By the time we’d reached prototype 5 of Spellirium, i was pretty confident in the concept. We went ahead and prototyped around twenty different puzzles to put them out to players and to see which ones stuck, and which ones were Fit for the Pit.
As the video reveals, the most popular puzzle was “Picture”, so we put it in the current game such that players would be playing it again and again. But our implementation was a bear, and it turned out to be a level of work akin to fighting through a 100-level randomized dungeon in order to power up a single, consumable health potion in Disgaea. We’re going to be less heavy-handed with the Picture puzzle in future revisions of the alpha.
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