You’ve tolerated my textual tomfoolery on the blog, but if you’d like to hear it all from the horse’s mouth, i have three upcoming speaking dates:
FITC Screens Festival
November 14-15 at the Metro Toronto Convention Centre
Session: Ponycorns: Catching Lightning in a Jar
Time: Tuesday at 4:30 PM in Room 203 AC
When many speakers tell their success stories, they essentially talk about how they were struck by lightning. The take-away for the audience is to go out and somehow get struck by lightning too. With Sissy’s Magical Ponycorn Adventure, game developer Untold Entertainment Inc. was struck by lightning. In this exciting and surprising session, Ryan Henson Creighton talks about how to turn your project into a lightning rod to attract success, and how to capture that surge of success without letting a single spark go to waste.
This is the hour-long Director’s Cut version of the talk i gave at the 100th meeting of the FlashInTO user group. It’s an absolutely crazy story that begins with me desperately craving attention at GDC 2010, and ends with a hit viral game with worldwide appeal.
November 16-17 at the London Convention Centre
Session: Games: a Hit Driven Business
Time: Wednesday at 11:45 AM
This panel session features four small-to-midsize game companies in Ontario, including Untold Entertainment (THAT’S ME!!), Big Blue Bubble, Antic Entertainment and Red Piston, discussing the importance of developing a hit to sustaining a business. i’m especially interested to hear what Damir Slogar of BBB has to say … his company took the slow, deliberate “manufacture a hit” approach by essentially throwing a bunch of games at the wall to see what stuck. What stuck was Burn the Rope (not to be confused with You Have to Burn the Rope), which had its day in the sun at the top of the iOS charts.
Gamercamp Lvl 3
November 25-27 at the Toronto Underground Cinema and Hervé Velasquez School for the Digitally Inclined
Session: Sticking The Landing—Strategies On Shepherding The Next Big Project
Time: Sunday at 4:30 PM at HVSDI
From big projects like X-Men: Destiny, Sissy’s Magical Ponycorn Adventure, Mega Jump and N+, everyone is wondering what’s next? Panelists will talk about those last project experiences and the lessons learned for their next big projects.
i plan to say less about Ponycorns in this session, and more about Spellirium, which is gonna rock your socks off.