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GDC 2010 - Friday

GDC 2010 – Friday

The second-to-last day of GDC ends in party night. If you’re going to get drunk, make that last deal, or murder a hooker, tonight was the night to do it. i’m staying up super-late to post my thoughts on Day Four of the Game Developers Conference. The free notepad that i picked [...] Keep Reading

 
 
GDC 2010 - Thursday

GDC 2010 – Thursday

GDC plods on! i have moments when i can’t stomach meeting a single new person, and others where i get nervous about not making the most of my days here. i’m back in the hotel room chilling and blogging, so that i can be up at 7:30 tomorrow morning for a breakfast with [...] Keep Reading

 
 
GDC 2010 - Wednesday

GDC 2010 – Wednesday

Day Two of the Game Developers Conference in San Francisco was a little more beneficial than Day One. Here’s a rundown of who said what, and what i said when that person said that. How to Manage an Exploratory Development Process Speakers: Robin Hunicke and Kellie Santiago from That Game Company (Flower) This talk had the potential for greatness, [...] Keep Reading

 
 
GDC 2010: Tuesday

GDC 2010: Tuesday

The Game Developers Conference 2010 began today in San Francisco, and i’m back in my hotel room to give you a recap of what i saw and learned. The first two days of the show are Summits days, with clusters of panels and talks in certain narrow or niche segments of the industry. This year, [...] Keep Reading

 
 
Flash Gaming Summit 2010

Flash Gaming Summit 2010

The Flash Gaming Summit, a (now) annual event sponsored by the usual suspects in the Flash gaming world, has come and gone. Scheduled strategically a day before the Game Developers Conference begins, the mini-con fills an auditorium with everyone who’s anyone in the Flash gaming scene, from solo hobbyist developers to extremely successful yet Satanic [...] Keep Reading

 
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