Just to illustrate the diversity and divergent thinking of the puzzles in Spellirium, we prototyped a battle with a creature called a “flobbert”:
This challenge is interesting because it implores the player to not excel, by word game standards. By making longer, more difficult words, the player gets into more trouble with a harder-hitting monster.
The flobbert hasn’t made it into the current game, but if it does, it will probably be based on this slimy design:
The creature’s name will have to be changed, though, because it’s eight letters long. i’d like all the creatures’ names to be spellable in the game grid, because reasons.