Tag Archives: ponycorns

Gallery: Ponycorns at Maker Faire 2012

Here’s a nice little selection of pictures from the Digital Game Museum’s exhibit of Sissy’s Magical Ponycorn Adventure at Maker Faire 2012 in San Mateo, which included two playable copies of the game, Cassie’s original crayon drawings, T-Shirts and limited-edition Ponycorn plushies (in jars, natch). Big thanks to the Museum for including our game!

Sissy's Magical Ponycorn Adventure at Maker Faire

Sissy's Magical Ponycorn Adventure at Maker Faire

Sissy's Magical Ponycorn Adventure at Maker Faire

Sissy's Magical Ponycorn Adventure at Maker Faire

Sissy's Magical Ponycorn Adventure at Maker Faire

These Ponycorns Belong in a Museum (and at Maker Faire)!

The kind and gentle folks at the Digital Game Museum have a booth at this year’s Bay Area Maker Faire, and are prominently featuring Sissy’s Magical Ponycorn Adventure as a great example of digital making in action. i co-created the game with my then-5-year-old daughter Cassandra at TOJam 2011, and it has since become a worldwide sensation. Ponycorns has since gone on to become an Indiecade 2011 finalist, a Mochis Awards finalist, and a finalist for two Canadian Videogame Awards.

Ponycorns at Maker Faire

Ponycorns will be featured prominently in the center of the exhibit during the show.

The Maker Faire exhibit includes two playable Ponycorns displays, a few fun tidbits about the process of creating the game, and a full complement of Ponycorns T-shirts and plushies (which were, appropriately, hand-crafted by my wife Cheryl, using Cassie’s drawings as sewing patterns).

Ponycorns Mega-pack

Photo by Ian Bogost, from his private collection.

The follow-up to Ponycorns is another TOJam experiment called Project Overboard, which saw me leading an entire studio’s worth of 38 people on a weekend-long project to create a game called Head of the Gorgon, the proceeds of which will send at-risk Toronto youth to computer camp.

Drunken Tropical Meandering Defeats Child’s Imaginative Dreamscape

Sissy’s Magical Ponycorn Adventure, the weekend-long game i co-authored with my five-year-old daughter Cassandra, has proven to be noteworthy, but not awardworthy. After being an Indiecade finalist and a Mochis nominee, Ponycorns has suffered two more awards show defeats.

Last night at the Canadian Videogame Awards, in addition to losing the Best New Character award to Deus Ex: Human Revolution, Ponycorns was bested by Margaritaville Online for the best Casual/Social Game prize. Margaritaville Online is a Facebook game based on the debaucherous, alcohol-soaked lifestyle of professional hobo-minstrel Jimmy Buffet (not to be confused with multi-billionaire investor Warren Buffet, a mistake can’t be the first to have made).

Jimmy and Warren Buffet

Only ONE of these men made his fortune singing about piƱa coladas. Can you guess which one?

The Margaritaville developers Exploding Barrel Games showed incredible grace and poise by taking the stage to accept their award, and opening their blazers to reveal “i friggin’ love Ponycorns shirts” (get yours in the Untold Store!) The shout-out was much appreciated, and was the best possible way to not win an award.

Exploding Barrel Games loves Ponycorns

(Photo by Scott White)

It was a very heart-warming gesture. Of course, since these are clearly bootlegged Ponycorns T-shirts, we have duly sent Exploding Barrel Games a notice of copyright infringement insisting on the removal of the shirts from their bodies forthwith.

The 2011 Canadian Videogame Awards show airs on City TV and G4TVCanada on April 28th and 29th.

Ponycorns Pulls in Two CVA Noms

We’re tickled to announce that Sissy’s Magical Ponycorn Adventure is a finalist for TWO categories in the Canadian Videogame Awards!


