AS3 Pitfalls – SOUND_COMPLETE Event is Not Firing
PROBLEM: The SOUND_COMPLETE event is not triggered when your sound finishes playing. SOLUTION: There are a few different reasons why this problem may occur, but here’s how it played out in my project: When you’re listening for a SOUND_COMPLETE event, you work with two Classes: Sound and SoundChannel. The event listener goes on the SoundChannel [...] Keep Reading


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