Our entry for TOJam 5 (the Toronto independent game jam) was Heads.
The jam theme was “missing”. Heads is about a fellow who wakes up one morning missing … well, his head. The first puzzle in the game sees you constructing a makeshift head before you can leave the house. From there, we introduce a somewhat novel mechanic where you can switch heads with other characters to use their abilities. The game was the second title we created with UGAGS – the Untold Graphic Adventure Game System.
Worth 1000 Words
Heads was one of the games on Untold’s “Games to Build” wiki. The intended scope was much larger than what we ended up with, but the advantage of creating Heads at a weekend game jam is that we finished it and got the idea out to the world. The innovation we attempted with Heads came directly out of the first UGAGS game we created, Jinx 3: Escape from Area Fitty-Two. Jinx 3 had a LOT of character dialogue and was very wordy. Heads was a reaction to that; we tried to create a game with absolutely no character dialogue whatsoever.
The resulting challenge was that everything we needed to communicate to the player required a new animation. The unique Heads style required us to draw every frame 3 or 4 times to achieve a Squigglevision-style effect. This all added up to a very time-consuming process that tested the limits of what we were able to pull off in a single weekend.
Most goals and challenges are communicated to the player by shrugging and thought bubbles.
Acclaim for Heads
Heads won “Best Use of Theme” at the public TOJam Arcade exhibition. It was featured in the START video game show at the Ontario College of Art and Design. You can play Heads for free on the Blackberry Playbook.