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Thoughts on Practical Tips for Independent Game Development

Thoughts on Practical Tips for Independent Game Development

For at least a decade, all my game development endeavors had one thing in common: none of them were ever finished. With these words, indie game developer Jacob A. Stevens established himself as my soulmate, and endeared himself to my heart forever. From this point forward, i will be there to peer into his kitchen [...] Keep Reading

 
 
Introducing SpellCaster

Introducing SpellCaster

i’m very excited to announce SpellCaster, an epic word puzzle adventure game. SpellCaster will do for word games what Puzzle Quest did for Bejewelled. You will play in a fantastic dark fantasy world armed with a small wooden grid of letter tiles – the SpellCaster – which can change reality with the words [...] Keep Reading

 
 
Cash Cow Part 2

Cash Cow Part 2

In the thrill-a-minute first installment of this article, we revealed the strategy for the FREE half of our upcoming Flash game Interrupting Cow Trivia. Short attention span? Here it is in a nutshell: we’ve built our own membership system and some hooky features to pull players from free-to-play portals back to [...] Keep Reading

 
 
De Fine Balance

De Fine Balance

Every year, the organizers of TOJam (the city’s annual orgiastic game design bacchanal) choose a theme to guide the goings-on. Last year’s theme was CHEESE. Most of the Jam’s participants took the directive literally. There were games about blasting towers of cheese, games about digging through cheesy substrata, and games about entire [...] Keep Reading

 
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