AS3 Pitfalls – SOUND_COMPLETE Event is Not Firing
PROBLEM:
The SOUND_COMPLETE event is not triggered when your sound finishes playing.
SOLUTION:
There are a few different reasons why this problem may occur, but here’s how it played out in my project:
When you’re listening for a SOUND_COMPLETE event, you work with two Classes: Sound and SoundChannel. The event listener goes on the SoundChannel instance:
var sound:Sound = [...] Keep Reading


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