Wrong McGrath: Why Linear Storytelling in Games Matters
This year, Gamercamp invited cheery Mary DeMarle from Eidos Montreal (Deus Ex: Human Revolution) to speak about storytelling in video games and other interactive content. It was one of those talks that made me want to stand up and yell “YOU’RE WRONG YOU’RE WRONG YOU’RE WRONG” in the middle of it, but that would hardly [...] Keep Reading






