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	<title>Comments on: The Tyranny of Stickmen</title>
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	<link>http://www.untoldentertainment.com/blog/2009/12/03/the-tyranny-of-stickmen/</link>
	<description>We Make Flash Games</description>
	<lastBuildDate>Fri, 10 Feb 2012 03:01:47 +0000</lastBuildDate>
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		<title>By: Ryan Henson Creighton</title>
		<link>http://www.untoldentertainment.com/blog/2009/12/03/the-tyranny-of-stickmen/comment-page-1/#comment-6390</link>
		<dc:creator>Ryan Henson Creighton</dc:creator>
		<pubDate>Thu, 09 Sep 2010 18:25:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=2066#comment-6390</guid>
		<description>Hahahaha - thank you, Stickmangamez.com.  Thank you.</description>
		<content:encoded><![CDATA[<p>Hahahaha &#8211; thank you, Stickmangamez.com.  Thank you.</p>
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		<title>By: Stickman</title>
		<link>http://www.untoldentertainment.com/blog/2009/12/03/the-tyranny-of-stickmen/comment-page-1/#comment-6389</link>
		<dc:creator>Stickman</dc:creator>
		<pubDate>Thu, 09 Sep 2010 18:23:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=2066#comment-6389</guid>
		<description>This is an amazing post. Atmosphere is one of the biggest factors in game making.</description>
		<content:encoded><![CDATA[<p>This is an amazing post. Atmosphere is one of the biggest factors in game making.</p>
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		<title>By: Ryan</title>
		<link>http://www.untoldentertainment.com/blog/2009/12/03/the-tyranny-of-stickmen/comment-page-1/#comment-4836</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Mon, 21 Dec 2009 21:27:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=2066#comment-4836</guid>
		<description>Great article, Jason!  i&#039;d expect nothing less from you guys.  What&#039;s the status of (the absolutely gorgeous) Lila Dreams?  Last i heard it had been cancelled?</description>
		<content:encoded><![CDATA[<p>Great article, Jason!  i&#8217;d expect nothing less from you guys.  What&#8217;s the status of (the absolutely gorgeous) Lila Dreams?  Last i heard it had been cancelled?</p>
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		<title>By: jason</title>
		<link>http://www.untoldentertainment.com/blog/2009/12/03/the-tyranny-of-stickmen/comment-page-1/#comment-4830</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Sun, 20 Dec 2009 23:45:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=2066#comment-4830</guid>
		<description>I agree that visuals are not just fluff.

More support of that: http://www.alistapart.com/articles/indefenseofeyecandy/</description>
		<content:encoded><![CDATA[<p>I agree that visuals are not just fluff.</p>
<p>More support of that: <a href="http://www.alistapart.com/articles/indefenseofeyecandy/" rel="nofollow">http://www.alistapart.com/articles/indefenseofeyecandy/</a></p>
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		<title>By: Michael</title>
		<link>http://www.untoldentertainment.com/blog/2009/12/03/the-tyranny-of-stickmen/comment-page-1/#comment-4787</link>
		<dc:creator>Michael</dc:creator>
		<pubDate>Sun, 06 Dec 2009 11:58:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=2066#comment-4787</guid>
		<description>@Jim: Too far in the other direction and you end up with the mess that Sonic&#039;s in, though!

@Ryan: True, they&#039;re not ownable. But &lt;a href=&quot;http://www.untoldentertainment.com/blog/2009/08/28/flash-game-industry-the-clone-wars/&quot; rel=&quot;nofollow&quot;&gt;as we&#039;ve seen&lt;/a&gt;, that hardly matters in the Flash world...

I think scale is important here. OK, I agree, a big company trying to build a media empire would want their IP locked down as much as possible. But an indie?

