Tutorial – Understanding Classes in AS3 Part 4

In this tutorial, you’ll learn about the OOP (Object-Oriented Programming) concept of encapsulation, and how to break encapsulation to get stuff done in a decent amount of time. Technical Correctness vs. Getting Sh*t Done i’ve been really happy with the way this series has been received. If you’re like me, you’ve had a hard time […]

Tutorial: Understanding Classes in AS3 Part 3

In this tutorial, learn how to identify when a chunk of code should be spun off into its own .as Class file. Trial by Flash This series of Understanding Classes tutorials chart my progress through unfamiliar Actionscript 3.0 territory. i am a designer-turned-coder, so everything i understand about code was learned in the School of […]

Tutorial: Understanding Classes in AS3 Part 2

In our first thrilling look at Understanding Classes in Actionscript 3.0, we talked about how Classes are structured, and how you can make that leap from stashing all your code in the first frame of your Flash movie like an IT chipmunk, to moving your code to its own Class. I promised that in Part […]

Tutorial: Understanding Classes in AS3 Part 1

A reader named Ryan (no relation) recently requested that we create a post to help him and other beginners understand Classes. So this is an ultra-gentle primer on Classes – what they are, when to use them, and how to write them. If you’re stuck in an Actionscript 2 rut, or you’re new to Actionscript […]

Understanding Programming

Understanding Classes in AS3 Part 1 – Move your first-frame code into its own .as Class file Part 2 – Write a custom Class for the MovieClips in your library Part 3 – Decide which pieces of code should be written as separate Classes Part 4 – Learn all about encapsulation and how to break […]