Category Archives: Games

Best Ed – Hedge Your Bets!

Hedge Your Bets! is one of two games that we developed (the other one being Crossing Dog) with kids’ teevee producer marblemedia, for 9Story Entertainment‘s cartoon show Best Ed. Hedge Your Bets! is loosely based around an episode where Ed and Miss Fluffé the hamster/fortune teller get “stranded” in a small grove of trees in the middle of a populated playground.

marblemedia asked us to create a maze game using assets from 9Story’s repository. Since the show was animated in Flash, all of the assets were .fla files. We had an absolute blast diving into the repo and choosing from so many gorgeous art and animation assets. We had researched mazes a few years back and learned that it’s a fairly simple thing to train an AI player to solve a certain type of maze. Since then, we’ve always wanted to build a maze game where you race an AI player to the exit. This project was our chance to build that exact game!

marblemedia took care of the title screen, HUD and audio assets for the game. Best Ed currently airs on Cartoon Network TOO in the UK, pan-European Cartoon Network, and on ABC in Australia.

(note: the High Scores functionality at the end of the game is tied to the broadcaster, and has been disconnected for this standalone version)

Best Ed – Crossing Dog

Crossing Dog is one of two games that we developed (the other one being Hedge Your Bets) with kids’ teevee producer marblemedia, for 9Story Entertainment‘s cartoon show Best Ed. Crossing Dog the game is loosely based around an episode of the same name.

marblemedia asked us to create a Frogger-like game using assets from 9Story’s repository. Since the show was animated in Flash, all of the assets were .fla files. We had an absolute blast diving into the repo and choosing from so many gorgeous art and animation assets. In the Crossing Dog episode, Ed wears a hat, sash and whistle. Since we couldn’t find enough run cycle rotations of Ed in that costume, we dreamed up a scenario where Ed had lost his whistle and can’t stop the cars, so he has to carry each kid safely to the other side of the street. It’s a slightly bent concept that meshes nicely with the off-kilter, Eek! the Cat-style humour of the show.

marblemedia took care of the title screen, HUD and audio assets for the game. Best Ed currently airs on Cartoon Network TOO in the UK, pan-European Cartoon Network, and on ABC in Australia.

(note: the High Scores functionality at the end of the game is tied to the broadcaster, and has been disconnected for this standalone version)

Bloat.

Our company president created Bloat. in roughly twenty-two hours at TOJam 4, a weekend-long game development expo.


[SWF]http://www.untoldentertainment.com/games/bloat/bloat.swf, 550, 400[/SWF]
Bloat. is a true testament to the the capabilities of our talented and experienced team. When choosing a Flash game vendor, it’s often tempting to go with the least expensive team. When speed and quality matter most, Untold Entertainment is your best choice. We challenge you to find another Flash game studio in Ontario who can match our work on Bloat. in the same amount of time!

Eye in the Sky

We created this spot-the-differences game for Sinking Ship Entertainment’s Are We There Yet? World Adventure kids’ travel teevee show.

 
The Sinking Ship team wanted to evoke the feeling of playing  a fun game with your brother, sister or friend on the way to some far-flung destination.  In Eye In The Sky, you and your travel companion stare at the back of two airliner seats trying to find subtle differences.  The differences themselves are randomized across three rounds, with enough differences to spill over into multiple games to encourage repeat plays.

Train Track!

We were approached by Sinking Ship Entertainment to create an eye-spy game for their kids’ travel teevee show Are We There Yet? World Adventure.

Train Track is meant to invoke the feeling of playing a fun game en route to some exciting locale. Players look out the train window trying to spot scenery that fits into a certain category: things that are blue, things that are buildings, etc. The Sinking Ship team made a tough call on the horses and camels, deciding that they were strictly animals and not vehicles. Since the game targets young children, we decided not to make it as meta as it could have been!