Ponycorns has placed in the following categories:

  • Best Social/Casual Game
  • Best New Character (Sissy)

With the launch of Sissy’s Magical Ponycorn Adventure on the Apple iPad and Blackberry Playbook last June, 5-year-old Cassandra Creighton became the world’s youngest commercial game developer. Ponycorns became a viral hit and has won fans worldwide with its hand-drawn crayon art, voiceover, characters and puzzle design by the imaginative kindergartener. Ponycorns players have donated generously to Cassie’s college education fund, and have flocked to the Untold Store to pick up Ponycorn swag. Cassie continues to dream up new game designs with mixed media design documents that incorporate crayons, markers, glue, buttons, and feathers.

The Canadian Videogame Awards ceremony takes place on Saturday, April 21st, 2012.

i Left My Slides in San Francisco

San Francisky? Well how did you get there? Did you walk n’ did you flew?

i’m very, very excited for all the shenanigans i’m about to get up to in the big windy apple that never sleeps – San Francisco – in less than two weeks’ time. Here’s what’s on my plate:

Flash Gaming Summit 2012

This will be my third time at the Flash Gaming Summit, a great niche mini-con that precedes GDC by a day (Sunday March 4th 2012) . Last year, i moderated a panel on game monetization. This year, i have a talk all to myself:

Ponycorns and the Price of Popularity (4PM in the Fisher Room)

For many indie game developers, having a hit viral game sounds like a dream come true. The reality is that, especially in the ad-supported free-to-play Flash marketplace, rampant fame comes at a price. The overnight success of Sissy’s Magical Ponycorn Adventure brought with it temporal, financial and emotional costs that were difficult to predict. Ryan Henson Creighton from Untold Entertainment talks about what success actually looks like, and what it’ll cost you. Learn how to prepare for tomorrow’s success today!

Fabulous Prizes

Sissy’s Magical Ponycorn Adventure is a finalist for a Mochi Award! This is a great honour. Past winners have included Machinarium, Canabalt, and some web game about stickmen shooting zombies, most likely.

i’m pretty sure this is what a Mochi award looks like.

Game Developers Conference 2012

i’m thrilled to be speaking at GDC 2012 during the Independent Games Summit.

Ponycorns: Catching Lightning in a Jar (1:45 PM on Monday)

The ponycorns fanfare could easily have died off within a week, but Untold was determined to make as much noise as possible, given that initial spark. Attendees will learn about launching alternate revenue streams like the ponycorns merchandise store, preparing press kits, attracting mainstream media attention, entering contests, marketing with a non-existent budget, and following up with franchises or brand extensions, all in the name of amplifying initial interest in a project. When many speakers tell their success stories, they essentially talk about how they were struck by lightning. The take-away for the audience is to go out and somehow get struck by lightning too. Indie game developer Untold Entertainment Inc. was struck by lightning when their game Sissy’s Magical Ponycorn Adventure went viral, receiving worldwide attention and acclaim – most notably because it was co-developed by a five-year-old girl. In this exciting and surprising session, Ryan Henson Creighton reveals how to turn your game project into a lightning rod to attract success, and how to bottle that surge of success without letting even a single spark escape.

Note that (as per my speaking contract :), this talk is completely different from the one i’m giving at FGS. The GDC talk is about attracting and amplifying attention, while the FGS talk is about what to do with that attention once you’ve got it (and, specifically, how much it’s gonna cost you).

Spellirium Will Be Playable at the GDC 2012 Expo

(Esplanade Ballroom, South Hall – GDC Play Kiosk #K13 – Wednesday from 12pm-3pm)

My final piece of great news is that Spellirium, the little graphic adventure/word puzzle game mash-up that could, will be exhibited during a very brief window Wednesday afternoon on the GDC show floor.

Since the event hasn’t happened yet, i travelled into the future to take this photo for you.

If you haven’t Liked Spellirium on Facebook or followed @Spellirium on Twitter, please help us out by doing so! We have a meeting with Steam during GDC 2012, and we’d love to show them how many people are interested in the game. Here’s all you need to know about the game.

Ryan Henson Creighton to be Awarded San Francisco’s Key to the City

… no. i’m making that part up.

But one day, San Francisco. One day.