Buy This Book! Buttonless: Incredible iPhone and iPad Games and the Stories Behind Them

A few months ago, an author named Ryan Rigney contacted me and asked if i would provide an interview about Sissy’s Magical Ponycorn Adventure, the iPad game i created with my 5-year-old daughter Cassandra. Ryan’s been collecting interviews from top iOS developers to create Buttonless: Incredible iPhone and iPad Games and the Stories Behind Them, which gives a behind-the-scenes look at the development of your favourite touch-based games:

Buttonless: Incredible iPhone and iPad Games and the Stories Behind Them

The book includes interviews from the developers of these fine titles:

  • Canabalt
  • Sword and Sworcery EP
  • Infinity Blade
  • Angry Birds
  • Words with Friends
  • Plants vs. Zombies

It really is a remarkable collection of stories, and a very current must-read book for you if you’re currently embroiled in, or are considering, iOS development.

Ponycorns started life as an online Flash game, but now enjoys success on mobile platforms. For a lesson on how to port your Flash games to iOS, check out Flash to iOS: A Step-by-Step Tutorial right here at Untold Entertainment.

One thought on “Buy This Book! Buttonless: Incredible iPhone and iPad Games and the Stories Behind Them

  1. optisoins skikda

    You can convince me to leave out the space after a period, mainly because the computer makes it look okay. However regarding the poster who can’t deal with her mom leaving a space before punctuation marks … is your mom European ? (See I do it too). If you don’t do it in France you’ll get yelled at by everybody. And if you are using a French word-processor program, it will automatically put the spaces before a colon, a semi-colon, an exclamation point, a question mark, and a quote mark. But it’s not exactly two spaces, it’s more like one and a half. Anyhow the computer works it out.

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