@TFernando: Hmm, good point. Fans would recognise them, but most people would not see them as part of a brand.</description>
		<content:encoded><![CDATA[<p>@Jim: Too far in the other direction and you end up with the mess that Sonic&#8217;s in, though!</p>
<p>@Ryan: True, they&#8217;re not ownable. But <a href="http://www.untoldentertainment.com/blog/2009/08/28/flash-game-industry-the-clone-wars/" rel="nofollow">as we&#8217;ve seen</a>, that hardly matters in the Flash world&#8230;</p>
<p>I think scale is important here. OK, I agree, a big company trying to build a media empire would want their IP locked down as much as possible. But an indie?</p>
<p>@TFernando: Hmm, good point. Fans would recognise them, but most people would not see them as part of a brand.</p>
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		<title>By: Jimmy McBrand</title>
		<link>http://www.untoldentertainment.com/blog/2009/12/03/the-tyranny-of-stickmen/comment-page-1/#comment-4785</link>
		<dc:creator>Jimmy McBrand</dc:creator>
		<pubDate>Sat, 05 Dec 2009 15:14:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=2066#comment-4785</guid>
		<description>&quot;but we’re talking about brand strength here.&quot;

But what is brand strength?
Pixar has an extremely strong brand, but they keep making new IP.
Pixar has a license to print money, because their brand is creating awesome animated films.

Given the success of the Wii (in no small part due to Wii Sports),
and the success of the Wii Balance Board,
Nintendo should focus more on their new Wii brand &quot;we make amazing innovative games&quot;
rather than their older failing Gamecube brand &quot;let&#039;s put Mario in something&quot;.
I don&#039;t think Nintendo&#039;s take on Little Big Planet Multiplayer
&quot;New Super Mario Brothers Wii&quot; gets anywhere near the excitement of Sackboy.
Their &quot;license to print money&quot; is doing the opposite.
I believe &quot;Super Mario Galaxy&quot; and &quot;New Super Mario Brothers Wii&quot;
would sell more and become legendary if they eliminated Nintendo&#039;s thoughtless licensing.

While they didn&#039;t sell extremely well,
&quot;Dead Space&quot; and &quot;Mirror&#039;s Edge&quot; have strengthened EA&#039;s brand.
Both are somewhat legendary
and people are starting to think of EA as a maker of great games
(rather than iterating franchises to death).
I believe &quot;Dead Space 2&quot; and &quot;Mirror&#039;s Edge 2&quot; are going to sell extremely well as a result.
THAT&#039;S branding.

