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	<title>Comments on: Kahoots™ Designer Diary</title>
	<atom:link href="http://www.untoldentertainment.com/blog/kahoots-designer-diary/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.untoldentertainment.com/blog</link>
	<description>We Make Flash Games</description>
	<lastBuildDate>Mon, 06 Feb 2012 18:15:59 +0000</lastBuildDate>
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		<title>By: untoldentertainment.com &#187; Movember 2010</title>
		<link>http://www.untoldentertainment.com/blog/kahoots-designer-diary/comment-page-1/#comment-7136</link>
		<dc:creator>untoldentertainment.com &#187; Movember 2010</dc:creator>
		<pubDate>Sun, 28 Nov 2010 03:19:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?page_id=1008#comment-7136</guid>
		<description>[...] get enough of moustaches? Check out our game-in-progress Kahoots, in which every single character (including the pigeons) have lip sweaters. Good show!    Ryan [...]</description>
		<content:encoded><![CDATA[<p>[...] get enough of moustaches? Check out our game-in-progress Kahoots, in which every single character (including the pigeons) have lip sweaters. Good show!    Ryan [...]</p>
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	<item>
		<title>By: untoldentertainment.com &#187; Flash Gaming Summit 2010</title>
		<link>http://www.untoldentertainment.com/blog/kahoots-designer-diary/comment-page-1/#comment-5291</link>
		<dc:creator>untoldentertainment.com &#187; Flash Gaming Summit 2010</dc:creator>
		<pubDate>Tue, 09 Mar 2010 09:09:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?page_id=1008#comment-5291</guid>
		<description>[...] every word of what Tim said. His whole plan for his game had been the exact plan i&#8217;d had for Kahoots &#8211; push the game out to casual downloadable portals, who take an 80% cut. His art style, [...]</description>
		<content:encoded><![CDATA[<p>[...] every word of what Tim said. His whole plan for his game had been the exact plan i&#8217;d had for Kahoots &#8211; push the game out to casual downloadable portals, who take an 80% cut. His art style, [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: untoldentertainment.com &#187; The IN Crowd</title>
		<link>http://www.untoldentertainment.com/blog/kahoots-designer-diary/comment-page-1/#comment-4550</link>
		<dc:creator>untoldentertainment.com &#187; The IN Crowd</dc:creator>
		<pubDate>Wed, 04 Nov 2009 17:28:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?page_id=1008#comment-4550</guid>
		<description>[...] ontario conference is spectacularly badly timed for us, as it shortens our development time on codename: Fingerprints by nearly a week. We are already modelling, photographing and coding up a storm in anticipation of [...]</description>
		<content:encoded><![CDATA[<p>[...] ontario conference is spectacularly badly timed for us, as it shortens our development time on codename: Fingerprints by nearly a week. We are already modelling, photographing and coding up a storm in anticipation of [...]</p>
]]></content:encoded>
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	<item>
		<title>By: untoldentertainment.com &#187; GDC 09: Friday</title>
		<link>http://www.untoldentertainment.com/blog/kahoots-designer-diary/comment-page-1/#comment-4549</link>
		<dc:creator>untoldentertainment.com &#187; GDC 09: Friday</dc:creator>
		<pubDate>Wed, 04 Nov 2009 17:17:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?page_id=1008#comment-4549</guid>
		<description>[...] Howard bestowed his British blessing on Kahoots™, our upcoming iPhone game set in fake Britain. i ask Brits about the game every chance i get, to [...]</description>
		<content:encoded><![CDATA[<p>[...] Howard bestowed his British blessing on Kahoots™, our upcoming iPhone game set in fake Britain. i ask Brits about the game every chance i get, to [...]</p>
]]></content:encoded>
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	<item>
		<title>By: untoldentertainment.com &#187; Kahoots to be Offered in Esperanto</title>
		<link>http://www.untoldentertainment.com/blog/kahoots-designer-diary/comment-page-1/#comment-4548</link>
		<dc:creator>untoldentertainment.com &#187; Kahoots to be Offered in Esperanto</dc:creator>
		<pubDate>Wed, 04 Nov 2009 17:15:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?page_id=1008#comment-4548</guid>
		<description>[...] NEWSFLASH: Toronto indie game studio Untold Entertainment Inc. announces today that is newest game Kahoots™ will be translated into seven different languages, including [...]</description>
		<content:encoded><![CDATA[<p>[...] NEWSFLASH: Toronto indie game studio Untold Entertainment Inc. announces today that is newest game Kahoots™ will be translated into seven different languages, including [...]</p>
]]></content:encoded>
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	<item>
		<title>By: untoldentertainment.com &#187; Get a Game Credit in Kahoots™!</title>
