Spellirium Designer Diary

The Quest for Funding
June-December 2008:
- Ontario Backs Up the Money Truck – Can you spell “free money”?
- Untold Entertainment Goes for the Gold – Our first stab at funding the game.
- Unfun(ded) – Our first fund application is rejected.
March-November 2009
- Ontario Soups Up the Money Truck – The Interactive Digital Media Fund announces two rounds, with extra cash available. We cynically rip on Anne of Green Gables.
- Backed Over by the Money Truck – In which we are rejected for the first round of the IDM Fund.
The Announcement
September 2009 – March 2010
- Introducting Spellirium – Funding be hanged! We foist the first playable prototype of Spellirium on an unsuspecting world.
- Spellirium Playable Prototype #1 – The first playable prototype of the game has some stunning graphics … but not in the way that you’re thinking.
- Spellirium is Go! – Funding get!
Pre-Production
- Untold Entertainment Joins the Dark Side – We build a free Flash games portal called Word Game World with the hope of attracting an audience of word gamers to help test Spellirium.
- How to Steal Like a Pro – A list of influences informing the design of Spellirium.
- Wanna Play Risk? – With our financial risks mitigated, we assume a number of new production and creative risks to create the game.
Production Begins
- Switching to TCAF – Untold Entertainment brings the two-headed dragon battle to the Toronto Comic Arts Festival.
- Spellirium Dictionary Feature – A playable taste of the game’s collectible word list.
- It’s Going Well – We intro new character art for the Barkeep, and profile the game’s lead programmer, Phil.
- How to License a Song for your Indie Game Trailer – That tune’s kind of catchy. Can anyone spot us sixty-five thousand dollars?
- Once Upon the Once – We reveal the post-apocalyptic-cum-medieval setting of the game, along with some tantalizing concept art.
- Principals. – We unveil the game’s two lead characters, and hint at the main storyline.
- Six Ways to Tell Stories in Video Games – A discussion of different storytelling techniques, and the ones we’re using in the game.
Production Halts
(out of time, money and luck, Spellirium goes on hiatus while we focus on service work to pay the bills)
Production Resumes
Popularity: 2% [?]