Any idea why they keep calling Mario &quot;Super Mario&quot;?
Has there ever been a non-super Mario. Is he crippled?</description>
		<content:encoded><![CDATA[<p>&#8220;but we’re talking about brand strength here.&#8221;</p>
<p>But what is brand strength?<br />
Pixar has an extremely strong brand, but they keep making new IP.<br />
Pixar has a license to print money, because their brand is creating awesome animated films.</p>
<p>Given the success of the Wii (in no small part due to Wii Sports),<br />
and the success of the Wii Balance Board,<br />
Nintendo should focus more on their new Wii brand &#8220;we make amazing innovative games&#8221;<br />
rather than their older failing Gamecube brand &#8220;let&#8217;s put Mario in something&#8221;.<br />
I don&#8217;t think Nintendo&#8217;s take on Little Big Planet Multiplayer<br />
&#8220;New Super Mario Brothers Wii&#8221; gets anywhere near the excitement of Sackboy.<br />
Their &#8220;license to print money&#8221; is doing the opposite.<br />
I believe &#8220;Super Mario Galaxy&#8221; and &#8220;New Super Mario Brothers Wii&#8221;<br />
would sell more and become legendary if they eliminated Nintendo&#8217;s thoughtless licensing.</p>
<p>While they didn&#8217;t sell extremely well,<br />
&#8220;Dead Space&#8221; and &#8220;Mirror&#8217;s Edge&#8221; have strengthened EA&#8217;s brand.<br />
Both are somewhat legendary<br />
and people are starting to think of EA as a maker of great games<br />
(rather than iterating franchises to death).<br />
I believe &#8220;Dead Space 2&#8243; and &#8220;Mirror&#8217;s Edge 2&#8243; are going to sell extremely well as a result.<br />
THAT&#8217;S branding.</p>
<p>Any idea why they keep calling Mario &#8220;Super Mario&#8221;?<br />
Has there ever been a non-super Mario. Is he crippled?</p>
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		<title>By: Ryan</title>
		<link>http://www.untoldentertainment.com/blog/2009/12/03/the-tyranny-of-stickmen/comment-page-1/#comment-4784</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Sat, 05 Dec 2009 15:01:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=2066#comment-4784</guid>
		<description>Thanks, Rasmus.  i find people repond really positively whenever i draw scribbly stuff like the logo monster, or the &lt;b&gt;Bloat.&lt;/b&gt; monsters.  i definitely want to do at least one game in that style.  We&#039;re currently working on a graphic adventure game for a client, and we own the engine, so it might be a style i&#039;ll visit when we make our first original graphic adventure game in the new year.</description>
		<content:encoded><![CDATA[<p>Thanks, Rasmus.  i find people repond really positively whenever i draw scribbly stuff like the logo monster, or the <b>Bloat.</b> monsters.  i definitely want to do at least one game in that style.  We&#8217;re currently working on a graphic adventure game for a client, and we own the engine, so it might be a style i&#8217;ll visit when we make our first original graphic adventure game in the new year.</p>
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		<title>By: Ryan</title>
		<link>http://www.untoldentertainment.com/blog/2009/12/03/the-tyranny-of-stickmen/comment-page-1/#comment-4783</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Sat, 05 Dec 2009 14:58:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=2066#comment-4783</guid>
		<description>TFernando - i&#039;m just not sure that the dinosaurs are even ownable.  It&#039;s like that 50&#039;s-looking guy that MrSkin uses as its mascot (NOT THAT i&#039;VE EVER BEEN TO MRSKIN EVER IN MY LIFE).  That 50&#039;s guy is a piece of clip-art, and i&#039;ve seen him lots of different places.  People can legally use him all they like.  Same deal with stickmen.  NOT the same story with Mario, though.  He&#039;s uniquely identifiable, and makes for a stronger brand, from the perspectives of both recgonizability and legal ownership.</description>
		<content:encoded><![CDATA[<p>TFernando &#8211; i&#8217;m just not sure that the dinosaurs are even ownable.  It&#8217;s like that 50&#8242;s-looking guy that MrSkin uses as its mascot (NOT THAT i&#8217;VE EVER BEEN TO MRSKIN EVER IN MY LIFE).  That 50&#8242;s guy is a piece of clip-art, and i&#8217;ve seen him lots of different places.  People can legally use him all they like.  Same deal with stickmen.  NOT the same story with Mario, though.  He&#8217;s uniquely identifiable, and makes for a stronger brand, from the perspectives of both recgonizability and legal ownership.</p>
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		<title>By: Ryan</title>
		<link>http://www.untoldentertainment.com/blog/2009/12/03/the-tyranny-of-stickmen/comment-page-1/#comment-4782</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Sat, 05 Dec 2009 14:54:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=2066#comment-4782</guid>
		<description>Michael - They&#039;re recognizable, but are they ownable?  If you use royalty-free clip-art to build your media empire, what&#039;s stopping me from doing something with those same characters?  i&#039;m no IP lawyer, but i suspect &quot;nothing&quot;.</description>
		<content:encoded><![CDATA[<p>Michael &#8211; They&#8217;re recognizable, but are they ownable?  If you use royalty-free clip-art to build your media empire, what&#8217;s stopping me from doing something with those same characters?  i&#8217;m no IP lawyer, but i suspect &#8220;nothing&#8221;.</p>
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		<title>By: Ryan</title>
		<link>http://www.untoldentertainment.com/blog/2009/12/03/the-tyranny-of-stickmen/comment-page-1/#comment-4781</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Sat, 05 Dec 2009 14:35:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=2066#comment-4781</guid>
		<description>Oh snap!  Jimmy just went there!  We can both agree that Mario is played out and we, as seasoned gamers, are hungry for refreshing IP ... but we&#039;re talking about brand strength here.  And Mario is Nintendo&#039;s license to print money.  It&#039;s just like when you ask anyone 40 or over (present company excepted) about video games, and they say &quot;Oh yeah ... i remember Pac-Man!&quot;  A strong brand sticks with people on the fringe.</description>
		<content:encoded><![CDATA[<p>Oh snap!  Jimmy just went there!  We can both agree that Mario is played out and we, as seasoned gamers, are hungry for refreshing IP &#8230; but we&#8217;re talking about brand strength here.  And Mario is Nintendo&#8217;s license to print money.  It&#8217;s just like when you ask anyone 40 or over (present company excepted) about video games, and they say &#8220;Oh yeah &#8230; i remember Pac-Man!&#8221;  A strong brand sticks with people on the fringe.</p>
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		<title>By: Rasmus Wriedt Larsen</title>
		<link>http://www.untoldentertainment.com/blog/2009/12/03/the-tyranny-of-stickmen/comment-page-1/#comment-4780</link>
		<dc:creator>Rasmus Wriedt Larsen</dc:creator>
		<pubDate>Sat, 05 Dec 2009 13:24:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=2066#comment-4780</guid>
		<description>Hi Ryan. Even though you can&#039;t take the credit for it, it was a really nice post :) So let us all go branding with some else than stickmen.. This just made me wondering, have you ever considered making a game with your little red monster you use as an avatar?</description>
		<content:encoded><![CDATA[<p>Hi Ryan. Even though you can&#8217;t take the credit for it, it was a really nice post :) So let us all go branding with some else than stickmen.. This just made me wondering, have you ever considered making a game with your little red monster you use as an avatar?</p>
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		<title>By: TFernando</title>
		<link>http://www.untoldentertainment.com/blog/2009/12/03/the-tyranny-of-stickmen/comment-page-1/#comment-4778</link>
		<dc:creator>TFernando</dc:creator>
		<pubDate>Sat, 05 Dec 2009 02:39:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=2066#comment-4778</guid>
		<description>I see what you&#039;re saying, thanks. So, for example, xkcd or the dinosaur comics are weaker IP than say, the Order of the Stick, which has a very distinctive but simple art style. To contrast the store of say the dinosaur comics to the giantitp store-- if you weren&#039;t familiar with the comics, the items in the Dinosaur comics site linked by Michael above don&#039;t necessarily appear much different from what might be available on ThinkGeek, etc as general merchandise, whereas items featuring characters from OoTS would be recognizable as being from something specific, even if the person seeing the shirt or whatever wouldn&#039;t know where the characters came from. 

