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TOJam Arcade and the Best Day Evar

TOJam Arcade and the Best Day Evar

They say you can’t win ‘em all. That’s usually true, except in the case of my insane day at the TOJam Arcade when i, in point of fact, actually did win ‘em all. This is me, trying to blast off. Photo by the unstoppable Brendan Lynch. Click for the full TOJam 5 Participants Gallery. TOJam, [...] Keep Reading

 
 
Once Upon the Once

Once Upon the Once

Spellirium is a post-apocalyptic game. That was a strange decision to arrive at, but here’s how it went down: I originally wanted the game set in a stock-standard quasi-medieval land filled with magical creatures and tunics and all that nonsense, because i wanted to send it up. During the cut-scenes, Spellirium breaks the fourth [...] Keep Reading

 
 
It's Going Well

It’s Going Well

i attended an industry event last night and fielded the same question over and over from my fellow game devs: “Howzit going?” We’re working on a word puzzle/adventure game hybrid called Spellirium. i’m happy to report that by all accounts, it’s going well. NEW to Spellirium: Introducing the Dictionary Feature We released a new [...] Keep Reading

 
 
Spellirium Dictionary Feature

Spellirium Dictionary Feature

The Dictionary records all of the words that you build while you play the game. Think of it as a massive collection list with fifty-four thousand, one hundred and twenty-nine things to collect. We’re looking for ways to transform the Dictionary from something daunting to something fun. TOTALLY IMPORTANT [...] Keep Reading

 
 
How to License a Song for your Indie Game Trailer

How to License a Song for your Indie Game Trailer

So i thought it would be really cool to license a known pop song for the trailer for our upcoming game Spellirium. i realized there would be a cost involved, of course, but since i’m trying to run a legit bidness, i didn’t just want to snake the song and throw the trailer up [...] Keep Reading

 
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