		<link>http://www.untoldentertainment.com/blog/kahoots-designer-diary/comment-page-1/#comment-4547</link>
		<dc:creator>untoldentertainment.com &#187; Get a Game Credit in Kahoots™!</dc:creator>
		<pubDate>Wed, 04 Nov 2009 17:14:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?page_id=1008#comment-4547</guid>
		<description>[...] chance to get your name listed as a testing credit in our upcoming casual crime-themed puzzle game Kahoots, which is modelled entirely in [...]</description>
		<content:encoded><![CDATA[<p>[...] chance to get your name listed as a testing credit in our upcoming casual crime-themed puzzle game Kahoots, which is modelled entirely in [...]</p>
]]></content:encoded>
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		<title>By: untoldentertainment.com &#187; Sony&#8217;s Marketing Tips for Self-Publishers</title>
		<link>http://www.untoldentertainment.com/blog/kahoots-designer-diary/comment-page-1/#comment-4546</link>
		<dc:creator>untoldentertainment.com &#187; Sony&#8217;s Marketing Tips for Self-Publishers</dc:creator>
		<pubDate>Wed, 04 Nov 2009 17:12:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?page_id=1008#comment-4546</guid>
		<description>[...] Kahoots™, our fun crime-themed puzzle game modelled entirely in clay, was about 85% complete before we finally announced it in mid-March. That puts us in the general pre-release area that the Sony rep recommends. The great crew of folks who have signed up, and continue to sign up, for our Closed Public Beta, can expect a playable game from start to finish, with all fifty levels, six game types, and two game modes intact. (Hit the Boards to sign up!) The buff and shine are missing, though &#8211; namely, the music, sound effects and voice over are all absent, and the cut-scenes are only roughed-in. [...]</description>
		<content:encoded><![CDATA[<p>[...] Kahoots™, our fun crime-themed puzzle game modelled entirely in clay, was about 85% complete before we finally announced it in mid-March. That puts us in the general pre-release area that the Sony rep recommends. The great crew of folks who have signed up, and continue to sign up, for our Closed Public Beta, can expect a playable game from start to finish, with all fifty levels, six game types, and two game modes intact. (Hit the Boards to sign up!) The buff and shine are missing, though &#8211; namely, the music, sound effects and voice over are all absent, and the cut-scenes are only roughed-in. [...]</p>
]]></content:encoded>
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	<item>
		<title>By: untoldentertainment.com &#187; Toronto Hand Eye Society&#8217;s Sophomoric Outing</title>
		<link>http://www.untoldentertainment.com/blog/kahoots-designer-diary/comment-page-1/#comment-4542</link>
		<dc:creator>untoldentertainment.com &#187; Toronto Hand Eye Society&#8217;s Sophomoric Outing</dc:creator>
		<pubDate>Wed, 04 Nov 2009 17:06:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?page_id=1008#comment-4542</guid>
		<description>[...] in exactly what, i don&#8217;t know. Noted crazy person Jimmy McGinley invited me to speak about Kahoots™, our upcoming fun crime-themed puzzle game, at the group&#8217;s second session this Thursday April [...]</description>
		<content:encoded><![CDATA[<p>[...] in exactly what, i don&#8217;t know. Noted crazy person Jimmy McGinley invited me to speak about Kahoots™, our upcoming fun crime-themed puzzle game, at the group&#8217;s second session this Thursday April [...]</p>
]]></content:encoded>
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	<item>
		<title>By: untoldentertainment.com &#187; One Step Forward, Nine Miles Back</title>
		<link>http://www.untoldentertainment.com/blog/kahoots-designer-diary/comment-page-1/#comment-4540</link>
		<dc:creator>untoldentertainment.com &#187; One Step Forward, Nine Miles Back</dc:creator>
		<pubDate>Wed, 04 Nov 2009 17:04:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?page_id=1008#comment-4540</guid>
		<description>[...] been building Kahoots™, our fun crime-themed puzzle game (which we&#8217;ve modeled entirely in clay) to the iPhone/iPod [...]</description>
		<content:encoded><![CDATA[<p>[...] been building Kahoots™, our fun crime-themed puzzle game (which we&#8217;ve modeled entirely in clay) to the iPhone/iPod [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: The Game Developers Radio &#187; Game Developer&#8217;s Radio #05 Flash Game Design</title>
		<link>http://www.untoldentertainment.com/blog/kahoots-designer-diary/comment-page-1/#comment-4500</link>
		<dc:creator>The Game Developers Radio &#187; Game Developer&#8217;s Radio #05 Flash Game Design</dc:creator>
		<pubDate>Sun, 01 Nov 2009 19:45:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?page_id=1008#comment-4500</guid>
		<description>[...] Cow trivia Bloat Aether Gish Machinarium Electro server Cunt (Not work safe!) Dragon Age: Journeys Kahoots Meatboy Flash love letter Zombie Cow Studio&#8217;s Guppy Tyler Glaiel Closure Game Maker RPG Maker [...]</description>