Now I just have to figure out how to work, &#039;Your IP-fu is lacking.&#039; into polite conversation....
-TF
(I haven&#039;t read Scott Pilgrim, but I&#039;ll check that one out. Sorry for the thread drift :)</description>
		<content:encoded><![CDATA[<p>I see what you&#8217;re saying, thanks. So, for example, xkcd or the dinosaur comics are weaker IP than say, the Order of the Stick, which has a very distinctive but simple art style. To contrast the store of say the dinosaur comics to the giantitp store&#8211; if you weren&#8217;t familiar with the comics, the items in the Dinosaur comics site linked by Michael above don&#8217;t necessarily appear much different from what might be available on ThinkGeek, etc as general merchandise, whereas items featuring characters from OoTS would be recognizable as being from something specific, even if the person seeing the shirt or whatever wouldn&#8217;t know where the characters came from. </p>
<p>Now I just have to figure out how to work, &#8216;Your IP-fu is lacking.&#8217; into polite conversation&#8230;.<br />
-TF<br />
(I haven&#8217;t read Scott Pilgrim, but I&#8217;ll check that one out. Sorry for the thread drift :)</p>
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		<title>By: Michael</title>
		<link>http://www.untoldentertainment.com/blog/2009/12/03/the-tyranny-of-stickmen/comment-page-1/#comment-4776</link>
		<dc:creator>Michael</dc:creator>
		<pubDate>Fri, 04 Dec 2009 20:39:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=2066#comment-4776</guid>
		<description>I&#039;ve got to disagree with you about the &lt;a href=&quot;http://www.qwantz.com/&quot; rel=&quot;nofollow&quot;&gt;Dinosaur Comics&lt;/a&gt;. I mean, just check out the guy&#039;s &lt;a href=&quot;http://www.topatoco.com/merchant.mvc?Screen=CTGY&amp;Store_Code=TO&amp;Category_Code=QW&quot; rel=&quot;nofollow&quot;&gt;store&lt;/a&gt;. Heck, even just the poses and panel layout are &lt;a href=&quot;http://www.harkavagrant.com/index.php?id=14&quot; rel=&quot;nofollow&quot;&gt;recognisable&lt;/a&gt; on their own.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve got to disagree with you about the <a href="http://www.qwantz.com/" rel="nofollow">Dinosaur Comics</a>. I mean, just check out the guy&#8217;s <a href="http://www.topatoco.com/merchant.mvc?Screen=CTGY&amp;Store_Code=TO&amp;Category_Code=QW" rel="nofollow">store</a>. Heck, even just the poses and panel layout are <a href="http://www.harkavagrant.com/index.php?id=14" rel="nofollow">recognisable</a> on their own.</p>
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		<title>By: Jim McBoyMan</title>
		<link>http://www.untoldentertainment.com/blog/2009/12/03/the-tyranny-of-stickmen/comment-page-1/#comment-4775</link>
		<dc:creator>Jim McBoyMan</dc:creator>
		<pubDate>Fri, 04 Dec 2009 19:46:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=2066#comment-4775</guid>
		<description>I agree with your overall point.
Adding a big pair of pants to a stick man has served me well:
www.bigpants.ca

