i’ve finally arrived in Seattle after being bounced out of customs for a soon-to-be expired passport (although they managed to treat me like i swam across a river with a belly full of smack-filled balloons).
Ryan Henson Creighton: NOT a drug mule. (Photo by Brendan Lynch, also not a drug mule. The little girl looks suspicious.)
If you meet me at Casual Connect this week and want to know what Untold Entertainment is all about, here’s a cheat sheet:
- We just released Sissy’s Magical Ponycorn Adventure on the iPad. It’s a game i made in a weekend with my 5-year-old daughter Cassie. The iPad version is selling well, and has been featured by Apple. We continue to ship ponycorns merchandise around the world. We’ve received an insane amount of press for the game.
- Ponycorns was made possible by UGAGS (the Untold Graphic Adventure Game System), our internal game engine that we use to make games quickly. We’ve built three other games with UGAGS, and are working to prepare the engine for an eventual commercial release, for which we’ve seen a lot of interest. Ask me (Ryan) about investment or licensing opportunities with UGAGS.
- The service side of Untold is alive and well. We specialize in web and mobile games for kids, teens, tweens and preschoolers. Our clients to date have mostly been kids’ broadcasters and teevee production companies. We’re happy to talk to you about your upcoming projects.
- DID U KNOW that Canada is home to a number of tax incentives for video game development? Partnering with Untold Entertainment on a co-production could unlock a sizable labour rebate. Untold has successfully procured government funding for a number of projects and initiatives. Ask me how you can save money by working with us!
- While the original productions side of our business is still growing, we have a number of interesting projects in development, including a puzzle/adventure game called Spellirium, and a mobile game modeled entirely in clay.
i hope to meet as many of you as possible this week. Have a great show!