Untold Entertainment Summer Internship Program 2011

Applications are now CLOSED – thanks for your interest! See below for how cool the position WOULD have been!

Hey kids! Are you a post-secondary student, recent graduate, or a wretched layabout looking for an opportunity to work in a real live video games studio? Untold Entertainment, a boutique game development studio in the heart of downtown Toronto, is looking for a summer intern.


Since we’re small, we’re not looking for a cog in a gigantic machine. An Untold intern has to wear many hats. If you haven’t worn that hat before, you need to be willing to try it on regardless, and wear the shit out of it. If the hat doesn’t exist, you need to be resourceful enough to Google a tutorial on how to hand-craft that hat, and cast about for resources that will enable you to construct it.

Who Are You?

Here’s a list of qualities that make you a perfect candidate. They may look like vague HR nonsense, but we’re serious about them:

  • Self-starter. Can you begin a task with minimal teat-suckling?
  • Problem solver. Do you like facing an unending string of problems that you need to fix? Are you motivated by checking things off a to-do list?
  • Life-long Learner. If you don’t know how to do something, is that an excuse not to do it? Or is that an opportunity to add a new skill to your toolbelt?
  • Can-do attitude. How do you respond if you’re asked to do something you don’t particularly want to do?
  • Humorist. If you’re looking for a respectable, corporate workplace environment, this ain’t it. Anyone caught wearing a suit will be shot.
  • Ox. When faced with impossible odds, do you give up? Or do you roll an impossible-sided die?

What Can You Do?

Here are some professional capabilities that interest us. (You don’t need to have all of these – this is just a list of individual skillsets for which we have an immediate need):

  • Writing. We’re not talking about the Gears of War fan fic you wrote last summer. We’re talking about real, solid technical or creative writing skills, with a fanatical devotion to preserving the Queen’s English. Have you ever been called a “Grammar Nazi”? Come to Papa.
  • Programming. Particularly Actionscript 3, but we have an interest in Unity C# or javascript, and OBJ-C. (C++/Python/Ruby/Java, not so much.)
  • Web Development. CSS, HTML and PHP. We have big needs in this area.
  • Art and Animation. Character design, animation, and background/layout, particularly in the classical 2D North American style (think Disney, Warner Bros. and Bluth.)
  • Defeat Ganon in the original Legend of Zelda with only five hearts. Just kidding. We couldn’t care less if you’re good at playing video games. We’re about making them.

What Will You Be Doing?

Here are some of the roles and tasks that past Untold interns have taken on:

  • Content co-ordination. Populating Untold’s game portal sites with game content, descriptions, and reviews.
  • Game programming. Building simple games from scratch – quizzes, simple point n’ click interactivity.
  • Punching stuff up. Jazzing up game writing and descriptions with hot word juice.
  • Fixing the coffee maker. (Actually, all of our interns wimped out on this one. Do you have what it takes to tackle the broken K-cup single brewer?)
  • Photocopying. Because we can’t call it a proper internship unless you pay your dues.
  • Site wrangling. We run a number of WordPress-based sites which regularly require new features and tweaks.
  • Researching. Our best interns have strong Google-fu.

And finally, here are a few random things you may find yourself doing this summer, depending on your skillset (no promises):

  • Making things out of plasticine.
  • Building sets and costumes for a zombie puppet.
  • Operating a video camera.
  • Editing videos.
  • Talking to the press.
  • Playing and evaluating web games.
  • Entertaining toddlers during playtesting sessions.
  • Fixing a broken computer.
  • Writing trivia.

Got Any Toys?

Untold Entertainment owns the following game development toys and goodies for you to get your mitts on:

  • Classic arcade cabinet
  • Blackberry Plabook w/ developer and vendor licenses
  • Nexus One phone (Android)
  • iPod Touch w/ Macbook and developer license
  • Xbox 360 w/ XNA Creators Club License
  • Adobe software suite (incl. Flash, Flash Builder, Illustrator, Photoshop, Dreamweaver, and Premiere)
  • Unity 3D core engine and iOS extension
  • Citrus Engine license
  • Sounds Ideas sound effects collections
  • Company library, featuring game development, programming, art and animation books

How Much Do i Get Paid?

This is an unpaid internship. Interns are compensated with soda pop and coffee (provided they fix the coffee maker). You may occasionally be taken to lunch, if there are coupons.

