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Hooray!  It's Ponycorn P'toosday!

Hooray! It’s Ponycorn P’toosday!

Today marks the iPad release of Sissy’s Magical Ponycorn Adventure! Now you can take Poo-Pants, Fluffybuns, Lady Fuzzwuzzle, Orangeboy, and (inaudible) with you wherever you go. Impress your extended family! Accost sour-looking strangers in waiting rooms! Play it for a pick-me-up when the boss isn’t watching! To celebrate, we’re showcasing the work of some dyed-in-the-wool [...] Keep Reading

 
 
Ponycorn P'toosday Approaches

Ponycorn P’toosday Approaches

With the help of Intern Chris (@CBAnims) and Intern Sina (@sinaKash), we’ve cut together a really cool trailer for Sissy’s Magical Ponycorn Adventure, the game i authored with my 5-year-old daughter Cassandra: (any regular Untold reader will figure out how i commissioned such a great trailer voice-over without breaking the bank! :) This is all [...] Keep Reading

 
 
Tower Defense Game World Rounds Out Untold's Game Portal Network

Tower Defense Game World Rounds Out Untold’s Game Portal Network

5 JULY 2011 – TORONTO Untold Entertainment is excited to announce the latest addition to its network of free-to-play game collections with the release of Tower Defense Game World. Over 120 games are ready to play, with new additions posted every week. Tower Defense Game World is the newest member of Untold’s suite of free [...] Keep Reading

 
 
How the Graphic Adventure Video Game Genre Can Save Your Kids' TV-to-Game 360 Transmedia Strategy

How the Graphic Adventure Video Game Genre Can Save Your Kids’ TV-to-Game 360 Transmedia Strategy

UGAGS, the Untold Graphic Adventure Game System, is a framework and toolset that we use to create graphic adventure games. A graphic adventure game often adheres to these conventions: Third person perspective (you can see your character’s body), rather than first person (you can see through the eyes of your character) Full Throttle (left) is [...] Keep Reading

 
 
i Touched Ron Gilbert

i Touched Ron Gilbert

You wouldn’t know it, but this is a story about ponycorns, and how something really amazing happened. One Life, No Continues One of the best things about being a game developer (aside from having a job that’s ALL FUN ALL THE TIME, with NO HARD WORK INVOLVED WHATSOEVER), is that all of my heroes are [...] Keep Reading

 
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