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	<title>untoldentertainment.com &#187; Christianity</title>
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	<link>http://www.untoldentertainment.com/blog</link>
	<description>We Make Flash Games</description>
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		<copyright>Copyright &#xA9; untoldentertainment.com 2011 </copyright>
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	<itunes:author>untoldentertainment.com</itunes:author>
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		<title>Actually, Bill Nye is Kind of a Dick</title>
		<link>http://www.untoldentertainment.com/blog/2011/05/08/actually-bill-nye-is-kind-of-a-dick/</link>
		<comments>http://www.untoldentertainment.com/blog/2011/05/08/actually-bill-nye-is-kind-of-a-dick/#comments</comments>
		<pubDate>Sun, 08 May 2011 20:22:44 +0000</pubDate>
		<dc:creator>Ryan Henson Creighton</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Christianity]]></category>
		<category><![CDATA[Rants]]></category>

		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=3695</guid>
		<description><![CDATA[Allow me to stray a little from my usual spate of game development posts and zombie videos to briefly comment on the Bill Nye incident in Waco. While he was giving a series of lectures, [Nye] brought up Genesis 1:16, which reads: &#8220;God made two great lights — the greater light to govern the day [...]]]></description>
			<content:encoded><![CDATA[<p>Allow me to stray a little from my usual spate of game development posts and zombie videos to briefly comment on the <a href="http://www.underpaidgenius.com/post/5268222466">Bill Nye incident in Waco</a>.</p>
<p>While he was giving a series of lectures, </p>
<blockquote><p>
[Nye] brought up Genesis 1:16, which reads: &#8220;God made two great lights — the greater light to govern the day and the lesser light to govern the night. He also made the stars.&#8221;</p>
<p>The lesser light, he pointed out, is not a light at all, but only a reflector.</p>
<p>At this point, several people in the audience stormed out in fury. One woman yelled &#8220;We believe in God!&#8221; and left with three children.</p></blockquote>
<p>The way in which this story was reported, and the way folks in my social sphere are having a gleeful field day with it, rubs me the wrong way. Here&#8217;s why.</p>
<h2>Intolerants</h2>
<p>Very recently, game designer <a href="http://www.lostgarden.com">Dan Cook</a> asked his Twitter game dev followers if they were &#8220;religious&#8221;.  He was presumably looking for a correlation between game design and godlessness.  i offered up my list of &#8220;religious&#8221; (read: Christian) game devs (a number i can count on one hand), but i also made sure to mention that there&#8217;s a rampant anti-religious (read: anti-Christian) vibe out there among the people in my social sphere &#8211; namely, game devs and tech types.</p>
<div class="displayed">
<p><img src="http://www.untoldentertainment.com/blog/img/2011_05_08/vishnu.jpg" alt="Vishnu"></p>
<p>Ask yourself why you&#8217;ll never hear a game dev say &#8220;sweet VISHNU riding on a bicycle&#8221;.
</p></div>
<p>Over the years, we develop shorthand when referring to or thinking about groups and types of people, because we can&#8217;t be arsed to do proper research or to practice empathy.  This is how stereotypes work, and they&#8217;re quite useful.</p>
<div class="displayed">
<p><img src="http://www.untoldentertainment.com/blog/img/2011_05_08/shark.jpg" alt="shark"></p>
<p>Sharks are godless killing machines. Well &#8211; maybe not ALL sharks, but the stereotype keeps from being eaten.
</p></div>
<p>What do we know about Waco and its people?  Well, first and foremost, Waco is only a few letters off from the arbitrary English word &#8220;wacko&#8221;, meaning &#8220;crazy&#8221;, so logically, Waco&#8217;s residents must all be nuts.  That&#8217;s the easy part.</p>
<div class="displayed">
<p><img src="http://www.untoldentertainment.com/blog/img/2011_05_08/garry.jpg" alt="Gary"></p>
<p>By the same token, residents of Gary Indiana must go through a LOT of razors.
</p></div>
<p>We also know that Waco is home to religious zealotry.  A few years back, there was a religious cult in Waco led by David Koresh. The FBI surrounded his compound, which was eventually burned to the ground under mysterious circumstances, and everyone inside the place died.</p>
<p>Now we&#8217;ll delve a little deeper to pull in <em>everything we know</em> about Waco&#8217;s people in order to properly judge them.  First, Waco is in Texas.  Texas is full of Christians, because George Bush. Christians don&#8217;t believe in science, because it contradicts the Bible.  Since science is the exclusive domain of smart, educated people, we can deduce from this that Christians are stupid.  And they&#8217;re warhawks.  And they don&#8217;t like gays.  They&#8217;re a pretty detestable lot, so it&#8217;s pretty great that we get to make fun of them.</p>
<div class="displayed">
<p><img src="http://www.untoldentertainment.com/blog/img/2011_05_08/graham.jpg" alt="Billy Graham"></p>
<p>That Graham &#8230; is CRACKERS.
</p></div>
<h2>A Working Model for Ridicule</h2>
<p>So!  We have a city packed with stupid Christians, in a town known for its religious zealotry, attending a Bill Nye lecture.  Put it all together, and we get the following read on the story:</p>
<p>Science hero Bill Nye, in the proud tradition of Copernicus and Galileo, descended upon Christian backwater Waco, Texas, to enlighten the locals about a scientific fact that contradicts their creation myth.  In response, the attendees decried his assertions as witchcraft, rejected his blaspheming, re-affirmed their love for their invisible and scientifically unproven deity, and stormed out of the venue, <em>kids in tow.</em></p>
<div class="displayed">
<p><img src="http://www.untoldentertainment.com/blog/img/2011_05_08/mother.jpg" alt="Mother with her three children"></p>
<p>Screw you guys &#8211; we&#8217;re going home.
</p></div>
<p>The &#8220;kids in tow&#8221; bit is important.  It&#8217;s conspicuously mentioned in the article.  We don&#8217;t get the demographic breakdown of the other dissenters, but we <em>do</em> know that one woman led her three children away.  This is mentioned because it&#8217;s important to know that Christians reject the findings of science, and that they pass that ignorance on to their children.  (And who has children these days, anyway?  Pfft.  <em>Breeders.</em>)</p>
<h2>Let There Be Reflection</h2>
<p>Just as a side note, i&#8217;ll defend the Genesis verse for kicks. Does it matter if a something described as a &#8220;light&#8221; is self-illuminating?  If you were trapped in a dark place, and you said &#8220;Hey Bill &#8211; can you shine a light on this keyhole so i can jimmy the lock?&#8221;, and Bill &#8211; for lack of a light &#8211; ingenuously angled a mirror to bounce a beam across the room to the dark keyhole, would you say &#8220;Dammit Bill, i said shine a LIGHT -not &#8216;reflect a beam of light&#8217;?&#8221;</p>
<p>Let&#8217;s edit the verse so that it&#8217;s needlessly specific:</p>
<blockquote><p>God made two great lights — the greater light to govern the day and the lesser <em>reflector</em> to govern the night.</p></blockquote>
<p>There.  Does God exist now?</p>
<div class="displayed">
<p><img src="http://www.untoldentertainment.com/blog/img/2011_05_08/diagram.gif" alt="Molecular Diagrams"></p>
<p>I&#8217;d believe in God if the Bible had more molecular diagrams.
</p></div>
<h2>A Different Read</h2>
<p>Christians are so stupid that, when faced scientific fact that humankind has long held to be true, they reject reality and cling to ancient superstition. Then they pass that stubborn idiocy on to their offspring. We&#8217;ve figured this all out thanks to the magic of stereotypes, and our own <em>actual</em>ignorance.</p>
<p>Here&#8217;s another way to read this incident, from someone who <em>is</em> a practicing Christian:</p>
<p>Bill Nye is a massive cock.  He&#8217;s a very bright guy and an experienced speaker &#8211; you don&#8217;t land your own teevee show otherwise (Glenn Beck notwithstanding).  One of the first rules of public speaking is &#8220;know your audience&#8221;.  Nye knew full well that, being in Texas, there was a high probability that he&#8217;d be speaking to at least a few Christians that day.</p>
<div class="displayed">
<p><img src="http://www.untoldentertainment.com/blog/img/2011_05_08/texas.jpg" alt="Downtown Dallas"></p>
<p>In Texas, you can&#8217;t throw a rock without hitting one of them.  (And you shouldn&#8217;t cast that first rock unless ye are without sin)
</p></div>
<p>Nye also knew that some aspects of science are at odds with, and at times appear to completely contradict, scripture.  He knew that there is an ongoing tension between the realms of faith and science.  He was aware that this is a touchy subject.</p>
<p>Yet, despite knowing all of this, Bill Nye had an axe to grind with Bible-believing Christians.  Instead of simply stating the fact that the moon reflects the sun&#8217;s light, he deliberately put that fact at odds with a verse in the scriptural account of creation <em>in order to stir up shit</em>.  There&#8217;s no other reason why he decided to frame that fact in that particular way.  i haven&#8217;t heard this piece of his presentation in context, but it&#8217;s clear that he wasn&#8217;t innocently invoking the Judeo-Christian creation myth with an absent-minded frivolity, <em>as scientists often do</em> (??)</p>
<div class="displayed">
<p><img src="http://www.untoldentertainment.com/blog/img/2011_05_08/dawkins.jpg" alt="Richard Dawkins"></p>
<p>You know how Richard Dawkins quotes Ecclesiastes every once in a while?
</p></div>
<p>No, Bill Nye intended to provoke.  And he got what he wanted: the devout, practicing Christians in the room booed him.  It&#8217;s important to realize here that they weren&#8217;t booing <em>science</em>. They weren&#8217;t necessarily rejecting the evidence that the moon is not self-illuminating. They were rejecting the callous approach of a speaker who unnecessarily invoked the debate between science and faith in a known hotbed for Christian adherents. </p>
<p>You don&#8217;t book a speaking tour in wine country, take the podium in front of hundreds of vineyard owners and wine enthusiasts, and start off by saying &#8220;You know what i hate?  <em>Grapes.</em>&#8221;</p>
<div class="displayed">
<p><img src="http://www.untoldentertainment.com/blog/img/2011_05_08/speaker.jpg" alt="Speaker"></p>
<p>Fermentation breeds foolishness. Amirite?
</p></div>
<h2>Taking a Stand</h2>
<p>When an industry pal of mine gleefully retweeted this story, i gave him this more fair-minded read on it.  He said fine and dandy, but was it really an appropriate response to boo the speaker and storm out of the auditorium?  If you&#8217;ve ever believed in something as strongly as Christians believe in (and love) their fantasy God, then you&#8217;ll understand that, yes &#8211; it <em>is</em> entirely appropriate to stand up for your beliefs when one among you launches an attack on those beliefs.  In other words, if someone is being a dick, it&#8217;s alright to call him out on it.  </p>
<div class="displayed">
<p><img src="http://www.untoldentertainment.com/blog/img/2011_05_08/beakman.jpg" alt="Beakman"></p>
<p>Mexicans are taking our jobs?  Don&#8217;t be such a douche, Beakman.
