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Pump up the Jam

Pump up the Jam

i caught ToJam organizer Jim McGinley skulking around our site, no doubt looking for a TOJam3 reminder. i wasn’t about to post one, since the registration deadline has passed, and we’ve been up to our necks launching two games for our client. But i didn’t want to miss out on the thousands of dollars in [...] Keep Reading

 
 
Fun with the Deaf Culture Centre

Fun with the Deaf Culture Centre

We’ve mentioned briefly that among our current projects is a duo of games for the Deaf Culture Centre here in Toronto. The DCC is building a new website to showcase its facility, which houses creative works by Deaf Canadians. The Centre also honours the achievements of other Deaf folks, including teachers, authors, and athletes. Working [...] Keep Reading

 
 
The Myth of In-Game Advertising Perpetuated

The Myth of In-Game Advertising Perpetuated

A day after i railed against invoking Coke in discussions of in-game advertising, Massively writer Shawn Schuster predictably invoked Coke in a discussion of in-game advertisting, in his post The Eve of In-Game Advertising. And (as a few of his readers were quick to point out), if Schuster thinks that in-game advertising is just now [...] Keep Reading

 
 
The Myth of Ad-Supported MMOs

The Myth of Ad-Supported MMOs

One of the questions the moderator asked during our panel at ICE 08 was whether or not the virtual world/MMO racket was a bubble. i said “no”, emphatically, and i’m sticking to my guns. i do believe that interest and expectations are inflated beyond what the market will bear, however. Just as investors sunk millions [...] Keep Reading

 
 
AS3 Pitfalls - Cannot Unload Content in Flash Player 9

AS3 Pitfalls – Cannot Unload Content in Flash Player 9

PROBLEM: Unloading content (ie external swfs) in AS3 is difficult, if not impossible. SOLUTION: My pal Martin Sieg at marblemedia threw me to an article by Grant Skinner – Failure to Unload: Flash Player 9′s Dirty Secret – where the author discusses a player bug that prevents content unloading. The problem impacts gallery-style projects, and [...] Keep Reading

 
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