		<content:encoded><![CDATA[<p>[...] Cow trivia Bloat Aether Gish Machinarium Electro server Cunt (Not work safe!) Dragon Age: Journeys Kahoots Meatboy Flash love letter Zombie Cow Studio&#8217;s Guppy Tyler Glaiel Closure Game Maker RPG Maker [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: untoldentertainment.com &#187; Thoughts on Practical Tips for Independent Game Development</title>
		<link>http://www.untoldentertainment.com/blog/kahoots-designer-diary/comment-page-1/#comment-4287</link>
		<dc:creator>untoldentertainment.com &#187; Thoughts on Practical Tips for Independent Game Development</dc:creator>
		<pubDate>Fri, 02 Oct 2009 14:27:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?page_id=1008#comment-4287</guid>
		<description>[...] in point: both of our original games in our development queue, Kahoots and Interrupting Cow Trivia have been finished for months. We haven&#8217;t worked on the Kahoots [...]</description>
		<content:encoded><![CDATA[<p>[...] in point: both of our original games in our development queue, Kahoots and Interrupting Cow Trivia have been finished for months. We haven&#8217;t worked on the Kahoots [...]</p>
]]></content:encoded>
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	<item>
		<title>By: untoldentertainment.com &#187; A Winner is Us!</title>
		<link>http://www.untoldentertainment.com/blog/kahoots-designer-diary/comment-page-1/#comment-3990</link>
		<dc:creator>untoldentertainment.com &#187; A Winner is Us!</dc:creator>
		<pubDate>Mon, 14 Sep 2009 14:42:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?page_id=1008#comment-3990</guid>
		<description>[...] iPhone contest. We totally won, which is awesome. 0ur entry was our fun crime-themed puzzle game Kahoots, which we modeled entirely in clay AND built to the iPhone screen spec from the very beginning of [...]</description>
		<content:encoded><![CDATA[<p>[...] iPhone contest. We totally won, which is awesome. 0ur entry was our fun crime-themed puzzle game Kahoots, which we modeled entirely in clay AND built to the iPhone screen spec from the very beginning of [...]</p>
]]></content:encoded>
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		<title>By: untoldentertainment.com &#187; Unity 3D, iPhone, and a Small Favour</title>
		<link>http://www.untoldentertainment.com/blog/kahoots-designer-diary/comment-page-1/#comment-3940</link>
		<dc:creator>untoldentertainment.com &#187; Unity 3D, iPhone, and a Small Favour</dc:creator>
		<pubDate>Thu, 10 Sep 2009 14:02:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?page_id=1008#comment-3940</guid>
		<description>[...] looky here &#8230; who&#8217;s got a perfectly AWESOME-LOOKING game in the works called Kahoots, which was modeled enirely in clay and built for the iPhone screen spec? (Answer: [...]</description>
		<content:encoded><![CDATA[<p>[...] looky here &#8230; who&#8217;s got a perfectly AWESOME-LOOKING game in the works called Kahoots, which was modeled enirely in clay and built for the iPhone screen spec? (Answer: [...]</p>
]]></content:encoded>
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	<item>
		<title>By: untoldentertainment.com &#187; Our Release Plan for Kahoots</title>
		<link>http://www.untoldentertainment.com/blog/kahoots-designer-diary/comment-page-1/#comment-3869</link>
		<dc:creator>untoldentertainment.com &#187; Our Release Plan for Kahoots</dc:creator>
		<pubDate>Thu, 03 Sep 2009 18:22:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?page_id=1008#comment-3869</guid>
		<description>[...] know that we&#8217;ve been working sporadically on a fun crime-themed puzzle game called Kahoots, which we&#8217;ve modelled entirely in clay. After a lot of reading, attending conferences, and [...]</description>
		<content:encoded><![CDATA[<p>[...] know that we&#8217;ve been working sporadically on a fun crime-themed puzzle game called Kahoots, which we&#8217;ve modelled entirely in clay. After a lot of reading, attending conferences, and [...]</p>
]]></content:encoded>
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		<title>By: untoldentertainment.com &#187; Kahoots Intro Cut-Scene</title>
		<link>http://www.untoldentertainment.com/blog/kahoots-designer-diary/comment-page-1/#comment-3640</link>
		<dc:creator>untoldentertainment.com &#187; Kahoots Intro Cut-Scene</dc:creator>
		<pubDate>Mon, 17 Aug 2009 14:17:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?page_id=1008#comment-3640</guid>
		<description>[...]  by Ryan, July 31, 2009     // In case you missed the sneak preview on Twitter, here&#8217;s the Kahoots intro cut-scene in all its stop-motiony [...]</description>
		<content:encoded><![CDATA[<p>[...]  by Ryan, July 31, 2009     // In case you missed the sneak preview on Twitter, here&#8217;s the Kahoots intro cut-scene in all its stop-motiony [...]</p>
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