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The Psychological Science of Bilking Money

The Psychological Science of Bilking Money

DID YOU TOTALLY KNOW that in addition to creating Spellirium, a word puzzle/adventure game hybrid, we’re also working on a top secret project behind closed doors and blacked-out windows? While wearing masks and sunglasses? This is pretty much the only way to keep your game a secret. i have cooked up two monetization plans for this magical [...] Keep Reading

 
 
Thoughts on Practical Tips for Independent Game Development

Thoughts on Practical Tips for Independent Game Development

For at least a decade, all my game development endeavors had one thing in common: none of them were ever finished. With these words, indie game developer Jacob A. Stevens established himself as my soulmate, and endeared himself to my heart forever. From this point forward, i will be there to peer into his kitchen [...] Keep Reading

 
 
Introducing Spellirium

Introducing Spellirium

i’m very excited to announce Spellirium, an epic word puzzle adventure game. Spellirium will do for word games what Puzzle Quest did for Bejewelled. You will play in a fantastic dark fantasy world armed with a small wooden grid of letter tiles – the SpellCaster – which can change reality with the words [...] Keep Reading

 
 
Cash Cow Part 2

Cash Cow Part 2

In the thrill-a-minute first installment of this article, we revealed the strategy for the FREE half of our upcoming Flash game Interrupting Cow Trivia. Short attention span? Here it is in a nutshell: we’ve built our own membership system and some hooky features to pull players from free-to-play portals back to [...] Keep Reading

 
 
De Fine Balance

De Fine Balance

Every year, the organizers of TOJam (the city’s annual orgiastic game design bacchanal) choose a theme to guide the goings-on. Last year’s theme was CHEESE. Most of the Jam’s participants took the directive literally. There were games about blasting towers of cheese, games about digging through cheesy substrata, and games about entire [...] Keep Reading

 
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