Home > Blog >
Page 1 of 11
 
Introduction to A* (A-Star) Pathfinding in ActionScript 3 (AS3)

Introduction to A* (A-Star) Pathfinding in ActionScript 3 (AS3)

Introduction For Spellirium we had to develop a system that could determine the most efficient path between a series of nodes on a point. After some diligent research and careful consideration it became clear that the A* search algorithm was the way to go. Now, I was familiar with the basics behind A* but had [...] Keep Reading

 
Page 1 of 11