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Unity 3D, iPhone, and a Small Favour

Unity 3D, iPhone, and a Small Favour

The tagline beside our corporate logo currently reads “We Make Flash Games”. This is a temporary tagline. i don’t think it’s wise to put all of your eggs in one basket, particularly when framing a game studio. And in light of Adobe/Macromedia’s handling of its product line (ie forcing a dramatic and difficult shift to [...] Keep Reading

 
 
Our Release Plan for Kahootsâ„¢

Our Release Plan for Kahoots™

i’ve been talking and posting a LOT lately about Flash microtransactions. i’m at the point now where if i had just spent the same amount of time developing that i’ve spent flapping my gumholes, i’d have published some solid content by now. But i’m hoping that all of this research and planning and thinking and [...] Keep Reading

 
 
Kahootsâ„¢ Intro Cut-Scene

Kahoots™ Intro Cut-Scene

In case you missed the sneak preview on Twitter, here’s the Kahoots™ intro cut-scene in all its stop-motiony glory: We auditioned a half-dozen actors for the role of the Chief Inspector. As soon as we heard Gray Gleason’s read, we knew we’d found The One. His voice was an exact match for the voice in [...] Keep Reading

 
 
Untold Entertainment in KidScreen June 2009

Untold Entertainment in KidScreen June 2009

A while back, KidScreen scribes Emily and Kate paid us a visit to find out about Kahoots, our fun crime-themed puzzle game that we’re modeling entirely in clay. Note: Sackboy is a registered trademark of … i dunno. Some other company you probably haven’t heard of. You can find the article in this month’s edition [...] Keep Reading

 
 
One Step Forward, Nine Miles Back

One Step Forward, Nine Miles Back

If you’ve been following along at home, you’ll know that we’ve been ramping up to iPhone development for the past – oh, six months or so. We bought an iMacBookUnibodyPowerProMini, or whatever the Hell it’s called. i dunno. It’s white. We picked up an iPod Touch. We took an “iPhone for Flash Developers” course. We [...] Keep Reading

 
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