</p></div>
<p>Of course, Christians aren&#8217;t the only people who believe in this creation story.  The concept of an omnipotent god speaking the sun, moon and stars into being is shared by Christians, Jews and Muslims.  But no one would dare attack Jewish people for their religious conviction, because many of them were killed in the holocaust, and any criticism of Jews is seen as insensitive.  And you&#8217;d better not ridicule Muslims, because they&#8217;ll burn your embassy down and put bombs on your airplanes.  This is the easy shorthand we&#8217;ve developed when dealing with those two groups.</p>
<p>But Christians?  They&#8217;re a safe, easy target.  They&#8217;re ignorant, backwards-thinking, and simple-minded.  More importantly, they&#8217;re powerless to stop you from saying whatever you damn well please about them. They love God, &#8220;hate fags&#8221;, and despite the likes of noble Bill Nye trying in vain to re-educate them, they think the moon is self-illuminating because the Bible tells them so.</p>
<p>Ah.  Thank God for stereotypes.</p>
<p>&#8230;</p>
<p>Oops.  Did i say &#8220;thank <em>God</em>&#8220;?  i&#8217;m such an idiot.</p>
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		<title>Just in Time for Easter: Zombunny Cookies</title>
		<link>http://www.untoldentertainment.com/blog/2011/04/21/just-in-time-for-easter-zombunny-cookies/</link>
		<comments>http://www.untoldentertainment.com/blog/2011/04/21/just-in-time-for-easter-zombunny-cookies/#comments</comments>
		<pubDate>Fri, 22 Apr 2011 03:57:28 +0000</pubDate>
		<dc:creator>Ryan Henson Creighton</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Christianity]]></category>
		<category><![CDATA[Morality]]></category>
		<category><![CDATA[Pimp My Game]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[ZombieGameWorld.com]]></category>
		<category><![CDATA[Zombies]]></category>

		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=3653</guid>
		<description><![CDATA[Jesus knows a thing or two about rising from the dead, so it&#8217;s not a huge stretch to envision re-animated rabbits crawling out of their pastoral resting places during the Easter holiday. A simple sugar cookie recipe, some cookie cutters, and creative icing skillz are all you need to bring these ferocious zombunnies to life [...]]]></description>
			<content:encoded><![CDATA[<p>Jesus knows a thing or two about rising from the dead, so it&#8217;s not a huge stretch to envision re-animated rabbits crawling out of their pastoral resting places during the Easter holiday.  A simple sugar cookie recipe, some cookie cutters, and creative icing skillz are all you need to bring these ferocious zombunnies to life in your own kitchen:</p>
<div class="displayed">
<p><img src="http://www.untoldentertainment.com/blog/img/2011_04_21/zombunny1.jpg" alt="Zombunny Easter Cookies from ZombieGameWorld.com"></p>
<p>Mmm &#8230; sacrilicious.
</p></div>
<h2>No-Fail Sugar Cookies</h2>
<ul>
<li>6 cups flour
<li>3 tsp. baking powder
<li>2 cups butter
<li>2 cups sugar
<li>2 eggs
<li>2 tsp. vanilla or almond extract
<li>1 tsp. salt
<li>fresh brains, to taste
</ul>
<p>Cream butter and sugar until light and fluffy.  Add eggs and vanilla, and mix well. Mix dry ingredients and add gradually to butter mixture.  Mix until flour is completely integrated and the dough comes together.</p>
<p>Chill for 1 to 2 hours, or press dough between parchment paper and place in the fridge.  By the time you&#8217;re finished doing this, the initial batch of rolled dough will be chilled enough to work with.  Fry brains and strain them of excess juices.  Dry brains on a plate, and crumble over cookies immediately after removing them from the oven.  Leftover brain juices may be used in unwholesome ritual ceremonies.</p>
<p>Roll dough to desired thickness and cut into bunny shapes.  Bake on an ungreased baking sheet at 350 degrees for 8-10 minutes.  Yields one small army of zombunnies.</p>
<div class="displayed">
<p><img src="http://www.untoldentertainment.com/blog/img/2011_04_21/zombunny2.jpg" alt="Zombunny Easter Cookies from ZombieGameWorld.com">
</div>
<h2>Poured Fondant Cookie Icing</h2>
<ul>
<li>1 &#8211; 1 1/2 cups icing sugar, as needed
<li>1 tbsp corn syrup
<li>1 1/2 tbsp water
</ul>
<p>Mix ingredients as needed until the icing is runny enough to pour, but thick enough to set.  Apply to cooled cookies with an icing bag or jam knife. Plastic baggies with holes snipped out of their corners make inexpensive icing bags, and allow for easy clean-up*.</p>
<div class="displayed">
<p><img src="http://www.untoldentertainment.com/blog/img/2011_04_21/zombunny3.jpg" alt="Zombunny Easter Cookies from ZombieGameWorld.com"></p>
<p>*Rampaging zombunnies may make clean-up more difficult.
</p></div>
<p>Visit <a href="http://www.zombiegameworld.com">ZombieGameWorld.com</a> for more fun stuff!
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		<title>Content is Peasant</title>
		<link>http://www.untoldentertainment.com/blog/2010/03/30/content-is-peasant/</link>
		<comments>http://www.untoldentertainment.com/blog/2010/03/30/content-is-peasant/#comments</comments>
		<pubDate>Tue, 30 Mar 2010 15:40:25 +0000</pubDate>
		<dc:creator>Ryan Henson Creighton</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Bidness]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[Christianity]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Pimp My Game]]></category>
		<category><![CDATA[Rants]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=2371</guid>
		<description><![CDATA[i&#8217;m a simple man. i have only two beefs in this world: 1) subtitles that cover up the nudity in foreign films, and 2) the onerous phrase &#8220;content is king&#8221;. An American tragedy. i mentioned last week that we launched a free games portal called WordGameWorld.com. Here&#8217;s how that whole process works. i spend a [...]]]></description>
			<content:encoded><![CDATA[<p>i&#8217;m a simple man.  i have only two beefs in this world:  1) subtitles that cover up the nudity in foreign films, and 2) the onerous phrase &#8220;content is king&#8221;.</p>
<div class="displayed">
<p><img src="http://www.untoldentertainment.com/blog/img/2010_03_30/penelope.jpg" alt="Penelope Cruz in Abres los Ojos"></p>
<p>An American tragedy.
</p></div>
<p>i mentioned last week that we launched a free games portal called <a href="http://www.wordgameworld.com">WordGameWorld.com</a>.  Here&#8217;s how that whole process works.  i spend a few bucks buying a domain name, a hosting account, and a WordPress theme.  Then i go to MochiMedia.com and started cherry-picking games from their list of <em>thousands</em>, at no cost.  If i see a game that i like, i can just take it and put it on the site.  Then i put ads on the site.  Step 4: profit.</p>
<p>i didn&#8217;t have to pay for the content.  The content is, theoretically, paid for by advertisers whose ads are injected into the games via the MochiMedia service.  But <a href="http://www.untoldentertainment.com/blog/feature-articles/pimp-my-game/">as we&#8217;ve seen before</a>, in a hit-driven business like Flash games, a non-hit is also a non-earner.</p>
<p>If you&#8217;re producing content essentially for free, with the hope of <em>possibly</em> earning fractions of pennies on advertising rev share, and perhaps a sponsorship or two for a few thousands bucks (when perhaps you sunk more than a few thousand bucks in labour into the content), i have a startling revelation for you: content is NOT king.  Content is peasant.  Content is plebian.  Content is serf.  The <em>exploiters</em> of content are closer to the crown than you&#8217;ll ever be.</p>
<h2>Look Who&#8217;s Talking</h2>
<p>There&#8217;s a lyric from a John Lennon song that frequently comes to mind whenever i hear someone chant the &#8220;content is king&#8221; mantra:</p>
<blockquote><p>
Keep &#8216;em doped with religion and sex and teevee<br />
And they think they&#8217;re so clever and classless and free<br />
But they&#8217;re still f*cking peasants as far&#8217;s I can see
</p></blockquote>
<p>i&#8217;ve been paying more and more attention to <em>who</em> is saying &#8220;content is king&#8221; and <em>how</em> they are saying it.  The people pulling the strings, who are <em>actually</em> in a position to monetize content, say it more often and in a much different tone of voice than the content producers:</p>
<p><b>Content monetizers:</b> (knowing that their livelihood depends on people constantly producing content that they can exploit) Content is king!</p>
<p><b>Content producers:</b> (wondering why the hell they&#8217;re not gaining any ground, despite being told on a daily basis by the content monetizers that content is king)  &#8230; Content is king?</p>
<h2>The Content Food Chain</h2>
<p>i&#8217;ve developed a hierarchical chart to illustrate who&#8217;s actually in control here, and how the money flows.  </p>
<div class="displayed">
<p><img src="http://www.untoldentertainment.com/blog/img/2010_03_30/chart.jpg" alt="Chart"></p>
</div>
<p><b>Content Consumers</b></p>
<p>i hope we can all agree that consumers are at the bottom of the chart.  Yes, technically they should be at the top, because they make the decisions and vote with their money and rah rah consumers blah blah blah, but who are you kidding?  When i got into the ad-supported web world, working in the interactive department of a teevee broadcaster, we talked a lot about <em>eyeballs</em> &#8211; how many unique sets of ocular orbs were looking at our web pages.  Not <em>people</em>, not <em>consumers</em>, but their actual <em>eyeballs</em>.  We had reduced consumers as a commodity to their component parts!  It wasn&#8217;t &#8220;how many human beings visited our pages&#8221;, but &#8220;how many <em>eyeballs</em> did we get&#8221;?  &#8220;How do we get more <em>eyeballs</em> on this?&#8221;  It&#8217;s a tiny bit ghastly.  Consumers, you&#8217;re at the bottom of my chart.</p>
<p><center><br />
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</center></p>
<p><b>Content Creators</b></p>
<p>Next up are the content creators.  We content creators subjugate consumers.  If we&#8217;re business-minded, we want to build games that get a lot of those eyeballs, so that we can command higher sponsorship deals and earn more fractions of pennies on advertising revenue share.  Some of us want millions of eyeballs on our content just so that we can feel good about ourselves.  As i&#8217;ve mentioned before, that drive tends to go away when you become a more advanced life-form with a mortgage and kids to feed.</p>
<p><b>Pickaxe Salesmen</b></p>
<p>In an offshoot segment of the chart are the pickaxe salesmen.  In any Yukon gold rush, there are the people doing all the work and panning for the gold (game developers), and there are the shop owners selling ropes and pickaxes and whiskey.  They are the tool providers.  FDT, SmartFox Server, ElectroServer, and to an extent ActiveDen (who are, themselves, content aggregators) all make their money selling content producers the promise of becoming rich and famous through their gold-panning content creation efforts.</p>
<div class="displayed">
<p><img src="http://www.untoldentertainment.com/blog/img/2010_03_30/prospector.jpg" alt="Prospector"></p>
<p>Does this guy look like a king to you?
