Home > Blog > Bidness
Page 3 of 41234
 
Running a Game Studio: From Start-Up to Sustainability

Running a Game Studio: From Start-Up to Sustainability

Last night, i felt very honoured to be included in a panel discussion at the October IGDA Toronto Chapter meeting. The meeting saw a really great turn-out – a standing room only crowd! The topic was “Running an Ontario Game Studio: From Start-Up to Sustainability”. (Why “Ontario”, specifically? There was some discussion about tax incentives, [...] Keep Reading

 
 
Thoughts on 5 Tricks That Make You More Attractive to Clients

Thoughts on 5 Tricks That Make You More Attractive to Clients

Mason Hipp, aside from having an awesome beatnik poet name, has written a concise and excellent list of tips for freelancers: 5 Tricks That Make You More Attractive to Clients. Every so often i’ll read an article, and by the end of it i’ll be standing on my chair shouting “AMEN, BROTHER!” at the top [...] Keep Reading

 
 
The 8 Types of Items in Multiplayer Games

The 8 Types of Items in Multiplayer Games

You may or may not know the name “Nexon”, but you’ve most likely heard of their games. The Korean company has produced the industry-leading titles Maple Story and Kart Rider, to name but two. And although they may not have invented virtual item sales through microtransaction as they sometimes claim, my hat’s off to them [...] Keep Reading

 
 
LinkedIn is Dead to Me

LinkedIn is Dead to Me

If you’re like me, you’ve noticed a massive influx of articles and pointers by new media d-bags telling you how you can increase your friends, followers and fans by five million percent in fourteen minutes. “New media d-bag” is not a term i invented, although i do wield the term “d-bag” like they’re about to [...] Keep Reading

 
 
A Winner is Us!

A Winner is Us!

Thanks so much to everyone who voted for us to win Indie Game Dev Blog’s Unity iPhone contest. We totally won, which is awesome. 0ur entry was our fun crime-themed puzzle game Kahoots™, which we modeled entirely in clay AND built to the iPhone screen spec from the very beginning of the project. As i [...] Keep Reading

 
Page 3 of 41234