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Tutorial: Twitter Updates in Flash Part 2

Tutorial: Twitter Updates in Flash Part 2

Our first tutorial, Pull Twitter Updates into Flash, got us a bit of attention. So rather than write an entirely new tutorial, we thought we’d beat a dead horse a little and re-hash some of the same material. We’re even using the same Fwitter logo. Classy. This tutorial builds on the last one, and helps [...] Keep Reading

 
 
Pimp My Game Part 4: Newgrounds

Pimp My Game Part 4: Newgrounds

i’m taking Two by Two from the Untold Entertainment library to see how various online monetization methods for Flash games pan out. Part 4: Newgrounds Newgrounds is an American Flash Portal created by the people, for the people … and by “people”, i mean mostly adolescent boys and similarly-minded men who revel in exploitative content [...] Keep Reading

 
 
AS3 Helper Class - Pad String with Zeroes

AS3 Helper Class – Pad String with Zeroes

We are building an AS3 Helper class to speed up development on Actionscript 3 projects. Feel free to use these methods in your own Helper class, or to share your own methods that you find useful. PadStringWithZeroes 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 public [...] Keep Reading

 
 
Tutorial: Building a Flash/AS3 FPS ( frames per second) counter

Tutorial: Building a Flash/AS3 FPS ( frames per second) counter

Often when building games or other graphically complex flash applications it is important to gauge performance on different systems or in different browsers. Flash Player has no built in way to do this other than to eyeball the resulting playback and make a guess. Fortunately with some simple calculations this can be solved. Here Comes [...] Keep Reading

 
 
Flash CS4 3D - Depth Management

Flash CS4 3D – Depth Management

i’ve been playing around with the 3D tools in Flash 10/CS4, with half a mind to completely redo our cube-mapped memory game Two By Two with an actual 3D cube. (Currently, the game uses a series of skewed planes to fake the 3D effect.) The good news is that CS4 does support 3D, although some [...] Keep Reading

 
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