</p></div>
<p><b>Content Aggregators</b></p>
<p>One step above content creators are the content aggregators.  In the Flash games industry, these are the portals that pull all the games together in one place &#8211; Kongregate, NewGrounds, Big Fish, AddictingGames, King, Gimme5, <a href="http://www.wordgameworld.com">WordGameWorld</a>, etc etc.  In publishing, they are the magazines that assemble and bind the individual articles.  In the teevee world, they are the broadcasters who fill their programming hours with shows.  Content aggregators treat content as a commodity to be shoveled into their wrappers, <em>especially</em> in the Flash games world, where you can set up an RSS interavenous drip to have free Flash games automatically pumped into your site with zero effort or cost.  These people have a vested interest in repeating the &#8220;content is king&#8221; mantra &#8211; their livelihood depends on content producers believing it. Their goal is to get the best content possible for the lowest price imaginable, always.</p>
<p><b>Advertisers</b></p>
<p>Advertisers hold us all in thrall.  They foot the bill for all of this stuff.  Magazines and teevee shows are merely vehicles to sell advertising.  That&#8217;s what games portals are as well: extended banner and video ads punctuated by the occasional match-3 game.  Without advertising money, this whole ecosystem dies &#8230; which is why new monetization methods like microtransactions are given so much gravity.  Like the United States weaning themselves off oil dependency, it&#8217;s in the best interests of content producers and aggregators to develop new sources of energy (money).</p>
<div class="displayed">
<p><img src="http://www.untoldentertainment.com/blog/img/2010_03_30/diaperCream.jpg" alt="Diaper Cream"></p>
<p>This whole operation depends entirely on the 10-second spot for Nature&#8217;s Baby Organics Diaper Cream.  i for one welcome our tiny assrash-reducing overlords.
</p></div>
<p><b>Aggregator Aggregators</b></p>
<p>Above the advertisers are the aggregator aggregators: those who aggregate the aggregators.  i can&#8217;t think of any examples in the Flash games world, but i&#8217;m talking about cable providers in the teevee world.  These are the people who pull together the aggregators &#8211; the teevee channels &#8211; into one big package of aggregators, and charge a fee for access.  i don&#8217;t *think* one of these has emerged in our industry quite yet, but correct me if i&#8217;m wrong.</p>
<p><b>Lord Jesus</b></p>
<p>Floating high above all of these and seated at the right hand of God is Jesus, who is awesome.</p>
<div class="displayed">
<p><img src="http://www.untoldentertainment.com/blog/img/2010_03_30/jesus.jpg" alt="Jesus"></p>
<p>Aww yeah &#8211; it&#8217;s good to be king.
</p></div>
<p><b>Do You Feel Like a King?</b></p>
<p>And there it is.  With so many strata of folks making money from the lowly piece of content you produce, it&#8217;s clear that just as players are a commodity to you as a game developer, your content is a commodity traded in bulk to a higher power skimming off the top.  Those higher powers, in turn, are a commodity to someone higher up the food chain.</p>
<p>Clearly, &#8220;king&#8221; is not an appropriate word to describe the games you&#8217;re producing.  i&#8217;ve never known anyone to trade in large sacks of kings. Perhaps &#8220;content is lynchpin&#8221; is more fitting: yank the content out from this structure, and the whole thing comes crashing down.  But the same thing happens when you pull advertising: you&#8217;re removing the wealthy benefactor, the rich uncle, who fuels the whole operation.</p>
<p>i&#8217;ll stick to my original claim: content is peasant.  Kings can&#8217;t be kings without someone farming their crops, cooking their meals, and buffing their toenails.  Whose toenails are you buffing?  Because if you&#8217;re creating Flash games, selling them for a song, and scraping fractions of pennies on advertising revenue share, news flash: you ain&#8217;t the king.  You&#8217;re somebody else&#8217;s bucket of eyeballs.  You&#8217;re responsible for producing a pinch of salt in a barrelful, and it&#8217;s the people shipping the salt who are <em>really</em> in bidness.</p>
<p>i&#8217;m not saying any of this to upset the applecart, or to suggest that Flash game developers storm the castle and steal the crown.  i just want to put it out there, so that the next time someone who makes money off your back tells you &#8220;content is king&#8221;, you can sock him in the snoot.</p>
<p>To recap:</p>
<ol>
<li><em>Jesus</em> is king.
<li>Rogers cable answers only to Jesus.
<li>You&#8217;re getting screwed.
</ol>
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		<title>Flash Microtransactions: This Changes Everything</title>
		<link>http://www.untoldentertainment.com/blog/2009/07/29/flash-microtransactions-this-changes-everything/</link>
		<comments>http://www.untoldentertainment.com/blog/2009/07/29/flash-microtransactions-this-changes-everything/#comments</comments>
		<pubDate>Wed, 29 Jul 2009 13:01:27 +0000</pubDate>
		<dc:creator>Ryan Henson Creighton</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Awesomazing]]></category>
		<category><![CDATA[Christianity]]></category>
		<category><![CDATA[Company News]]></category>
		<category><![CDATA[Original Games]]></category>
		<category><![CDATA[Pimp My Game]]></category>
		<category><![CDATA[Rants]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1416</guid>
		<description><![CDATA[i don&#8217;t often peer into my crystal ball to predict trends, for fear of looking like a complete nerd. Remember that time i said Jesus was coming at 4PM on a Tuesday, and we all hung out at that bus stop for, like, five hours, until Pete got the munchies and did a Taco Bell [...]]]></description>
			<content:encoded><![CDATA[<p>i don&#8217;t often peer into my crystal ball to predict trends, for fear of looking like a complete nerd.  Remember that time i said Jesus was coming at 4PM on a Tuesday, and we all hung out at that bus stop for, like, five hours, until Pete got the munchies and did a Taco Bell run, and the rest of us went to help him carry the drinks and we <i>totally</i> missed Jesus cuz my prediction was off by half a day?  i&#8217;m more careful now.</p>
<div class="displayed">
<p><img src="http://www.untoldentertainment.com/blog/img/2009_07_28/jesus.jpg" alt="Jesus">
</p>
<p>Jesus: sorry he missed us.  (Way to go, <i>Pete</i>)
</div>
<p>But i&#8217;ve been to Casual Connect, and i have seen the future of online gaming, and it&#8217;s microtransactions.  Go ahead and close the browser now, if you like.  You haven&#8217;t <i>seen</i> what i&#8217;ve seen, man.  i was <i>there</i>.  And although many of you are probably skeptical about a system that&#8217;ll have you paying twenty-five cents to a preteen for a badly-drawn sword jpeg, i&#8217;m here to posit that there&#8217;s a side of this you may not have considered.  And if you&#8217;re a casual downloadable portal owner, i&#8217;ll tell you why you should be shaking in your hitherto cash-stuffed boots.</p>
<h2>A Quick Primer</h2>
<p>First, some terms and definitions.</p>
<ul>
<li><b>Flash game</b> A video game created with a tool called Adobe Flash.  These games are playable in the browser using the ubiquitous Flash Player plugin, the second-to-latest iteration of which has a >90% install base.
<li><b>Casual game</b> A piece of interactive entertainment marketed outside the &#8220;core&#8221; video game demographic. Casual games typically have smaller development budgets, and break up the gameplay experience into more easily digestible chunks, setting them apart from more demanding &#8220;enthusiast&#8221; game titles
<li><b>Casual downloadable game</b> These titles can be created with any tool, but are typically written in the C++ language by &#8220;real&#8221; programmers.  File sizes are usually much larger than Flash game file sizes, and the games are often not playable in the browser. &#8220;Casual downloadable&#8221; can also describe the monetization method for these games.
<li><b>Portal</b> A website that hosts games from a number of different developers. Some portals deal exclusively in casual downloadable games, while others solely have collections of Flash games. One of the most successful portals (at present) is Big Fish Games, which hosts both.
<li><b>Demo</b> A handicapped version of a game for the purpose of convincing the player to purchase the full version. Demos can be time-limited (play for up to an hour free), or feature-limited (play with only Character X, or play only the first five levels). Demos can either exist within the larger game file, or they can be entirely separate files.
<li><b>Try and Buy (or Try-Before-You-Buy)</b> A monetization model where the player samples the demo version of a game, and is enticed to pay a one-time fee to purchase the full version. Demos or trial versions can be downloadable, but more and more, developers are creating Flash demos that can be played in the browser.
<li><b>Subscription</b> A monetization model where the player pays a regular (often monthly) fee for the privilege of playing the game, or to have access to features that free players cannot experience
<li><b>Free-to-play</b> A game model where a significant selection of gameplay &#8211; even the entire game &#8211; does not cost the player any money.  Some Free-to-play games are ad-supported, while others use subscriptions and microtransactions to fund further development.  Still others are completely free to play with no strings attached for the player.
<li><b>Microtransactions</b> A monetization model where the player buys incremental upgrades to the game experience that can cost as low as pennies, or even fractions of pennies.
</ul>
<div class="displayed">
<p><img src="http://www.untoldentertainment.com/blog/img/2009_07_28/penny.jpg" alt="Penny">
</p>
<p>Give it a year and we&#8217;ll be splitting atoms.
</p></div>
<h2>Thanks But No Thanks</h2>
<p>Before i went to Casual Connect 09, i had it in for Flash microtransactions.  i had heard the announcement that <a href="http://www.mochimedia.com">Mochi Media</a> was in closed beta on a microtransaction system for Flash games, and i just rolled my eyes, imagining the horrendous state of affairs that would erupt when the army of basement-dwelling Flash teens, fat from their $1000 sponsorship deals on games like <b>Set Your Grandma on Fire</b> and <b>Zombie Asskicker 4: the Killening</b>, started charging five and ten cents a pop for in-game items like &#8220;cartoonish weapon of implausible proportions&#8221; and &#8220;extra health&#8221;.   No thanks.</p>
<p>And i knew that the microtransaction press was going to be packed with success stories about how Joe Coder made fifty million dollars in two weeks selling special in-game hats for his game, <b>Ninja Kittens</b>.  But as soon as i give it a try, i&#8217;ll net thirty cents in a year&#8217;s worth of schlepping.  No thanks.</p>
<p>And i knew that associating games with one-cent transactions would eventually drive down the value of absolutely everything, to the point where a developer charging five cents instead of one cent for a virtual crocheted tank cozy would be tarred and feathered by the broke-ass (but entitled) players rallying around these games.  No thanks.</p>
<div class="displayed">
<p><img src="http://www.untoldentertainment.com/blog/img/2009_07_28/noWayJose.jpg" alt="No Way Jose">
</p>
<p>Roughly translated from the original Spanish, this sign reads &#8220;I do not wish to comply, Joseph.&#8221;
</p></div>
<p>But let me put a more optimistic spin on things. Let&#8217;s take a look at where we are now, and where we could be very, very soon.</p>
<h2>The Story So Far</h2>
<p>Right now, i very much doubt i can make money on my original Flash games.  i took an admittedly mediocre game from our library and ran it through the ad injection model in the Pulitzer prize-winning series <a href="http://www.untoldentertainment.com/blog/feature-articles/pimp-my-game/">Pimp My Game</a> (which did not actually win a Pulitzer prize, so i&#8217;m thinking of withdrawing that press release).  The game&#8217;s made about $90 in a year.</p>
<div class="displayed">
<p><a href="http://www.untoldentertainment.com/blog/2007/04/26/two-by-two/"><img src="http://www.untoldentertainment.com/blog/img/2009_07_28/twoByTwo.jpg" alt="Two By Two"></a>
</p>
<p>Ninety dollars? Pfft. This gem&#8217;s worth at LEAST $117.53 + tx.
