.  She has to teach to the standardized test.  If you&#8217;ve seen the excellent HBO series <b>The Wire</b>, the same shenanigans went down in that show. The burden of standardized testing put on the high schools is the Ministry&#8217;s fault.</p>
<p>So the problem with Ontario Colleges, conclusively, is the Ministry of Education.</p>
<div class="displayed">
<p><img src="http://www.untoldentertainment.com/blog/img/2010_02_23/LeonaDombrowsky.jpg"></p>
<p>Please direct all calls and emails to Minister of Education Leona Dombrowsky.
</p></div>
<p>BUT &#8230; what about the fact that these teachers are at the mercy of the students&#8217; parents?  Everyone in high school gets a passing grade these days, and that&#8217;s largely because if you try to give a student <em>less</em> than a passing grade, you find yourself on the phone having to justify your decision to the kid&#8217;s parent.  i have many friends who are teachers, and the stories they tell about parental interference could curdle your milk.  The CBC recently ran a documentary about these people called <a href="http://www.cbc.ca/documentaries/doczone/2010/hyperparents/index.html">Hyper Parents &#038; Coddled Kids</a>.  You can watch it on their site for free.  It talks about, among other things, parents who call up their kids&#8217; places of employment to negotiate their pay raises. </p>
<div class="displayed">
<p><img src="http://www.untoldentertainment.com/blog/img/2010_02_23/soccerMom.jpg"></p>
<p>The problem is clearly soccer moms.
</p></div>
<h2>In &#8230; Conclusion?</h2>
<p>i&#8217;ve traced the problem with Ontario Colleges through the institution to the students, back to the high schools, up to the Ministry of Education, and back around to the kids&#8217; parents, who demand it be that way in the first place.  These parents, to have teenaged kids, were likely born some time in the 60&#8242;s.  So my penultimate conclusion is that the problem with Ontario Colleges is children of the 60&#8242;s.</p>
<p>Because i&#8217;m a lousy researcher, the trail runs cold there. If you want to take up the torch, i welcome you to it.  Here&#8217;s where we left off:  what the Hell is wrong with children of the 60&#8242;s, and are THEY the reason that nobody in Toronto knows how to make games in Flash?</p>
<div class="displayed">
<p><img src="http://www.untoldentertainment.com/blog/img/2010_02_23/hippies.jpg"></p>
<p>Discuss.
</p></div>
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		<title>Eye in the Sky</title>
		<link>http://www.untoldentertainment.com/blog/2008/11/28/eye-in-the-sky/</link>
		<comments>http://www.untoldentertainment.com/blog/2008/11/28/eye-in-the-sky/#comments</comments>
		<pubDate>Fri, 28 Nov 2008 15:02:12 +0000</pubDate>
		<dc:creator>Ryan Henson Creighton</dc:creator>
				<category><![CDATA[Commissioned]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Sinking Ship Entertainment]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Preschool]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=618</guid>
		<description><![CDATA[We created this spot-the-differences game for Sinking Ship Entertainment&#8217;s Are We There Yet? World Adventure kids&#8217; travel teevee show. Follow the link to play.   The Sinking Ship team wanted to evoke the feeling of playing  a fun game with your brother, sister or friend on the way to some far-flung destination.  In Eye In [...]]]></description>
			<content:encoded><![CDATA[<p>We created this spot-the-differences game for Sinking Ship Entertainment&#8217;s <strong>Are We There Yet? World Adventure</strong> kids&#8217; travel teevee show.</p>
<div class="displayed">
<p>
<a href="http://arewethereyet.treehousetv.com/passport/travel/eyeInTheSky.html" target="_blank"><img src="http://www.untoldentertainment.com/blog/img/projects/AWTY/eyeInTheSky/EyeInTheSky.jpg" alt="title screen from the Eye in the Sky game" /></a></p>
<p> <a href="http://arewethereyet.treehousetv.com/passport/travel/eyeInTheSky.html" target="_blank">Follow the link to play.</a></div>
<p> <br />
The Sinking Ship team wanted to evoke the feeling of playing  a fun game with your brother, sister or friend on the way to some far-flung destination.  In <strong>Eye In The Sky</strong>, you and your travel companion stare at the back of two airliner seats trying to find subtle differences.  The differences themselves are randomized across three rounds, with enough differences to spill over into multiple games to encourage repeat plays.</p>
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		<title>Train Track!</title>
		<link>http://www.untoldentertainment.com/blog/2008/11/28/train-track/</link>
		<comments>http://www.untoldentertainment.com/blog/2008/11/28/train-track/#comments</comments>
		<pubDate>Fri, 28 Nov 2008 15:01:59 +0000</pubDate>
		<dc:creator>Ryan Henson Creighton</dc:creator>
				<category><![CDATA[Commissioned]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Sinking Ship Entertainment]]></category>
		<category><![CDATA[Preschool]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=632</guid>
		<description><![CDATA[We were approached by Sinking Ship Entertainment to create an eye-spy game for their kids&#8217; travel teevee show Are We There Yet? World Adventure. Follow this link to try out Train Track! Train Track is meant to invoke the feeling of playing a fun game en route to some exciting locale. Players look out the [...]]]></description>
