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5 Graphic Adventure Game Goofs (and How To Fix Them)

5 Graphic Adventure Game Goofs (and How To Fix Them)

It’s no secret that i love graphic adventure games. They’re the reason why i’m in this industry today. i’ve worked on a number of them (including Jinx 3: Escape from Area Fitty-Two, Heads, Summer in Smallywood, Sissy’s Magical Ponycorn Adventure, and the upcoming Spellirium), and have devoted considerable resources to developing UGAGS: the Untold Graphic [...] Keep Reading

 
 
Double Fine's Kickstarter Windfall: Will Patronage Supplant Traditional Game Publishing?

Double Fine’s Kickstarter Windfall: Will Patronage Supplant Traditional Game Publishing?

There’s one photograph from my past i desperately want to find, but i fear it was lost to the voracious pagan god of bits and bytes years ago – another case for printing your digital photos as soon as you take them. It’s a picture of a fresh-faced young me, Ryan Henson Creighton, posing next [...] Keep Reading

 
 
Manufacturing Alexes: The Secret of Indie Game Success

Manufacturing Alexes: The Secret of Indie Game Success

Alex approached me, wild-eyed, at an IGDA meeting one night. We had never really carried on a complete conversation, but we were acquainted with each other. On this particular evening, Alex had something very important to say to me. Judging from his expression, i could only surmise that the Russians had bombed Princess Diana. What’s [...] Keep Reading

 
 
E for Everyone, or N for Niche?

E for Everyone, or N for Niche?

tl;dr – i continue to make concessions for a non-word-gamer crowd in my latest word puzzle/adventure game Spellirium. Check the poll at the bottom if you think that’s a good idea or not. Here are the FACTS that i’ve learned about game pricing: If your game has a broad appeal, you can charge a relatively [...] Keep Reading

 
 
Spellirium Sneak Peek: Fighting the Fnoo

Spellirium Sneak Peek: Fighting the Fnoo

Today’s sneak peek video clip is a twofer: we’re showing off a bit of combat with a creature called a “fnoo”, which can only be damaged when you spell words with blue tiles. Later in the clip, you can see the Companion System in action: As various characters join your party, you can choose to [...] Keep Reading

 
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