</p></div>
<p>So i looked across the fence where the grass is clearly greener, and i saw the casual downloadable market.  These people were charging actual, real-live dollars for their games.  The developers were getting a share of actual cash money that numbered in the more-than-90&#8242;s, and i wanted a piece.  But i recognized that the development times were longer, the budgets were bigger, and the risk was greater.  That&#8217;s when we started work on <a href="http://www.untoldentertainment.com/blog/kahoots-designer-diary">Kahoots™</a>, our fun crime-themed puzzle game.</p>
<div class="displayed">
<p><a href="http://www.untoldentertainment.com/blog/kahoots-designer-diary"><img src="http://www.untoldentertainment.com/blog/img/2009_07_28/kahoots.jpg" alt="Kahoots™"></a>
</p>
<p>i can&#8217;t wait for this game to come out!
</p></div>
<p><b>Kahoots</b> is a further (longer, riskier, more expensive) step in our quest to establish a baseline for development.  i&#8217;ve been hunting this mythical baseline for two years now: it&#8217;s the average amount of money that i can make from an online game.  Establishing a baseline will enable us to work within a reasonable budget, and then, hopefully, we can turn a reasonable profit.</p>
<p>i wasn&#8217;t one to leave my free-to-play Flash roots buried, so we got cracking on <a href="http://www.untoldentertainment.com/blog/2009/06/19/interrupting-cow-trivia-alpha/">Interrupting Cow Trivia</a> a few months ago.  <b>ICT</b> is yet another experiment in game monetization.  The development costs are still large, but the model is different.  <b>ICT</b> will show an ad to the player before he jumps into a game room.  The free player can answer X questions before being booted back out to the lobby, where he&#8217;ll have to watch another ad to re-join.  Free players will also be limited to certain trivia content packs, which will be unlocked in regular rotation.  For example, the Music Trivia pack will be free to play on Mondays and Saturdays.  (That&#8217;s a little trick i borrowed from Three Rings of <b>Puzzle Pirates</b> fame.  Thanks, OOO!)</p>
<p>Paid <b>Interruping Cow Trivia</b> players won&#8217;t see any ads, and they can play from any trivia pack any day of the week.  They&#8217;ll also have advance access to new trivia packs.  As we build more features into the game, we&#8217;ll cook up further carrots-on-sticks to incent free players.  So be sure to give the game a shot while it&#8217;s in alpha and completely free!</p>
<div class="displayed">
<p><a href="http://www.untoldentertainment.com/blog/2009/06/19/interrupting-cow-trivia-alpha/"><img src="http://www.untoldentertainment.com/blog/img/2009_07_28/ict_title.jpg" alt="Interrupting Cow Trivia Title Screen"></a>
</p>
<p>ICT is going to get a whole lot more awesomazing in the coming months!
</p></div>
<h2>PLEASE Make Money from my Efforts!  PLEEEEEASE!!!</h2>
<p>Going into the Casual Connect conference, i knew i needed a way to charge people money to play <b>Interrupting Cow Trivia</b>, and to purchase <b>Kahoots</b> on our own site.  i knew that this was a good idea, because we would get a larger cut of the profits than if we sent <b>Kahoots</b> to a casual downloadable portal.  i haven&#8217;t partnered with one of these guys yet, but rumour has it that the split is around 65/35 <i>in favour of the portal</i>.  This is somewhat upsetting. The portals haven&#8217;t spent a single dime on the development of <b>Kahoots™</b>, and offering a completed, quality game for sale on their site is a zero risk proposition, yet somehow i still have do do a song and dance for them to convince them the game is great, all for the <i>privilege</i> of giving them the lion&#8217;s share of the proceeds.</p>
<p>But they have the lion&#8217;s share of the traffic, right?  Big Fish Games is essentially Wal Mart, and if you don&#8217;t sell there, you don&#8217;t sell anywhere.  (Or so i thought &#8211; more on that in a bit.)  One big problem these days is that a few months ago, Amazon got into the casual games business and started charging $9.99 for its wares, down from the status quo of $20.  This sparked a price war that saw Big Fish reduce its prices to $7.99, with a $2.99 price point for their special toolbar promotion.</p>
<div class="displayed">
<p><img src="http://www.untoldentertainment.com/blog/img/2009_07_28/bigFish.jpg" alt="Big Fish Games 2.99 deal">
</p>
<p>Who gave that f*cking fish a paintbrush??  He&#8217;ll ruin us all!
</p></div>
<p>So who knows where prices will end up?  My prediction is that they&#8217;ll sink down to the App Store dumps, where everything will be at 99 cents, and a number of casual downloadable devs will go bankrupt because they&#8217;ll be a month from releasing their latest big-budget opus.  That, or they won&#8217;t be able to adjust quickly enough to the Flash way of doing things, where we can bang out a complete game in under a week (see our game <a href="http://www.untoldentertainment.com/blog/2009/05/05/bloat/">Bloat.</a>, and fear us.)</p>
<h2>The Transaction Faction</h2>
<p>So knowing i&#8217;d need to charge people on my site, i started meeting with the droves of online transaction companies at the show.  These are the companies who have already done the legwork to enable credit card, debit card, pay-by-phone, SMS, cheque, money order, secret password, cost-per-action and wooden nickel transactions to your visitors seemlessly, in exchange for a cut and a few cents on the dollar.  The VISA bill says &#8220;You were charged $x by Untold Entertainment for Kahoots&#8221;.  Nice.</p>
<p>But i quickly learned that it would be very difficult, as a small developer, to have a relationship with these guys.  GlobalCollect, for example, charges a monthly user fee of around $700.  Plimus charges a big set-up fee, and takes a sizable chunk of the proceeds based on the volume of cash you move through their system.  The price comes down according to volume. They asked me how many sales i intended to make.  i shrugged and said &#8220;Dunno. Million &#8230;  ish.&#8221;  i have no idea.  i&#8217;ve never done it before.  If <b>Kahoots</b> sells five copies, i&#8217;ll be pleased with putting smiles on the faces of five people.  (while my homeless family shivers in a makeshift cave made from egg crates and refrigerator boxes in a forgotten alleyway somewhere in Toronto)</p>
<p>It was whispered to me at the conference that if i had engineering chops, i could get an authorize.net account with an SSL certificate and roll my own payment solution.  i don&#8217;t have engineering chops, unfortunately.  And anyway, it&#8217;s the kind of thing where i&#8217;d like to see how it works out before i sit down and figure out exactly what to build to save myself some money.</p>
<p>And all the while, i saw companies like <a href="http://www.heyzap.com">HeyZap</a>, <a href="http://www.mochimedia.com">MochiMedia</a> and <a href="http://www.gamersafe.com">GamerSafe</a>, all offering Flash-integrated online wallets for virtual cash, glad-handing the conference delegates and preaching the gospel of Flash game microtransactions. (i&#8217;m not actually sure GamerSafe was there phyiscally, but they were there in spirit)</p>
<p>And that&#8217;s when i had a brainwave.</p>
<div class="displayed">
<p><img src="http://www.untoldentertainment.com/blog/img/2009_07_28/pinkyAndTheBrain.jpg" alt="Pinky and the Brain">
</p>
<p>This is gonna be good.
</p></div>
<h2>&#8220;Micro&#8221; is a Possibility, Not a Requirement</h2>
<p>A microtransaction system is great because it <i>allows</i> for tiny transactions. The player is more likely to spend tiny amounts of money, but tiny amounts of money add up to significant amounts of money.  If you&#8217;ve ever bought more than seven vials of heroin in a single afternoon to drown out the pain of your failed existence, you&#8217;ll know how those singular transactions start to really add up.  And then developers can pull all kinds of nonsense like in Tencent QQ in Korea, where they went hog-wild pioneering this stuff.  In Korea&#8217;s Cyworld, you can dress up your room, or buy things to send to your friend, but those things &#8211; those VIRTUAL ITEMS &#8211; <i>expire</i>.  You give your friend some wallpaper that has a two-week time limit on it.  Insane.</p>
<p>But here&#8217;s (finally) my point: a microtransaction system <i>enables</i> you to charge tiny amounts of money, but it doesn&#8217;t <i>require</i> you to.  There&#8217;s no reason why i can&#8217;t decide on, say, a $7.99 price point for <b>Kahoots</b> (as Big Fish Games would), and then charge that to my players as a one-time fee at the end of the demo.  Correct me if i&#8217;m wrong, providers,  but i can do that &#8211; right?</p>
<div class="displayed">
<p><img src="http://www.untoldentertainment.com/blog/img/2009_07_28/cheezburger.jpg" alt="Right?">
</p>
</div>
<p>And if i can do THAT, let&#8217;s look at how a Flash system stacks up against the casual downloadable market:</p>
<p><b>Casual Downloadable Games</b></p>
<ul>
<li>(Potentially) large exe download
<li>Play on desktop
<li>Trial type is limited (for example, i believe Big Fish forces your game into a 1-hour trial.  What if that&#8217;s not the best trial type for my game?)
