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Name: Ryan Henson Creighton
Nickname: admin
Member since: 2007-08-18 16:12:36
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About me: Ryan Henson Creighton is a Toronto-based game developer, and founder of Untold Entertainment Inc., specializing in online games for kids, teens, tweens and preschoolers.
Toronto Fan Expo 2010: State of the Toronto Game Industry Panel
September 4th, 2010 at 9:21 pmSarah – if you’re coming out of high school and you don’t know a thing about game development, you’ll definitely learn something at any school you attend. The real question is whether you’ll be useful to the industry once you get out – in other words, whether you’ve learned enough, and whether or not what you learned is valuable to prospective employers.
We don’t yet have a FullSail or a DigiPen here in Ontario – no school where we can really, truly say “wanna learn game development? Go HERE.” A number of Ontario schools are vying for that position, but we’re very far off the mark.
My best advice is to avoid community college video game programs altogether. If you want to be a video game artist, go to art college and build up a really killer traditional media portfolio. Take 1 year of post-grad 3D art somewhere. You’ll be in a much better position than if you subjected yourself to a community college’s experiment in getting it right.
If you have an organized and analytical mind, go to a University for computer science, NOT a community college for programming. Again, do 1 year post-grad in game programming.
- Ryan
Toronto Fan Expo 2010: State of the Toronto Game Industry Panel
September 1st, 2010 at 12:53 pmi’m sure she enjoys her wine and spirits just like any half-naked comic book conference attendee.
New Toronto Café Has a Board Game Collection to Die For
September 1st, 2010 at 12:52 pmFor the cost of a $3.50 cup of tree bark, you can see the collection up close.
New Toronto Café Has a Board Game Collection to Die For
September 1st, 2010 at 9:32 amNo – he’s 7 years old. He’s got that Benjamin Button disease where you age backwards and bore everyone to tears for three hours.
5 outrageous frauds involving mustaches
August 31st, 2010 at 1:51 pm(next week’s is even crazier)
Toronto Fan Expo 2010: State of the Toronto Game Industry Panel
August 31st, 2010 at 8:58 ami will likely take you up on that offer very, very soon. Thanks so much for having me at the conference!
Toronto Fan Expo 2010: State of the Toronto Game Industry Panel
August 30th, 2010 at 3:38 pmi like to say that i got to be where i am not because of my Ontario college education, but in spite of it.
Toronto Fan Expo 2010: State of the Toronto Game Industry Panel
August 30th, 2010 at 2:09 pmMe too. On any given day, i’ve got one foot out the door, and the other in blueberry farming.
Toronto Fan Expo 2010: State of the Toronto Game Industry Panel
August 30th, 2010 at 1:56 pmCheryl worked slavishly for an entire hour making it. i cut out the details like the eyes and the teeth, and suffered third-degree burns on my thumb from mishandling the hot glue gun. It was a perilous effort – one that we’re not keen to repeat. The hat is a one-of-a-kind.
Toronto Fan Expo 2010: State of the Toronto Game Industry Panel
August 30th, 2010 at 11:25 amMary – i’m trying to figure out why this industry holds so much appeal to outsiders. It’s a lot more cush than bailing hay in a hot field all day, but sitting on your duff for eight hours straight tends to take a toll on your health. i’m not sure that the vitamin D deficiency from blocking out the sun with venetian blinds does much for your mood, either.
Sucked Back Into the Vortex
August 26th, 2010 at 2:20 pmThings that fit traditional “game” descriptions seem to fare better. i couldn’t get anyone excited about my multiplayer web trivia game last year, but as soon as a presenter mentioned a “boss fight” in his game, you could hear the boners in the room start popping.
Sony Mixes It Up in T.O.
August 24th, 2010 at 2:01 pmDid i say “Queen”? i meant “Journey.” They’re basically the same band.
Sony Mixes It Up in T.O.
August 24th, 2010 at 2:00 pmToo right. And his montage music was likely “Any Way You Want It” by Queen.
Sony Mixes It Up in T.O.
August 24th, 2010 at 1:19 pmThanks for the tip-off, Chris and Rasmus. An errant closed div tag was wreaking havoc on the site structure.
Sony Mixes It Up in T.O.
August 24th, 2010 at 11:08 amWhat about the yo-yo guy?
Happy 18th Birthday, Señor "Hernan Felicitas"
August 23rd, 2010 at 5:04 pmWhatcha working on, Chris? (BTW, staying home while you go to school instead of setting your money on fire in a dorm is not a dumb decision in my books. i commuted to school from home as well.)
Happy 18th Birthday, Señor "Hernan Felicitas"
August 23rd, 2010 at 5:04 pmIgnore all. Focus on the cockatiel.
Science vs. Faith in Game Design
August 23rd, 2010 at 5:03 pmLauraBee – hahaha … i know all about the Wisdom Tree games. Another example of the impossibility of creating a good Christian video game.
Prince of Persia, Prince of Peace
Introduction to A* (A-Star) Pathfinding in ActionScript 3 (AS3)
August 20th, 2010 at 3:27 pmThanks, Jelani. Phil did a great job.
DisKinect
August 19th, 2010 at 11:05 amAn image like what? Those firefighters successfully resuscitated the man in the end, so it all worked out. (Mind you, it took a lot of strenuous effort and technique.)
i have no idea about Flash/AIR and Windows Phone 7. i’ve sort of abandoned hope. i was really excited about porting my Flash stuff to Android, until i realized that (currently) only 3.3% of Android users can play my games. Bummer.
Science vs. Faith in Game Design
August 18th, 2010 at 6:45 pmJim – i’m not suggesting Zynga’s success is entirely luck. Of course not! But i AM suggesting that most of these great success stories owe more to luck than the storytellers let on. For every well-educated Pincus who had a brilliantly executed idea at the right time, there were umpteen well-educated also-rans who either had either a brilliantly executed idea at the wrong time, or even a poorly executed idea at the right time.
One of the examples in the article i mentioned – and i wish i could find it – was Palm. Palm had an app store years before Apple did, but Apple had far better timing (and marketing and mindshare, etc).
Tutorial - Fade Movie Clips in and Out Solidly
August 18th, 2010 at 2:05 pmOur #1 aim here is to reduce insanity by 17%.
Science vs. Faith in Game Design
August 16th, 2010 at 8:13 pmAgreed. Let’s frame it.
i get the same feeling whenever i go to a “Lookit How Awesome We Are” presentation by Zynga and others at these conferences. They always chalk their success up to their own ingenuity, and it’s always clear that so much luck factored into it. And if not, then why aren’t these “visionaries” able to repeat their successes? These talks may as well be called “How You Can Get Struck By Lightning Like I Did.”
i read an article recently that i found very helpful. It basically said that no one has it figured out … everyone’s just rolling the dice. That’s why products like Microsoft Bob happened.
AS3 Tutorials - Instantiate Using a Dynamic Class Name
August 16th, 2010 at 8:04 pmThanks, Burton!
Untold Entertainment Turns Three!
August 13th, 2010 at 9:35 pmThanks, Colm!