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Wrong McGrath: Why Linear Storytelling in Games Matters

Wrong McGrath: Why Linear Storytelling in Games Matters

This year, Gamercamp invited cheery Mary DeMarle from Eidos Montreal (Deus Ex: Human Revolution) to speak about storytelling in video games and other interactive content. It was one of those talks that made me want to stand up and yell “YOU’RE WRONG YOU’RE WRONG YOU’RE WRONG” in the middle of it, but that would hardly [...] Keep Reading

 
 
5 Steps to Organically Growing Your Games Portal

5 Steps to Organically Growing Your Games Portal

This guest post is by Ola Rogula of Doll Divine Dress Up Games, who i met a few years back at the Casual Connect games conference. A lot has been written about the so-called “big” successes in the games industry; certain titles and developers get the lion’s share of the press, the fame, and the [...] Keep Reading

 
 
6-Year-Old Girl Gives a TED Talk

6-Year-Old Girl Gives a TED Talk

You can complain about the weather, but few things are more unpredictable than a 6-year-old girl. My daughter Cassandra has earned the nickname “Hurricane Cassie” around our home, both for her passionate mood swings, and for her habit of upending the living room to build increasingly elaborate furniture forts. Last year, Cassie and i made [...] Keep Reading

 
 
LinkedSin: The Unprofessional Social Network

LinkedSin: The Unprofessional Social Network

Social networks come and go, proving themselves useful (or not) in various areas of our lives. i know i can count on Facebook to tell me all about what that girl i knew in sixth grade is knitting for her newborn. Twitter is where i can crack wise to three thousand people i met at [...] Keep Reading

 
 
"Learn Fractions" with Frog Fractions

“Learn Fractions” with Frog Fractions

In the TEDx Toronto talk that i delivered with Cassie yesterday, i took a shot at school boards’ use of ancient educational software, which many teachers use to placate their students while they catch up on marking and class prep. Note to schools: math hasn’t changed, but graphics, sound, teaching methods and children all have. [...] Keep Reading

 
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