<li>Deal must be negotiated separately with individual portals/publishers via dog-and-pony show convincing them the game will sell well
</ul>
<p><b>Flash Games</b></p>
<ul>
<li>(Potentially) much smaller download, with opportunity for progressive download (files are pulled into the game as needed, and can be loaded in the background while player does other stuff)
<li>Play in the browser with a plugin that >90% of people are running
<li>Trial type is whatever the heck i want it to be
<li>No deals to negotiate &#8211; just use a service like Flash Game Distribution to fire that sucker out the Internet cannon
</ul>
<p>And i&#8217;d love to have someone chip in some data on this, but my hunch is that the amount of traffic going to the oodles of Flash game portals trumps the traffic going to the casual downloadable portals.  i could be wrong there.  Who&#8217;s got numbers for daddy?</p>
<h2>Fear the Coming Flood, <i>Fish</i></h2>
<p>So if you&#8217;re Big Fish Games right now, you oughta see this coming.  And if you didn&#8217;t, you do now.  And you might re-consider your current strategy of offering $400 to Flash developers for unlimited licenses of their games.  </p>
<p>But &#8230; if you&#8217;re Big Fish, you also offer a distinct advantage over the <i>oodles of portals</i> (say that with a strange British accent and it almost rhymes).  The whole reason why Big Fish Games built up that audience in the first place is that it built a brand.  Building a brand was one of the cornerstone take-aways at the Casual Connect conference.  Big Fish Games built a great site with an excellent customer experience.  They were consistent, like McDonald&#8217;s.  They defined their target hockey mom demographic, and tailored the Big Fish experience to that type of customer.  They only stocked games that they knew would sell well to that customer.  And then, they raked in mountains of dough and jumped in them like piles of fall leaves, giggling wildly.  </p>
<p><a href="http://store.steampowered.com/">Steam</a> did the same thing.  They built from an established brand, so the going was a little easier from a customer loyalty point-of-view.  But they try to stock games that appeal to their audience, first-person shooter fans.  Everything on Steam is dark and gritty and shooty, and they&#8217;re doing very well.  Lately, some colleagues and i have thought that Steam would be very well-served to create a parallel girly portal on their service, plastered with pink unicorns and fairies and vaginas and stuff.</p>
<div class="displayed">
<p><img src="http://www.untoldentertainment.com/blog/img/2009_07_28/vagina.jpg" alt="Vagina Diagram">
</p>
<p>Man, that site is sooooo girly
</p></div>
<h2>Start Building</h2>
<p>So if you&#8217;re still reading this, and you haven&#8217;t already picked an under-served audience and drawn up a sitemap for your new Flash game portal, you need to get on that pronto.  GamerSafe is already pledging a 10% cut of microtransaction proceeds to portals, and MochiMedia has hinted that they&#8217;ll do something similar.  And if enough Flash devs figure out that in addition to nickel-and-diming people for hats n&#8217; guns, you can also sell your games for a one-off price just like the big boys do on casual downloadable portals, there could be a lot of cash floating around the Internatz by this time next year.</p>
<p>i&#8217;d just like to grab a little of that cash to tuck away for a rainy day.  The rest, i&#8217;ll shred up and use to wallpaper my private jet like a supersonic piñata.  ¡Olé!</p>
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<p><img src="http://www.untoldentertainment.com/blog/img/2009_07_28/scrooge.jpg" alt="Scrooge McDuck">
</p>
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		<title>Inexplicably, Jesus Rocks Out</title>
		<link>http://www.untoldentertainment.com/blog/2008/10/22/inexplicably-jesus-rocks-out/</link>
		<comments>http://www.untoldentertainment.com/blog/2008/10/22/inexplicably-jesus-rocks-out/#comments</comments>
		<pubDate>Wed, 22 Oct 2008 15:08:44 +0000</pubDate>
		<dc:creator>Ryan Henson Creighton</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Bizarre]]></category>
		<category><![CDATA[Christianity]]></category>
		<category><![CDATA[Morality]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://untoldentertainment.com/blog/?p=174</guid>
		<description><![CDATA[The opinions expressed in the following post are those of the author, and do not necessarily reflect those of Untold Entertainment Inc., its employees or its affiliates. i&#8217;ve been closely following the Little Big Planet recall fiasco with a few opinion articles. Let me make my stance crystal clear: Sony should not have recalled the [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p>The opinions expressed in the following post are those of the author, and do not necessarily reflect those of Untold Entertainment Inc., its employees or its affiliates.</p></blockquote>
<p>i&#8217;ve been closely following the <strong>Little Big Planet</strong> recall fiasco with a few <a href="http://untoldentertainment.com/blog/2008/10/17/islams-choke-hold-on-video-gaming-etc/">opinion</a> <a href="http://untoldentertainment.com/blog/2008/10/17/islams-choke-hold-on-video-gaming-etc/">articles</a>. Let me make my stance crystal clear:</p>
<ol>
<li>Sony should not have recalled the game to avoid offending Muslims</li>
<li>One year earlier, Sony dealt with the Church of England&#8217;s much weightier complaint unevenly, effectively telling them to take a hike</li>
<li>It&#8217;s okay to speak up when something offends you</li>
<li>It&#8217;s NOT okay to demand changes to media when it offends you, except in cases where that media is in your face and unavoidable (ie subway posters, billboards, etc)</li>
<li>If the offending media is avoidable, do your best to avoid it</li>
<li>Burning the mother down is not okay</li>
<li>Burning the mother down is not the sole prerogative of one particular religion</li>
<li>Sony handled the two cases unevenly because they feared that one religion, and not the other, would burn the mother down<br />
OR<br />
<strong>Little Big Planet</strong> is a very important game for the company, and Sony needs as much publicity as possible</li>
</ol>
<p><big><strong>A Strongly-Worded Letter</strong></big></p>
<p>In an effort to demonstrate how a game company <em>should</em> handle a complaint from a religious adherent, i complained to Harmonix on the Rock Band message boards that some of the songs in the game were offensive to Christians. As predicted, the forum thread survived about fifteen minutes in the wild before being locked by a moderator, who vowed to pass my suggestions on &#8220;to the proper channel.&#8221; (By that, i think he meant the channel that shows over-tanned preachers with impossibly white teeth mugging into the camera for an hour on Sunday mornings.)</p>
<p>User <strong>ElPinko</strong> echoed my earlier statements:</p>
<blockquote><p>Bah, What&#8217;ll the christians do if we don&#8217;t do things their way? Write a letter? Hold a fete?&#8230;</p></blockquote>
<p>and later, proving him/herself to be someone after my own heart:</p>
<blockquote><p>Guys guys, religion is not to be laughed at. No seriously, don&#8217;t laugh. They&#8217;ll slaughter your family.</p></blockquote>
<p>Early forum posters were divided between those who caught on, and those who didn&#8217;t. Those who understood the reference called the post satire and found it kinda funny. Those who didn&#8217;t were a smidge upset.</p>
<p>A few of them recommended i take my appeal to the (deceased) song lyricists.</p>
<p>User Dovanon hit our site and complained to <em>me</em> about my offensive sea monster game. Good one.</p>
<p><big><strong>Push That Boundary</strong></big></p>
<p>i thought that to push the envelope a little, i would actually snail mail a letter to Harmonix and EA, asking them to pull three songs from their game that <em>some</em> Christians <em>may</em> find offensive. What i found really interesting is that <a href="http://www.filibustercartoons.com/Nintendo.php">Nintendo has had a long-standing history</a> of not allowing religious imagery in games on their consoles. Crucifixes, for example, were a total no-no. From the above-linked citation of Nintendo&#8217;s content policy:</p>
<blockquote><p>Nintendo will not approve games for the NES, Game Boy or Super NES systems which:</p>
<p>reflect ethnic, religious, nationalistic, or sexual stereotypes of language; this includes symbols that are related to any type of racial, religious, nationalistic, or ethnic group, such as crosses, pentagrams, God, Gods (Roman mythological gods are acceptable), Satan, hell, Buddha;</p></blockquote>
<div class="displayed">
<p><img src="http://www.untoldentertainment.com/blog/img/2008_10_22/pentagram.jpg" alt="Pointy the Pentagram" /></p>
<p>THQ&#8217;s new mascot, Pointy the Pentagram, is in trouble</p></div>
<p>Clearly, then, a game with the lyrics &#8220;I&#8217;ve never been a sinner / never sinned / i&#8217;ve got a friend in Jesus&#8221;, or &#8220;Jeeeeeee-susssssss Chriiiiiiiiist / deny your maker&#8221; would never fly on the Wii. Sadly, the age of 8-bit censorship has come to a close, opening the flood gates for pernicious filth like the <strong>Mario Party</strong> series. (Let me clarify: <strong>Mario Party</strong> doesn&#8217;t actually offend my <em>moral</em> sensibilities. It&#8217;s just a terrible bunch of games.)</p>
<div class="displayed">
<p><img src="http://www.untoldentertainment.com/blog/img/2008_10_22/marioParty.jpg" alt="Mario Party" /></p>
<p>Mario Party: Corrupting innocent youth with rotten gameplay since 1998</p></div>
<p>i was honestly worried that if i did write to Harmonix, copying Nintendo, and demanding a patch for <strong>Rock Band 2</strong> on the Wii, there was a sliver of a chance they&#8217;d take me seriously and pull the Alice in Chains song out of the game. Then, of course, you&#8217;d have <strong>Rock Band</strong> players (and many more people who don&#8217;t actually play the game) complaining that &#8220;Man in the Box&#8221; was the absolute best song on the disc, and how dare i, etc etc &#8230; until some religious-esque fervor might be stirred up in THAT group and something would get burned down. Probably me.</p>
<p><big><strong>Jesus Saves &#8230; Rock Band</strong></big></p>
<p>The odd twist is that Harmonix just announced (through <a href="http://xboxlive.ign.com/articles/922/922241p1.html">IGN</a>) twenty new add-on songs for Rock Band 2 that players can unlock using a code shipped with the game disc. Pay close attention now:</p>
<ul>
<li>The 88 &#8211; &#8220;Sons and Daughters&#8221;</li>
<li>Authority Zero &#8211; &#8220;No Regrets&#8221;</li>
<li>Between the Buried and Me &#8211; &#8220;Prequel To The Sequel&#8221;</li>
<li>The Cab &#8211; &#8220;Bounce&#8221;</li>
<li>The Chevelles &#8211; &#8220;Get It On&#8221;</li>
<li>The Cocktail Slippers &#8211; &#8220;Give It To Me&#8221;</li>
<li>Dealership &#8211; &#8220;Database Corrupted&#8221;</li>
<li>Endeverafter &#8211; &#8220;I Wanna Be Your Man&#8221;</li>
<li>The Ghost Hounds &#8211; &#8220;Ashes To Fire&#8221;</li>
<li>Hollywood Undead &#8211; &#8220;Young&#8221;</li>
<li><strong>Kutless &#8211; &#8220;The Feeling&#8221;</strong></li>
<li>The Len Price 3 &#8211; &#8220;If I Ain&#8217;t Got You&#8221;</li>
<li>Lesley Roy &#8211; &#8220;I&#8217;m Gone, I&#8217;m Going&#8221;</li>
<li>Opiate for the Masses &#8211; &#8220;Burn You Down&#8221;</li>
<li>Semi-Precious Weapons &#8211; &#8220;Magnetic Baby&#8221;</li>
<li>Shaimus &#8211; &#8220;Like a Fool&#8221;</li>
<li>Thenewno2&#8243; &#8211; Crazy Tuesday&#8221;</li>
<li>Tickle Me Pink &#8211; &#8220;The Time Is Wrong&#8221;</li>
<li><strong>Underoath &#8211; &#8220;Desperate Times, Desperate Measures&#8221;</strong></li>
<li>X Japan &#8211; &#8220;I.V.&#8221;</li>
</ul>
<p>Wait &#8230; what was that? Did that list include Kutless and Underoath? My Jesus sense is tingling &#8230;</p>
<p>By cracky, those are <em>two Christian bands!</em></p>
<div class="displayed">
<p><img src="http://www.untoldentertainment.com/blog/img/2008_10_22/underoath.jpg" alt="Underoath" /></p>
<p>Christian metalcore band Underoath rocks the house &#8211; GOD&#8217;S house.</p></div>
<p>My only explanation for all of this is that in the two day turnaround since i posted the message to their boards, Harmonix/EA did the right thing and decided to make amends by including two Christian bands on this free song roster, to offset the offense brought by &#8220;Man in the Box&#8221; and &#8220;Let There Be Rock&#8221; (or &#8220;Spirit in the Sky&#8221;, depending on your level of sensitivity).</p>
<p>i hereby applaud Harmonix and EA for responding so immediately to my outrageous and ill-founded complaints about their game, and on behalf of all Christians everywhere (because we all think exactly alike), i accept the companies&#8217; apology.</p>
<p>(Oh &#8230; and to the seething and riotous crazy Christian mob that&#8217;s been waiting in the wings: you can extinguish all your flaming you-know-whats and call off your plan to [hrm hrm hrm] the Harmonix headquarters this weekend.)
