You can get a lot of crazy, disparate and dizzying feedback from people when you playtest a game. i’ve come to understand that when one person gives you a suggestion, you should note it and give it some consideration. But when many players give you the same feedback, you gotta make that change.
Once piece of unanimous feedback from early Spellirium playtesters was that time limits in word games are no fun. There do exist hardcore factions of speed crossword puzzlers who enjoy a little time pressure with their solving, but the vast majority of people would prefer the kind of turn-based pressure that enables them to go fix and devour a complete sandwich – with pickles – between moves. Prototype 2 bore this out, as the video explains.