Pimp My Game

Gamin’ ain’t easy
i’m taking Two by Two from the Untold Entertainment library to see how various online monetization methods for Flash games pan out.
Introduction
Part 1: Armor Games
Part 2: Kongregate
Part 3: MochiAds
………./\……….Update: MindJolt
SPECIAL: Earn “Money” Making Flash Games
Part 4: Newgrounds
Part 5: GameJacket
This Special Feature is in development. Please subscribe to the Untold Entertainment blog to keep up on the next thrilling installment.

Two By Two’s revenue earnings to date


Other Great Articles About Monetizing Games
Flash:
- Where’s the Cash for Flash? (Gamasutra)
- Flash Love Letter (2009) Part 1 (LostGarden)
- Ten Ways to Monetize Your Flash Game (Evolution Live!)
- How much money I made from Ad revenue writing Flash Games (Forrest’s AS3 / Flash Blog)
- Selling Premium Content: The Drunken Masters Experiment (Dan Holeck)
- The Further Adventures of Kyobi + Updated Sales Figures (Photon Storm)
- Making Money with Flash Game Development (Game Poetry)
- Breaking Down the Bidding Process for Fig 8 (Intuition Games)
- Kaolinfire’s summary of ad earnings on his Flash games
iPhone:
- Just How Much Money can Free iPhone Apps Make? Quite a Bit (Techcrunch)
- 6 Months of iPhone App Sales Stats, Cause and Effect (MarkJNet)
- Flight Control Sales Numbers (Firemint)
- The Numbers Post: Part 2 (Streaming Colour Studios/Dapple)
- One Year in the App Store (Retro Dreamer)
- Making a Living (Barely) on the iPhone App Store (Games from Within)
- Chopper 2 Postmortem (David Frampton)
- How to Price Your Game (Matt Rix)
Android:
- Android Market Payouts Total 2% of App Store’s $1B (Larva Labs)
Xbox Live Indie Games:
- Scribble Defense Sales Data and Thoughts (Elbert Perez)
Other:
- Distribution Channels (The Indie Developer’s Guide)
- Sales Statistics Category (GameProducer.net)
- CasualCharts.com
- Independent Games Sales: Stats 101 (GDC 09 presentation slides)
- 9 Startups to Help You Build Your Virtual Economy (Sachin Rekhi)
- Domain of Heroes – A Microtransaction-Based MMO’s Revenue Stats (Aaron Murray)
- GamerBytes Analysis: XNA Community Games Sales Data Revealed (GameSetWatch)
- 1,000 True Fans (The Technium)
- Is There Money to be Made? (Jeff on Games)
- You Should Be Making a Premium Flash Game (Colm Larkin of Gambrinous)
- The Long Tail: Rock Legend Game Sales Statistics (Cliffski)
- Don’t quit your day job? Here’s why I haven’t… (Dave Toulouse)
- Mac App Store Opening Day Sales Figures from Unity 3D Developers
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