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		<title>Islam&#8217;s Choke Hold on Video Gaming, etc.</title>
		<link>http://www.untoldentertainment.com/blog/2008/10/17/islams-choke-hold-on-video-gaming-etc/</link>
		<comments>http://www.untoldentertainment.com/blog/2008/10/17/islams-choke-hold-on-video-gaming-etc/#comments</comments>
		<pubDate>Sat, 18 Oct 2008 02:32:17 +0000</pubDate>
		<dc:creator>Ryan Henson Creighton</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Bizarre]]></category>
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		<category><![CDATA[Morality]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://untoldentertainment.com/blog/?p=160</guid>
		<description><![CDATA[The opinions expressed in the following post are those of the author, and do not necessarily reflect those of Untold Entertainment Inc., its employees or its affiliates. Pursuant to our comparison of the Church of England&#8217;s complaint against Sony for depicting a bloody violent shoot-out in a digital Manchester Cathedral in Resistance:Fall of Man, versus [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p>The opinions expressed in the following post are those of the author, and do not necessarily reflect those of Untold Entertainment Inc., its employees or its affiliates.</p></blockquote>
<p>Pursuant to <a href="http://untoldentertainment.com/blog/2008/10/17/total-recall-little-big-planet-gets-yoinked/">our comparison</a> of the Church of England&#8217;s complaint against Sony for depicting a bloody violent shoot-out in a digital Manchester Cathedral in <strong>Resistance:Fall of Man</strong>, versus some guy&#8217;s complaint about two Qur&#8217;an verses being sung in Somalian on a background track in <strong>Little Big Planet</strong>, i have decided that as a concerned Christian, i should take similar action.</p>
<p><big><strong>Offensive? Take Your Pick</strong></big></p>
<p>So which game offends my Christian sensibilities? Gosh &#8211; there are <em>so many</em> to choose from. That&#8217;s to be expected, because few game companies would heed a similar complaint from a Christian, while a Muslim&#8217;s complaint causes them to bend over backwards ordering a worldwide recall.</p>
<p>For the sake of this illustration, let&#8217;s go with <strong>Rock Band 2</strong>. Just like the offended Muslim gamer, i posted <a href="http://www.rockband.com/forums/showthread.php?p=1443326#post1443326">this message</a> in a public forum related to the game in question:</p>
<blockquote><p>Subject: very urgent about Rock Band 2</p>
<p>To: Electronic Arts and Harmonix</p>
<p>While playing your latest game, &#8220;Rock Band 2&#8243;, I have noticed something strange in the lyrics of some of the game&#8217;s music tracks. When I listened carefully, I was surprised to hear some distortions of very familiar Bible verses, as well as some questionable content regarding Jesus Christ, the central figure of Christianity.</p>
<p>The words are:</p>
<ol>
<li>In the track &#8220;Man in the Box&#8221; by Alice in Chains: &#8220;Jesus Christ, deny your maker&#8221;</li>
<li>In the track &#8220;Let There be Rock&#8221; by AC-DC, the vocalist repeatedly sings the refrain from Genesis 1, &#8220;Let there be&#8221;, but replaces the word &#8220;light&#8221; with the words &#8220;guitar&#8221;, &#8220;drums&#8221;, &#8220;sound&#8221; and &#8220;rock&#8221;.</li>
</ol>
<p>I asked many of my friends online and offline and they heard the exact same thing that I heard easily when I played that part of the track. Certain Christian hardcore gaming blogs are already discussing this, so we decided to take action by emailing you before this spreads to mainstream attention.</p>
<p>We Christians consider altering the sancitifed words of our holy scriptures deeply offending. From the Word of God:</p>
<p>I warn everyone who hears the words of the prophecy of this book: If anyone adds anything to them, God will add to him the plagues described in this book. And if anyone takes words away from this book of prophecy, God will take away from him his share in the tree of life and in the holy city, which are described in this book. &#8211; Revelation 22:18-19</p>
<p>Further, to suggest that Jesus Christ, the Son of God, should &#8220;deny [His] maker&#8221; (denounce his Father), is particularly sensitive for many of us.</p>
<p>We hope you would remove these tracks from the game immediately via an online patch, and make sure that all future shipments of the game disk do not contain it.<br />
We hope you act immediately to avoid any confusion and unnecessary controversy, and we thank you for making such an amazing game.</p>
<p>Regards,</p>
<p>Ryan<br />
XBox Live id : UntoldEnt</p></blockquote>
<p>Granted, this is not a perfect experiment. We&#8217;re talking about two different world religions, two different games, and two different publishers. We also have Sony, who need some serious publicity to boost their system-selling game&#8217;s profile to bail out their flagging PlayStation 3 console. EA/Harmonix are not in such dire straits with <strong>Rock Band 2</strong>, but who can say? When the first <strong>Rock Band</strong> was released, i imagine they spent a pretty penny refurbishing or replacing broken peripherals to avoid public outcry about the toys&#8217; shoddy workmanship.</p>
<p>And with the impending release of competitor Activision&#8217;s <strong>Guitar Hero: World Tour</strong>, this controversy may be just what they need to draw all eyes to their title. Sales of <strong>Resistance: Fall of Man</strong> spiked during the Manchester Cathedral controversy.</p>
<p><big><strong>My Hypothesis</strong></big></p>
<p>i&#8217;ll put money on the forum mods locking the post or, more likely, deleting it, mere moments after it goes up. If the post stays up, i&#8217;ll be widely accused of trolling. No one will be afraid that certain radical Christian factions will torch EA head office. Absent of the vague threat or fear of violence, the Christian concern will fade into the background.</p>
<p>Let&#8217;s sit back and watch it unfold, shall we?
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		<title>Total Recall: Little Big Planet Gets Yoinked</title>
		<link>http://www.untoldentertainment.com/blog/2008/10/17/total-recall-little-big-planet-gets-yoinked/</link>
		<comments>http://www.untoldentertainment.com/blog/2008/10/17/total-recall-little-big-planet-gets-yoinked/#comments</comments>
		<pubDate>Sat, 18 Oct 2008 01:32:36 +0000</pubDate>
		<dc:creator>Ryan Henson Creighton</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Bizarre]]></category>
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		<guid isPermaLink="false">http://untoldentertainment.com/blog/?p=144</guid>
		<description><![CDATA[The opinions expressed in the following post are those of the author, and do not necessarily reflect those of Untold Entertainment Inc., its employees or its affiliates. Video game news sources everywhere are reporting that Little Big Planet will be delayed after publisher Sony issued a worldwide recall of the game. The trouble is that [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p>The opinions expressed in the following post are those of the author, and do not necessarily reflect those of Untold Entertainment Inc., its employees or its affiliates.</p></blockquote>
<p>Video game news sources everywhere are reporting that <strong>Little Big Planet</strong> will be delayed after publisher Sony issued a worldwide recall of the game. The trouble is that the vocals in one of the background music tracks contain phrases from the Qur&#8217;an, the holy book of Islam. One player pointed this out in a <a href="http://66.102.9.104/search?q=cache:BuPMgf6T4UIJ:community.eu.playstation.com/playstationeu/board/message%3Fboard.id%3D611%26message.id%3D8388+%22tapha+Niang%22+quran&amp;hl=da&amp;ct=clnk&amp;cd=1&amp;gl=dk">forum post</a>, explaining:</p>
<blockquote><p>We Muslims consider the mixing of music and words from our Holy Quran deeply offending.</p></blockquote>
<div class="displayed">
<p><img src="http://www.untoldentertainment.com/blog/img/2008_10_17/everyoneExceptMuslims.jpg" alt="Rated E for Everyone Except Muslims" /></p>
<p>The ESRB is forced to adapt their rating system</p></div>
<p>The trouble i have here, and it should be obvious, is that like the forum poster who complained about the game, i am also an adherent to one of the world&#8217;s major organized religions. And, like the forum poster, i take also offense at certain game content. But unlike the forum poster, i am a Christian.</p>
<p>In order to progress through EA&#8217;s new game <strong>Rock Band 2</strong>, i have to repeatedly play through a song by Alice in Chains called &#8220;Man in the Box,&#8221; which contains the lyric &#8220;Jesus Christ, deny your maker&#8221;. Being a Christian, if i were to complain about the song to EA, do you suppose they would issue a worldwide recall to pull all of the games out of stores a week before street date so they could remove the song? Hardly. And why not? What&#8217;s the difference?</p>
<p>The difference, friends, is that Muslims have funny predilection towards <em>burning shit down</em>.</p>
<p><big><strong>A History of Violence</strong></big></p>
<p>If Christians, Hindus, or Buddhists were to complain about <strong>Fun Video Game</strong> and the publisher didn&#8217;t pull the product, the most they could expect is &#8211; what? A stern prayer vigil? A strongly-worded letter? A weak and short-lived retail boycott?</p>
<p>But Allah forbid if you offend <em>certain</em> Muslims. <em>Certain</em> Muslims, if provoked by &#8211; oh, i dunno &#8211; a few doodles of their prophet (blessings and peace be upon him), tend to get up to the following shenanigans:</p>
<div class="displayed">
<p><img src="http://www.untoldentertainment.com/blog/img/2008_10_17/burn.jpg" alt="Muslims burn the Danish consolate" /></p>
<p>A Muslim cleric tries to calm the crowd as his less level-headed Muslim friends torch the Danish consolate in Beirut</p></div>
<p>There are plenty of things in video games that offend me &#8211; as a Christian, and as a decent human being. You can pay a hooker for a handjob in <strong>Grand Theft Auto</strong>, and then subsequently murder her with a chainsaw and take your money back from her corpse. You can punch an innocent human being&#8217;s head off his shoulders in the upcoming <strong>Fallout 3</strong>, and keep it in your inventory as a trophy, or decorate your room with it. And these games are mainstream. There&#8217;s tons of this stuff out there.</p>
<p>What&#8217;s the solution? Will any of these game companies modify their game content to suit my sensitive sensibilities? Doubt it.</p>
<p>What if i tell them that their games offend me as a <em>Christian</em>? No dice &#8211; they won&#8217;t budge.</p>
<p>But what if Christians reinstate the crusades and start burning shit down again? Apparently, that is the salient difference between the way comparitively moderate Christians are dealt with, and the way Muslims are dealt with, owing to the fact that their ranks contain violent consolate-torching radicals.</p>
<p>To counter this point, you could take the example where Sony was petitioned by the Church of England over the game <strong>Resistance: Fall of Man</strong>. Sure! That&#8217;s fair. Let&#8217;s compare, shall we?</p>
<p><big><strong>The Complainants</strong></big></p>
<p><strong>Christian case:</strong> The <em>Church of England</em>, the official representatives of the Christian faith for an entire nation</p>
<p><strong>Muslim case:</strong> Some dude in a web forum</p>
<p><big><strong>The Complaint</strong></big></p>
<p><strong>Christian case:</strong> Sony released, as its flagship title for the launch of its new PlayStation 3 console, a game where players engage in a bloody gun battle inside a digital replica of Manchester Cathedral &#8211; an active, functioning real-world church where real Christians can go every Sunday to worship their God &#8211; in a real-world city plagued with real-world gun violence where real people are getting really killed.</p>
<p><strong>Muslim case:</strong> Two passages from the Muslim holy book are sung in Somalian in a background music track.</p>
<p><big><strong>The Recourse</strong></big></p>
<p><strong>Christian case:</strong> The Manchester Cathedral level is integral to gameplay. The player <em>must</em> play through this level to experience the remainder of the content on the disc.</p>
<p><strong>Muslim case:</strong> The player can &#8211; and this is pretty crazy &#8211; <em>push the MUTE button</em>.</p>
