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Unity3D iOS Porting Tips

Unity3D iOS Porting Tips

Indie game developer Itay Keren of Rope Racket shares a number of tips for porting Unity 3D projects to iOS: Unity3D iOS Porting Tips The article contains a pointers on trimming your Unity pc project to succeed under the more restrictive memory and processor constraints of the iPod/iPad/iPhonograph. Keep Reading

 
 
Dynamically Add a GameObject to the Scene in Unity 3D

Dynamically Add a GameObject to the Scene in Unity 3D

If you work a lot in Flash, you’re used to the process of adding a linkage name to a MovieClip in the library, and then using the new keyword and addChild method to dynamically pull the clip out of the library and display it on the stage. You can do something very similar in Unity [...] Keep Reading

 
 
Make Something Clickable in Unity 3D

Make Something Clickable in Unity 3D

Making a GameObject clickable in Unity 3D is a piece of cake! Just write an OnMouseDown function in a script, and stick it to your GameObject. Voila – instant interactivity! // Unity javascript function OnMouseDown() { // Do something } Keep Reading

 
 
Turn Something Invisible in Unity 3D

Turn Something Invisible in Unity 3D

thing.renderer.enabled = true; // or false … where “thing” is a reference to a GameObject. If you’re doing this in a script that’s attached to the GameObject you want to hide, try: gameObject.renderer.enabled = false; Note that the GameObject’s collider is still active, so the GameObject can still be clicked on, run into, etc. Here’s [...] Keep Reading

 
 
Flash to Unity 3D Glossary

Flash to Unity 3D Glossary

If you’re thinking of transitioning from Flash to Unity 3D, you’re in luck: the two programs are very similar, and it shouldn’t take you very long to feel right at home. The biggest difference that i can see between the two is that Unity is a proper game engine, while Flash is a program that [...] Keep Reading

 
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