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The Best and Worst of GDC 2010

The Best and Worst of GDC 2010

All week, i’ve been blogging about the 2010 Game Developers Conference in San Francisco. Here’s the coverage: Bonus! Flash Gaming Summit Tuesday – Scaling Farmville, Fantastic Contraption, and Push Button Labs Wednesday – Quality of life, tips from Ninjabee, virtual goods, Agile/Scrum, social games, indie rants Thursday – Kids’ talk breakfast, Zynga/Farmville, game studio start-ups, [...] Keep Reading

 
 
GDC 2010 - Saturday

GDC 2010 – Saturday

The final day of the 2010 Game Developers Conference brought more thrills and excitement than brushing your teeth with a chainsaw. Here’s a run-down of what was on my radar. New from Oral B! Removes plaque, and your face. A Mysterious Adventure in Social Games If there’s one person i try to emulate in the [...] Keep Reading

 
 
GDC 2010 - Friday

GDC 2010 – Friday

The second-to-last day of GDC ends in party night. If you’re going to get drunk, make that last deal, or murder a hooker, tonight was the night to do it. i’m staying up super-late to post my thoughts on Day Four of the Game Developers Conference. The free notepad that i picked up at the [...] Keep Reading

 
 
GDC 2010 - Thursday

GDC 2010 – Thursday

GDC plods on! i have moments when i can’t stomach meeting a single new person, and others where i get nervous about not making the most of my days here. i’m back in the hotel room chilling and blogging, so that i can be up at 7:30 tomorrow morning for a breakfast with fellow kids’ [...] Keep Reading

 
 
GDC 2010 - Wednesday

GDC 2010 – Wednesday

Day Two of the Game Developers Conference in San Francisco was a little more beneficial than Day One. Here’s a rundown of who said what, and what i said when that person said that. How to Manage an Exploratory Development Process Speakers: Robin Hunicke and Kellie Santiago from That Game Company (Flower) This talk had [...] Keep Reading

 
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