<p><big><strong>The Reaction</strong></big></p>
<p><strong>Christian case:</strong> Sony shows considerable &#8220;resistance&#8221; by issuing initially obstinate statements, saying</p>
<blockquote><p>Resistance: Fall of Man is a fantasy science fiction game and is not based on reality. We believe we have sought and received all permissions necessary for the creation of the game.</p></blockquote>
<p>and</p>
<blockquote><p>Historical buildings are often used in entertainment…[such as] iconic movie scenes involving Godzilla and the Tokyo Tower and King Kong in Manhattan.</p></blockquote>
<p>Meanwhile, British Prime Minister Tony Blair sides with the Church of England, saying</p>
<blockquote><p>I think it is important that people understand there is a wider social responsibility as well as an interior responsibility for profits.</p></blockquote>
<p><strong>Muslim case:</strong> Sony&#8217;s Director of Corporate Communications issued this statement:</p>
<blockquote><p>We have taken immediate action to rectify this and we sincerely apologize for any offense that this may have caused.</p></blockquote>
<p><big><strong>The Result</strong></big></p>
<p><strong>Christian case:</strong> Sony issues a so-called apology:</p>
<blockquote><p>We do not accept that there is any connection between contemporary issues of 21st Century Manchester and a work of science fiction in which a fictitious 1950s Britain is under attack by aliens. It is not our intention to cause offense by using a representation of Manchester Cathedral in chapter eight of the work. If we have done so we sincerely apologize.</p></blockquote>
<p>The game remains on store shelves, unchanged.</p>
<p><strong>Muslim case:</strong> Sony issues an immediate recall of <strong>Little Big Planet</strong> in the United Kingdom. A short time later, the company commits to a wider recall and worldwide delay of one week while the offensive content is removed from the game.</p>
<p><big><strong>My Conclusion</strong></big></p>
<p>i can only infer from this fiasco that people are afraid of Muslims, and perhaps rightly so. Anger them, and their radical minority (a minority large enough to form an enraged mob rampaging through the streets of Beirut), will take violent, aggressive action against your publishing company, publication, or country.</p>
<p>The forum poster who originally complained about this issue did so irresponsibly. As a Christian, i wouldn&#8217;t dream of asking EA to remove &#8220;Man in the Box&#8221; from <strong>Rock Band 2</strong>. And if my religion had a very recent history of radical, rampaging mobs burning places down in protest, i would be even <em>less</em> inclined to complain. i would be embarrassed that a violent minority represented my faith on the world stage (as it has in Christianity&#8217;s history).</p>
<p>The read i get from the poster&#8217;s intentions are &#8220;Hey Sony: please fix your game. If you don&#8217;t, i can&#8217;t be responsible for what my obscenely muscular and emotionally unstable cousin Tim-bo over here might do to you.&#8221; It reeks to me of renouncing radicalism on one hand, and wielding the radical minority like a seething, violent silent partner on the other.</p>
<p>So what&#8217;s the solution? i have a few ideas.</p>
<ol>
<li>Muslims gotta calm that action down. If the content offends you, don&#8217;t purchase the content.</li>
<li>Companies gotta stand up to this simmering threat of extremist Muslim overreaction by refusing to be bullied.</li>
<li>Christians gotta start burning more shit down.</li>
</ol>
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		<title>Prince of Persia, Prince of Peace</title>
		<link>http://www.untoldentertainment.com/blog/2008/03/06/prince-of-persia-prince-of-peace/</link>
		<comments>http://www.untoldentertainment.com/blog/2008/03/06/prince-of-persia-prince-of-peace/#comments</comments>
		<pubDate>Thu, 06 Mar 2008 16:59:38 +0000</pubDate>
		<dc:creator>Ryan Henson Creighton</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Christianity]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://untoldentertainment.com/blog/2008/03/06/prince-of-persia-prince-of-peace/</guid>
		<description><![CDATA[i met Grant Shonkwiler at GDC 08, while daring him to beat my Yars Revenge score on an inflatable couch at the Autodesk party. Grant was a Full Sail student in Florida. We started talking about our favourite documentaries. His favourite was Invisible Children, about child soldiers in Uganda. My favourite was The Devil&#8217;s Miner, [...]]]></description>
			<content:encoded><![CDATA[<p>i met Grant Shonkwiler at <a href="http://www.gdconf.com">GDC 08</a>, while daring him to beat my Yars Revenge score on an inflatable couch at the <a href="http://untoldentertainment.com/blog/2008/02/25/best-of-gdc-2008-best-party/">Autodesk party</a>.  Grant was a <a href="http://www.fullsail.com/">Full Sail</a> student in Florida.  We started talking about our favourite documentaries.  His favourite was <a href="http://www.imdb.com/title/tt0855841/">Invisible Children</a>, about child soldiers in Uganda.  My favourite was <a href="http://www.imdb.com/title/tt0441001/">The Devil&#8217;s Miner</a>, following two young boys who work a silver mine in Bolivia.  Hmm.  Not your usual Tuesday night fare.  Something was clearly <em>up</em> with Grant Shonkwiler.  It wasn&#8217;t too tricky to spot that Grant was a Christian.</p>
<div class="displayed">
<p><img src="http://www.untoldentertainment.com/blog/img/2008_03_06/fish.jpg" alt="Grant Shonkwiler"></p>
<p>There was something fishy about Grant Shonkwiler
</p></div>
<p>A week after the show ended, Grant asked me if i&#8217;d be attending the <a href="http://cgdc.org/">Christian Game Developers&#8217; Conference</a> in Portland.  My answer came freely and easily:  <em>Hell</em> no.</p>
<p>There are many great philosophical questions that come part and parcel with Christianity, chief among them being <strong>the problem of pain</strong> (how can an infinitely good God allow needless suffering?), and <strong>the problem of video games</strong> (how can an infinitely good God allow crappy Christian video games, which <em>cause</em> needless suffering?)  i&#8217;ve been stewing over this last problem for most of my professional life, and i haven&#8217;t come any closer to the answer than anyone else.</p>
<p><big><strong>Full Spectrum Messiah</strong></big></p>
<p>The first question i should ask is this: &#8220;Can there even be such a thing as a good Christian video game?&#8221;  Or does this form of entertainment inherently excuse itself from Christification?  Is creating a Christian video game like creating Christian porno?  i&#8217;m not sure.  There&#8217;s a whole lot of evil done in video games, evidenced by the likes of <em>Grand Theft Auto</em> and <em>Superman 64</em>.  But there&#8217;s a whole lot of good too: helping a frog cross a busy highway, defeating the spectral forces of Satan by eating Power Pellets, and rolling people up into a big ball of garbage so that the King of the Universe can shoot it into the air and set it on fire to replace the stars he broke during a drunken bender. </p>
<div class="displayed">
<p><img src="http://www.untoldentertainment.com/blog/img/2008_03_06/blinky.jpg" alt="Pac Man's Blinky"></p>
<p>The power of Christ compels you, Blinky
</p></div>
<p>Most RPGs and adventure-derived games have you travelling around doing heroic things, from the classic &#8220;defeat the dragon that&#8217;s terrorizing our village&#8221; scenario to the simple fetch quest &#8211; &#8220;bring me item A and i&#8217;ll give you item B&#8221;.  These acts are not accomplished out of the goodness of the player&#8217;s heart by any means.  Most often, they&#8217;re required to advance through the game.  Aside from that, any Protestant worth his salt (and light) will tell you that Christianity is not about doing good deeds.  It&#8217;s about salvation through Christ, who defeated death.  And salvation, naturally, begets good deeds.</p>
<p>Christ&#8217;s defeat of death is one parallel i see between Christianity and video games: Super Mario has that resurrection thing down to a science.</p>
<div class="displayed">
<p><img src="http://www.untoldentertainment.com/blog/img/2008_03_06/deadMario.jpg" alt="Dead Super Mario"></p>
<p>38 For I am convinced that neither death nor life, neither goombas nor koopas, will be able to separate us from the love of God that is in Christ Jesus our Lord.
</p></div>
<p><big><strong>Something Wicked This Way Comes</strong></big></p>
<p>You could argue that Christianity in video games can only exist alongside depictions of evil, and that a Christian game must give the player the choice between the two.  i disagree.  This type of thing has been tried in secular video games, and i think it paves the road to failure.</p>
<p>In Bioware&#8217;s <em>Star Wars: Knights of the Old Republic</em>, there are two possible outcomes for the player: the dark Jedi path or the light Jedi path.  Ditto Peter Molyneaux&#8217;s <em>Fable</em>.  You can become either the virtuous, radiating hero, or the horned evildoer.  To pursue either of these paths, you&#8217;re presented with a series of moral choices throughout the game:</p>
<blockquote><p>Oh no!  This little girl&#8217;s kitten is stuck up in that tree!  Do you:</p>
<p>a) Climb the tree and rescue the kitten<br />
b) Kick the little girl in the face and set the tree on fire</p></blockquote>
<p>Really?  Is that the best we can do?  i remember how the marketing machine was in full force around the launch of <em>Fable</em>, touting its revolutionary and sophisticated decision tree that forced the player into making tough moral decisions.  Ahem.</p>
<div class="displayed">
<p><img src="http://www.untoldentertainment.com/blog/img/2008_03_06/fable.jpg" alt="Fable"></p>
<p>Fable (emphasis on the &#8220;bull&#8221;)
</p></div>
<p>The reason why this approach wouldn&#8217;t work in a Christian video game is that if you <em>know</em> you&#8217;re playing a Christian video game, and you know that the best possible outcome results from making all the &#8220;correct&#8221; Christian choices, then these moral crossroads become pointless and boring.  Maybe it&#8217;s more fun to kick the little girl in the face?  You&#8217;ll never know, because this is a <em>Christian</em> game, and Christians don&#8217;t kick little girls in the face unless they absolutely deserve it.  You&#8217;ll robotically opt for the morally right choice in all instances if you want to see the game&#8217;s best ending or the most compelling content.</p>
<p>So do you throw in more difficult moral decisions for which most people don&#8217;t immediately know the Christian solution?  The trouble with that is most <em>Christians</em> don&#8217;t know the Christian solution to certain so-called grey areas, and they wildly  disagree amongst themselves when it comes down to these minutiae of the faith.  One need only look to the scads of Protestant denominations for evidence of this.</p>
<p>One problem here is that to create a Christian game where the player is choosing between good and evil, your game must include evil.  That means that, as a developer, you have to cook up all sorts of different ways for the player to sin.  And to keep the moral decisions more interesting, you would actually have to tempt the player to sin in your game.  The player must feel that there&#8217;s some salacious content he&#8217;ll be missing out on if he chooses <em>not</em> to kick the little girl in the face, or <em>not</em> to gamble his family&#8217;s savings away at virtual poke, or <em>not</em> to get it on with the attractive female alien character.  So a Christian game developer would himself be sinning, both by developing this alternative content and by tempting the player to virtually sin.</p>
<p><big><strong>What Would Jesus Frag?</strong></big></p>
<p>Another approach i&#8217;ve seen is what i call the &#8220;Christian Veneer&#8221; tack.  That&#8217;s where you take a derivative secular game and give it a Christian coat of paint.  This is the approach taken by the <em>Left Behind</em> crew in their first game, which was essentially a violent real-time strategy game set during the chaos of the (not necessarily Biblical) Rapture.</p>
<div class="displayed">
<p><img src="http://www.untoldentertainment.com/blog/img/2008_03_06/leftBehind.jpg" alt="Left Behind"></p>
<p>Left Behind suggests that violence in Christian games is okay, but boobies are <em>right out</em>
</div>