This is an opportunity to gain great experience and to put some real game development studio work on your resume, along with the chance to get your name in the credits of a shipped title. If you are planning to take a part-time job this summer, Untold internship hours are flexible and negotiable, and may not necessarily adhere to a Monday-to-Friday, 9-5 schedule. Also, as an additional perk, we offer No-Pants Fridays.

How Do I Apply?

Email info [the curly at sign] untoldentertainment [the little dot thingy] com. Please put way more attention into an interesting email and samples of your work than your resume. Give us a sense of your personality, and why you think you’re a good fit. Cookie-cutter applications with business-suit-wearing cover-letters and resumes describing your evening shift at Shopper’s Drug Mart will be stabbed and burned.

Successful candidates will be contacted for interviews in mid-May.

12 thoughts on “Untold Entertainment Summer Internship Program 2011

  1. Andy Smithingtonenson

    Good luck Ryan! I’m looking forward to you letting this young stallion (or mare) of coffee-based adventures write some blog posts about how you seem really funny online, but after a few hours in person you’re unbearable.

    1. Ryan Henson Creighton

      All interns sign an agreement that prevents them from blogging about my abhorrent personality and downright irresponsible personal grooming habits.

  2. Jennifer Dowding

    Wow, sounds fantastic! Seems like a studio with an awesome attitude. Unfortunately, having just graduated, I need to find a paying gig. Do you have a jobs page or and HR recruiter who can help me towards available jobs?

    Thanks and good luck with your intern search! I will let my fellow digital media students know. :)

    1. Andy Smithingtonenson

      Unrelated to anything you’ve said in this post, but I’ve actually played Nom Nom Rider.

  3. Gio Gunawan

    Hi Ryan, my name is Gio and I’m extremely interested in your studio.

    I have a few quick questions.
    I’m not very knowledgeable in flash,
    but I am willing to learn it on the field, amidst the yelling and the coding.

    I’m also whipping up some character sketches and will upload that on my website soon.
    Located at giogunawan (dee oh tee) ca. Character sketches will be up on monday or tuesday at the latest.

    Thanks, and I hope to be yelled at as an intern in your studio, boot camp style.

  4. Gio Gunawan

    Due to my enthusiasm and nervousness I forgot my actual question.

    Although I use 3ds max, I am also comfortable in 2d of various styles.
    Do you need more of a 2D type of art overall? And what kind of sets and costumes are needed
    for that zombie puppet. I am very intrigued, and not just about the zombified puppet either.

    Thank you.

    1. Ryan Henson Creighton

      Hey, Gio. People spell out their email addresses because they don’t want spiders crawling their site and adding the address to a spam mailing list. You’re okay to post a url to your site (and it’s probably a good idea to do that, to increase awareness of your work).

      The zombie puppet’s going to need a few different sets … ideas are still a bit nascent.

      We’re definitely more of a 2D shop. Still trying to justify the $4k per-seat license for Maya or 3DS Max.

        1. Ryan Henson Creighton

          Ain’t no thang. We’re born knowing nothing, and kind of ramp up from there.

          1. Gio Gunawan

            You’re a gracious gracious man Ryan.
            I have to admit another ignorance \confusion that was dispelled by you.
            I was under the naive hope that Max and Maya was bundled together in the same combo.

            Then I remembered I was probably thinking of the educational version.
            And sure enough, when I looked at the retail package version,
            it’s Max -or- Maya.

            I like Max’s 3d modelling tools, and I like Mudbox for it’s user friendly interface.
            But man, Autodesk bundling system and pricing makes me feel like I’m in a
            restaurant that only offers sammiches in a combo. I could have sworn that they used to offer
            stand alone versions in the past.

            I mean I could break it down to approximately 1.3 grand each for 3 software, Max or Maya, Motionbuilder, and Mudbox. But the total still comes down to 4 Gs. 5 U.S. Gs if I’m going by the MSRP. That’s a lot of meatball. Maybe not when I reach that economic bracket of ‘makin it rain Benjamins, dollah, dollah, billz y’allz’, but I’m not at that level yet.

            My first showing of my paintings held in a boutique gallery near Ossington some years back, I showed up emerging from a glorious Red Rocket, carrying a bottle of 10 dollar roset sparkling wine. Not opened of course, or in the brown paper bag hobo style. Though I think I could carry off the Haute-Beaux style none too shabbily.

            I guess what I want to say is I like Max and Mudbox, I think they’re a powerful set of digital tools. But they’re tools, and I believe the tools should serve the idea\story. And there’s still something to be said about using actual clay and sculpting something analog style.

            Anyway, thanks for your prompt reply Ryan.

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