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	<title>Comments on: These Are Not the Werewolves You&#8217;re Looking For</title>
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	<link>http://www.untoldentertainment.com/blog/2009/12/24/these-are-not-the-werewolves-youre-looking-for/</link>
	<description>We Make Flash Games</description>
	<lastBuildDate>Fri, 10 Feb 2012 03:01:47 +0000</lastBuildDate>
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		<title>By: Ryan</title>
		<link>http://www.untoldentertainment.com/blog/2009/12/24/these-are-not-the-werewolves-youre-looking-for/comment-page-1/#comment-4910</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Fri, 08 Jan 2010 02:35:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=2089#comment-4910</guid>
		<description>Aditya - i can&#039;t really comment due to legal reasons.

Polish, as i understand it, is anything non-essential to the core gameplay mechanic that makes the experience more pleasurable.  Rollovers on buttons, &#039;you win!&#039; sound effects, glows, particle effects, menu transitions - lots of sexy sugar that go a long way to making the game feel better.

Mark - i&#039;m not up on my Avatar, but i did read somewhere that Cameron fought valiantly to convince the studio to shell out the extra (TONS) of cash for the new 3D technology they used to shoot the movie.  So it wasn&#039;t all rosy for him.</description>
		<content:encoded><![CDATA[<p>Aditya &#8211; i can&#8217;t really comment due to legal reasons.</p>
<p>Polish, as i understand it, is anything non-essential to the core gameplay mechanic that makes the experience more pleasurable.  Rollovers on buttons, &#8216;you win!&#8217; sound effects, glows, particle effects, menu transitions &#8211; lots of sexy sugar that go a long way to making the game feel better.</p>
<p>Mark &#8211; i&#8217;m not up on my Avatar, but i did read somewhere that Cameron fought valiantly to convince the studio to shell out the extra (TONS) of cash for the new 3D technology they used to shoot the movie.  So it wasn&#8217;t all rosy for him.</p>
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		<title>By: Mark</title>
		<link>http://www.untoldentertainment.com/blog/2009/12/24/these-are-not-the-werewolves-youre-looking-for/comment-page-1/#comment-4869</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Tue, 29 Dec 2009 17:37:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=2089#comment-4869</guid>
		<description>Game polish in flash terms might end up be including 1) branding, 2) unique character design, 3) a storyline... 

How do you feel about Avatar; another movie without a budget or time limit but directed by a more proven director? Perhaps the director/creator has to intelligently impose their own limitations?</description>
		<content:encoded><![CDATA[<p>Game polish in flash terms might end up be including 1) branding, 2) unique character design, 3) a storyline&#8230; </p>
<p>How do you feel about Avatar; another movie without a budget or time limit but directed by a more proven director? Perhaps the director/creator has to intelligently impose their own limitations?</p>
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		<title>By: Aditya</title>
		<link>http://www.untoldentertainment.com/blog/2009/12/24/these-are-not-the-werewolves-youre-looking-for/comment-page-1/#comment-4866</link>
		<dc:creator>Aditya</dc:creator>
		<pubDate>Tue, 29 Dec 2009 07:08:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=2089#comment-4866</guid>
		<description>challenges such as? eager to hear bout them. i guess the only way to make a done game better is by constant polishing? ave come across this nice piece about polish in  gamasutra &quot;The Art Of Game Polish: Developers Speak &quot; by J. Matthew Zoss link: http://www.gamasutra.com/view/feature/4223/the_art_of_game_polish_developers_.php
Ryan what would figure is polish in terms of flash games ? holiday /event themes new characters items..
or sneak levels ...</description>
		<content:encoded><![CDATA[<p>challenges such as? eager to hear bout them. i guess the only way to make a done game better is by constant polishing? ave come across this nice piece about polish in  gamasutra &#8220;The Art Of Game Polish: Developers Speak &#8221; by J. Matthew Zoss link: <a href="http://www.gamasutra.com/view/feature/4223/the_art_of_game_polish_developers_.php" rel="nofollow">http://www.gamasutra.com/view/feature/4223/the_art_of_game_polish_developers_.php</a><br />
Ryan what would figure is polish in terms of flash games ? holiday /event themes new characters items..<br />
or sneak levels &#8230;</p>
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		<title>By: Ryan</title>
		<link>http://www.untoldentertainment.com/blog/2009/12/24/these-are-not-the-werewolves-youre-looking-for/comment-page-1/#comment-4858</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Mon, 28 Dec 2009 16:32:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=2089#comment-4858</guid>
		<description>dendritejungle - Yeah, i read a blurb or two on &lt;b&gt;Duke Nukem Forever&lt;/b&gt; about how the creator operated without constraints.  Obviously, &lt;b&gt;Duke Nukem&lt;/b&gt; didn&#039;t exactly capture hearts and minds like &lt;b&gt;Star Wars&lt;/b&gt; did, so i count it as no great loss.  But i makes me wonder whether the current challenges i&#039;m facing with a few of our original games will make them better games?</description>
		<content:encoded><![CDATA[<p>dendritejungle &#8211; Yeah, i read a blurb or two on <b>Duke Nukem Forever</b> about how the creator operated without constraints.  Obviously, <b>Duke Nukem</b> didn&#8217;t exactly capture hearts and minds like <b>Star Wars</b> did, so i count it as no great loss.  But i makes me wonder whether the current challenges i&#8217;m facing with a few of our original games will make them better games?</p>
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		<title>By: dendritejungle</title>
		<link>http://www.untoldentertainment.com/blog/2009/12/24/these-are-not-the-werewolves-youre-looking-for/comment-page-1/#comment-4855</link>
		<dc:creator>dendritejungle</dc:creator>
		<pubDate>Sun, 27 Dec 2009 20:30:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=2089#comment-4855</guid>
		<description>The review of &lt;i&gt;The Phantom Menace&lt;/i&gt; was indeed fantastic and on the money. (Well, except for the creepy bit about the woman in the basement, which was creepy in that it was supposed to be hi-larious.) And interestingly, your summary of the guy&#039;s conclusion that Lucas had too much freedom is basically the same conclusion &lt;i&gt;Wired&lt;/i&gt; recently came to about the death of Duke Nukem Forever: http://www.wired.com/magazine/2009/12/fail_duke_nukem/</description>
		<content:encoded><![CDATA[<p>The review of <i>The Phantom Menace</i> was indeed fantastic and on the money. (Well, except for the creepy bit about the woman in the basement, which was creepy in that it was supposed to be hi-larious.) And interestingly, your summary of the guy&#8217;s conclusion that Lucas had too much freedom is basically the same conclusion <i>Wired</i> recently came to about the death of Duke Nukem Forever: <a href="http://www.wired.com/magazine/2009/12/fail_duke_nukem/" rel="nofollow">http://www.wired.com/magazine/2009/12/fail_duke_nukem/</a></p>
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