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We're Doomed

We’re Doomed

So we shopped Spellirium around at the Casual Connect conference in Seattle this past week, and the consensus was that the game was good … for them to poop on. Category Exclusivity i’ve been billing Spellirium as a “word puzzle/adventure game hybrid”, or “Jim Henson’s Labyrinth meets Boggle.” Er – that’s “Boggle”, not “Hoggle”. To [...] Keep Reading

 
 
The Casual Connect Clusterflux

The Casual Connect Clusterflux

i’m at the Seattle airport waiting for a flight, and i thought i’d blog about the Casual Connect conference i attended this week. The conference is held by the Casual Games Association, or Cuh-GAAAAH for short. This was my second time at the conference, and like most repeat visits to places, the show lost a [...] Keep Reading

 
 
Six Ways to Tell Stories in Video Games

Six Ways to Tell Stories in Video Games

We’re just starting to make great progress with Spellirium, our word puzzle/adventure game hybrid. For the past few months, it feels like we’ve been building pieces and elements of the game. Now that they’re built, we’re starting to assemble the actual game. Spellirium has two main modes: the lightning-quick Blitz Mode, where you try to [...] Keep Reading

 
 
The Psychological Science of Bilking Money

The Psychological Science of Bilking Money

DID YOU TOTALLY KNOW that in addition to creating Spellirium, a word puzzle/adventure game hybrid, we’re also working on a top secret project behind closed doors and blacked-out windows? While wearing masks and sunglasses? This is pretty much the only way to keep your game a secret. i have cooked up two monetization plans for [...] Keep Reading

 
 
Head Toward the Light(box)

Head Toward the Light(box)

i don’t mean to alarm anyone who read about my tour of the Bell Lightbox a few weeks ago, but it turns out there may be more than meets the eye to the shiny new condominium and events building. To wit: like, zoiks! Over the weekend, I was speaking with someone who was working construction [...] Keep Reading

 
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