			<content:encoded><![CDATA[<p>We were approached by Sinking Ship Entertainment to create an eye-spy game for their kids&#8217; travel teevee show <strong>Are We There Yet? World Adventure</strong>.</p>
<div class="displayed">
<p><a href="http://arewethereyet.treehousetv.com/passport/travel/train.html" target="_blank"><img src="http://www.untoldentertainment.com/blog/img/projects/AWTY/trainTrack/trainTrack.jpg" alt="image of the title screen for Train Track!"></a></p>
<p><a href="http://arewethereyet.treehousetv.com/passport/travel/train.html" target="_blank">Follow this link to try out Train Track!</a>
</div>
<p><strong>Train Track</strong> is meant to invoke the feeling of playing a fun game en route to some exciting locale.  Players look out the train window trying to spot scenery that fits into a certain category: things that are blue, things that are buildings, etc.  The Sinking Ship team made a tough call on the horses and camels, deciding that they were strictly animals and not vehicles.  Since the game targets young children, we decided not to make it as meta as it could have been!</p>
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		<title>Flag Tag</title>
		<link>http://www.untoldentertainment.com/blog/2008/11/28/flag-tag/</link>
		<comments>http://www.untoldentertainment.com/blog/2008/11/28/flag-tag/#comments</comments>
		<pubDate>Fri, 28 Nov 2008 15:00:47 +0000</pubDate>
		<dc:creator>Ryan Henson Creighton</dc:creator>
				<category><![CDATA[Commissioned]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Sinking Ship Entertainment]]></category>
		<category><![CDATA[Preschool]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=639</guid>
		<description><![CDATA[When Sinking Ship Entertainment wanted a game that would appeal to parents and kids for their Are We There Yet? World Adventure travel teevee show, they came to Untold Entertainment. Follow this link to try out Flag Tag! Working from Sinking Ship&#8217;s game designs, we created Flag Tag, a quick quiz game where players have [...]]]></description>
			<content:encoded><![CDATA[<p>When Sinking Ship Entertainment wanted a game that would appeal to parents and kids for their <strong>Are We There Yet? World Adventure</strong> travel teevee show, they came to Untold Entertainment.</p>
<div class="displayed">
<p><a href="http://arewethereyet.treehousetv.com/passport/travel/flagTag.html" target="_blank"><img src="http://www.untoldentertainment.com/blog/img/projects/AWTY/flagTag/flagTag.jpg" alt="image of the title screen for Flag Tag."></a></p>
<p><a href="http://arewethereyet.treehousetv.com/passport/travel/flagTag.html" target="_blank">Follow this link to try out Flag Tag!</a>
</div>
<p>Working from Sinking Ship&#8217;s game designs, we  created <strong>Flag Tag</strong>, a quick quiz game where players have to guess the country in which a given photo was taken.  In the bonus round, players must match up country names with their flags.  <strong>Flag Tag</strong> is a &#8220;lap activity&#8221; &#8211; one that the show&#8217;s viewers are likely to enjoy with the help of their parents or older siblings.
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		<title>Thai Flipbook</title>
		<link>http://www.untoldentertainment.com/blog/2008/05/12/thai-flipbook/</link>
		<comments>http://www.untoldentertainment.com/blog/2008/05/12/thai-flipbook/#comments</comments>
		<pubDate>Mon, 12 May 2008 21:57:00 +0000</pubDate>
		<dc:creator>Ryan Henson Creighton</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[Sinking Ship Entertainment]]></category>
		<category><![CDATA[Preschool]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://untoldentertainment.com/blog/?p=209</guid>
		<description><![CDATA[Sinking Ship Entertainment asked us us to create a series of games to support their kids&#8217; travel teevee show Are We There Yet? World Adventure. Untold Entertainment worked from Sinking Ship&#8217;s concept to develop this Thai flipbook activity. Players watch an animated flipbook of a Thai dancer. On the next screen, they try to put [...]]]></description>
			<content:encoded><![CDATA[<div class="invisible">
<img src="http://www.untoldentertainment.com/blog/img/projects/AWTY/thaiFlipbook/title.jpg" alt="Are We There Yet Thai Flipbook">
</div>
<p>Sinking Ship Entertainment asked us us to create a series of games to support their kids&#8217; travel teevee show <a href="http://arewethereyet.treehousetv.com/Earth/earth.html"><b>Are We There Yet? World Adventure</b></a>.  Untold Entertainment worked from Sinking Ship&#8217;s concept to develop this Thai flipbook activity.</p>
<div class="displayed">
<p><img src="http://www.untoldentertainment.com/blog/img/projects/AWTY/thaiFlipbook/image1.png" alt="Are We There Yet Thai Flipbook">
</div>
<p>Players watch an animated flipbook of a Thai dancer. On the next screen, they try to put the frames of animation back in order to recreate the dance.  Successful players can click the &#8220;print&#8221; button to print a hard copy of the flipbook, which they can cut and fasten together to make a real flipbook.</p>
<div class="displayed">
<p><img src="http://www.untoldentertainment.com/blog/img/projects/AWTY/thaiFlipbook/image2.png" alt="Are We There Yet Thai Flipbook">
</div>
<p><b>Scissor Alert:</b> always ask a parent before using any sharp tool, like scissors, thumbtacks, paper cutters, nail guns, harvesting scythes, bonesaws, cacti, and that giant buzzsaw yo-yo thing that the bad guy attacks James Bond with in <em>Dr. No</b>.
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