<p>We saw a little more of this in the early days of console gaming with <a href="http://en.wikipedia.org/wiki/Wisdom_tree">Wisdom Tree</a>, who took side-scrolling jump-and-avoid games and inserted Biblical sprites.  In one game, the player controls Moses&#8217; mother Jochobed as she protects baby Moses from Pharoah&#8217;s baby-hunting soldiers.  (a side note: <em>Jochobed</em> is also my favourite German candy bar.)</p>
<div class="displayed">
<p><img src="http://www.untoldentertainment.com/blog/img/2008_03_06/bibleAdventures.jpg" alt="Bible Adventures"></p>
<p>UP UP DOWN DOWN LEFT RIGHT LEFT RIGHT B A = Wrath of God
</p></div>
<p>i see Christian music groups doing this too.  They&#8217;ll write what is ostensibly a love song and insert a bridge where they sing &#8220;God&#8221; or &#8220;Jesus&#8221; or &#8220;Hallelujah&#8221; a few times.  This structure allows them to remove the Jesusy bridge for secular radio play.</p>
<p>i question the value of a so-called Christian game that pays lip service to the faith.  How much Christianing are you getting done by playing a game like Bible Adventures?  Do these games inspire or incite you to live out the tenets of the faith?  My answer is &#8220;no&#8221;.  The Christian Veneer approach is just a method of shoehorning Biblical elements into an established form of entertainment to make a buck while gamers ease their guilt from enjoying an otherwise God-free hobby.</p>
<p><big><strong>Overboard Like Jonah</strong></big></p>
<p>Another ill-advised attempt at creating Christian games is the Ridiculous Allegory approach.  That&#8217;s where, instead of applying a Christian coat of paint, the developer <em>steeps</em> the game in Biblical nonsense, infiltrating every nook and cranny with references to the Good Book until it reeks of holiness.  Examples of these games include <em>The Bibleman Videogame Adventure: A Fight for Faith</em>, in which Bibleman must stop the Wacky Protestor, and <em>&#8216;Ominous Horizons: A Paladin&#8217;s Calling&#8217;</em> and <em>Catechumen</em>, both of which have you taking up the Sword of the Spirit and slaying evil demons in a maze.</p>
<p><center><br />
<object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/zXsHPLl-zFY"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/zXsHPLl-zFY" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></p>
<p><smaller><em>&#8220;Imagine an animated world where there is no God.&#8221;  Um &#8230; i think we&#8217;ve found one.</em></smaller><br />
</center></p>
<p>i&#8217;ve never felt good about this approach.  This is laying it on too thick.  i don&#8217;t even like it this thick when i <em>voluntarily</em> go to church to be preached to.  i mean, i like peanut butter and all, but not if you&#8217;re going to slather the whole jar onto one slice of bread.</p>
<p><big><strong>I&#8217;ll take &#8220;God&#8221; for 500 Alex</strong></big></p>
<p>The final approach, and the most promising one in my opinion, is Christian trivia, but it&#8217;s not without some obvious problems:</p>
<p>1) Trivia is boring.<br />
2) Educational games are boring.<br />
3) Please can i just play Madden already?</p>
<p>i&#8217;ve found a way to solve all three of these problems, which i&#8217;ll detail in a future post.  After many years of careful thought, the game that i&#8217;ve arrived at teaches Christian concepts, encourages righteous living, includes fun and mystery, and basically rocks the socks off of Christian games that have come before it.  i don&#8217;t dare produce the thing without sufficient funding, though.  If i have one beef with Christians in the entertainment world, it&#8217;s that they scrimp on production values and embarrass the rest of us.</p>
<p>On that note, i&#8217;ll leave you with some more quality Bibleman viewing, and some further reading.</p>
<p><center><br />
<object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/_Jsm2v8TJ-8"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/watch?v=dmLk3I_6M5E&#038;feature=player_embedded" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></p>
<p><smaller><em>John 11:35 &#8211; Jesus wept.</em></smaller><br />
</center></p>
<p><big><strong>Further Reading</strong></big></p>
<blockquote><p>
<a href="http://www.rage3d.com/board/archive/index.php?t-33733640.html">MrNasty asks What&#8217;s a good Christian FPS?</a></p>
<p>bishuseDec replies:<br />
technically you can play through Deus Ex and its lesser sequel without killing or raping anything.
</p></blockquote>
<blockquote><p>
<a href="http://www.tomsgames.com/us/2005/12/03/doom_3_gets_religion/">Doom 3 Gets Religion</a></p>
<p>I will explain why Doom 3 is one the most overtly Christian video games ever made.
</p></blockquote>
<blockquote><p><a href="http://www.nytimes.com/2005/05/01/magazine/01GAMES.html">Playstations of the Cross</a></p>
<p>A great many people of faith believe the video-game business is so irredeemable that the best response is simply to bar the door.</p></blockquote>
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		<title>Ray Kurzweil vs. The Flood</title>
		<link>http://www.untoldentertainment.com/blog/2008/02/22/ray-kurzweil-vs-the-flood/</link>
		<comments>http://www.untoldentertainment.com/blog/2008/02/22/ray-kurzweil-vs-the-flood/#comments</comments>
		<pubDate>Fri, 22 Feb 2008 16:46:32 +0000</pubDate>
		<dc:creator>Ryan Henson Creighton</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Bizarre]]></category>
		<category><![CDATA[Christianity]]></category>
		<category><![CDATA[GDC]]></category>
		<category><![CDATA[Video Games]]></category>

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		<description><![CDATA[i just came out of the second GDC 08 keynote by Ray Kurzweil. Kurzweil is an acclaimed inventor instrumental in creating scanner technology, text-to-speech and optical character recognition. Inventor and futurist Ray Kurzweil, c. 2005 Last year, i made the mistake of suggesting i was going to skip a keynote speech. The guy i was [...]]]></description>
			<content:encoded><![CDATA[<p>i just came out of the second GDC 08 keynote by Ray Kurzweil.  Kurzweil is an acclaimed inventor instrumental in creating scanner technology, text-to-speech and optical character recognition.</p>
<div class="displayed">
<p><img src="http://www.untoldentertainment.com/blog/img/2008_02_22/brain.jpg" alt="Ray Kurzweil"></p>
<p>Inventor and futurist Ray Kurzweil, c. 2005
</p></div>
<p>Last year, i made the mistake of suggesting i was going to skip a keynote speech.  The guy i was talking to gripped me by the lapels and, wide-eyed and frantic, said &#8220;you DON&#8217;T MISS THE KEYNOTES.&#8221;  i asked him why, and in reverent, hushed tones, as if we were sitting around a campfire, he recounted the legendary tale of a Microsoft keynote a few years back where they gave out free HD-teevees to a quarter of the audience.</p>
<p>There were no free teevees at Ray Kurzweil&#8217;s keynote, but one could argue that he gave away something much more valuable: the promise of immortality for those of us who could hang on long enough.</p>
<p><span id="more-66"></span></p>
<p>The premise of Kurzweil&#8217;s message was that information technology grows at a predictable, exponential rate.  He blithely flipped through a series of graphs and charts demonstrating how all of the significant advances in human history, including the actual evolution of the species, fall along a predictable line that extends through an exponentially-stacked axis.</p>
<p>In his talk, Ray singlehandedly eased the audience&#8217;s minds about the energy crisis, famine, disease, mental illness, language barriers, obesity, forgetfulness and nearly every other ailment affecting mankind:</p>
<p><big><strong>The Energy Crisis</strong></big></p>
<p>According to Kurzweil, improvements in solar cells thanks to nanotechnology are increasing at an exponential rate.  He says that the energy output from the sun is 1000 times greater than our energy demand.  Installing enough of these solar panels will negate our need to burn coal and oil as fuel.</p>
<p>One thing he didn&#8217;t account for was the increase in energy demand as irresponsible initiatives like A Laptop for Every Child and building infrastructure in developing nations will increase our appetite for electricity.  Is that appetite also exponential?  Dunno.  i&#8217;m no Kurzweil. </p>
<p><big><strong>Disease</strong></big></p>
<p>One of the speaker&#8217;s most interesting points is that thanks to DNA indexing, we now have the &#8220;source code&#8221; to our own biology.  As genomes are mapped at an exponential rate, our understanding of how our bodies work also grows exponentially, as does our ability to create nanobots and genome inhibitors to zoom through our bloodstreams and cure disease.  He talked about inhibiting the gene that causes Type 1 diabetes, thanks to the fact that we now have the &#8220;code&#8221; for how that gene behaves.</p>
<p><big><strong>Mental Illness</strong></big></p>
<p>Kurzweil also discussed mapping the human brain in a similar way.  The more we&#8217;re able to replicate, with exponential growth, the way the brain behaves, the more likely we&#8217;ll be able to sort out mental health issues like schizophrenia &#8211; again, creating cures and solutions at an exponential rate.  He talked about pea-sized processors that are implanted into Alzheimer sufferers&#8217; brains that augment or replace the brain tissue forfeited to the illness.  This is already happening?  i was unaware.  Or perhaps i heard that somewhere and forgot about it due to Alzheimers.</p>
<p><big><strong>Language Barriers</strong></big></p>
<p>Midway through the presentation, the speaker talked about how, using a combination of text-to-speech and translation technology, he had a conversation with a native German speaker. They both spoke in their own language, and the technology translated on the fly.  He went on to back this up with an actual demo.  Douglas Adams&#8217; babel fish came immediately to mind.  More on Babel later. </p>
<p><big><strong>Obesity</strong></big></p>
<p>Ray&#8217;s cure for obesity involves nanobots that strip the body&#8217;s propensity to hang on to calories, which will enable us to eat as much as we want without getting fat.  And by &#8220;us&#8221;, he means wealthy members of the Big Seven richest countries in the world, for whom i believe obesity is a just penalty.  The idea of negating this consequence for the minority who are hoarding food from a starving world turns my stomach, so to speak.</p>
<p><big><strong>Forgetfulness</strong></big></p>
<p>One interesting prediction Kurzweil made that&#8217;s been echoed elsewhere at the conference is that the virtual reality spaces that exist only on computers today &#8211; World of Warcraft, Club Penguin, Second Life, etc &#8211; will some day (soon) go with us throughout the &#8220;real&#8221; world.  He said that you could have some sort of processor in your brain, interacting with some jazz in your eyeball, so that when you see someone at a conference or a party, you&#8217;ll see his name floating above his head.</p>
<p>i wondered if we&#8217;d see a yellow exclamation mark above the heads of real-life people who were offering us jobs?</p>
<p><big><strong>And Then There&#8217;s God</strong></big></p>
<p>As a Christian, i found some of Kurzweil&#8217;s talk to be at odds with my beliefs.  i guess i see myself as a bit of a catastrophist.  The Bible tells the story of Job, a man who had everything &#8211; a wife, kids, a kingdom, an iPhone &#8211; until one day God decided to test his mettle and instantly wiped out everything he had.  A little earlier, He flooded the entire Earth when human beings got on His nerves.</p>
<p>We also have the story of the tower of Babel, after which Adams&#8217; fish is named.  In that story, mankind was getting a little uppity with its tech and decided to build a very large skyscraper so they could push the button for the top floor and go poke God in the eye.</p>
<p>God looked and this and said &#8220;if they&#8217;re already up to this, so early in their history, what else could they accomplish?&#8221;  Being omniscient, God of course knew.  He was just thinking out loud.  Nevertheless, He waved his hand and suddenly everyone on the construction project started talking funny talk. Such is the Bible&#8217;s explanation of different languages.</p>
<p>Kurzweil&#8217;s talk, while fascinating, brings to mind a present day tower of Babel.  There are enough volcanoes, earthquakes, tsunamis and meteors out there to keep me from getting too smug about the inevitability of our so-called evolution.
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