2 Thoughts:

1. Even with black &amp; white stick men, your style shines through.
    Your Braid ladder has excellent strokes, and the Braid enemy has a great expression.

2. Super Mario Galaxy was hurt by branding.
    It&#039;s tired characters and overused motif instantly ensured there would be nothing memorable about the game
    beyond new mechanics and evolved production value.
    In fact, those might be the only things keeping the Mario corpse alive.
    Galaxy deserved new characters that served the mechanics/world.

    There&#039;s a reason Pixar refrained from putting Woody or Mickey Mouse in Up.       
    Whoever kept Mario out of Wii Sports is a hero.</description>
		<content:encoded><![CDATA[<p>I agree with your overall point.<br />
Adding a big pair of pants to a stick man has served me well:<br />
<a href="http://www.bigpants.ca" rel="nofollow">http://www.bigpants.ca</a></p>
<p>2 Thoughts:</p>
<p>1. Even with black &amp; white stick men, your style shines through.<br />
    Your Braid ladder has excellent strokes, and the Braid enemy has a great expression.</p>
<p>2. Super Mario Galaxy was hurt by branding.<br />
    It&#8217;s tired characters and overused motif instantly ensured there would be nothing memorable about the game<br />
    beyond new mechanics and evolved production value.<br />
    In fact, those might be the only things keeping the Mario corpse alive.<br />
    Galaxy deserved new characters that served the mechanics/world.</p>
<p>    There&#8217;s a reason Pixar refrained from putting Woody or Mickey Mouse in Up.<br />
    Whoever kept Mario out of Wii Sports is a hero.</p>
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		<title>By: Ryan</title>
		<link>http://www.untoldentertainment.com/blog/2009/12/03/the-tyranny-of-stickmen/comment-page-1/#comment-4773</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Fri, 04 Dec 2009 16:51:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=2066#comment-4773</guid>
		<description>TFernando - you bring up a really good point about xkcd.  i&#039;ve heard the same thing about animé as a defense for that style - you can project yourself onto the characters and better empathize.  Personally, the sameiness of animé drives me nuts.

Have you read &lt;b&gt;Scott Pilgrim&lt;/b&gt;? The artist goes for a quasi-animé style that&#039;ll remind you of the cel-shaded &lt;b&gt;Legend of Zelda&lt;/b&gt; games.  i had the same problem with that: i had a hard time telling one character from another.

xkcd has a few brand-y things going for it: the speech font, the name, the format, the subject matter ... but all in all, as IP, i think it&#039;s weak.  It may have a huge following, but its IP-fu is lacking.  i feel the same way about those comic strips that use public domain dinosaur clip-art and stuff like that.

- Ryan</description>
		<content:encoded><![CDATA[<p>TFernando &#8211; you bring up a really good point about xkcd.  i&#8217;ve heard the same thing about animé as a defense for that style &#8211; you can project yourself onto the characters and better empathize.  Personally, the sameiness of animé drives me nuts.</p>
<p>Have you read <b>Scott Pilgrim</b>? The artist goes for a quasi-animé style that&#8217;ll remind you of the cel-shaded <b>Legend of Zelda</b> games.  i had the same problem with that: i had a hard time telling one character from another.</p>
<p>xkcd has a few brand-y things going for it: the speech font, the name, the format, the subject matter &#8230; but all in all, as IP, i think it&#8217;s weak.  It may have a huge following, but its IP-fu is lacking.  i feel the same way about those comic strips that use public domain dinosaur clip-art and stuff like that.</p>
<p>- Ryan</p>
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		<title>By: Ryan</title>
		<link>http://www.untoldentertainment.com/blog/2009/12/03/the-tyranny-of-stickmen/comment-page-1/#comment-4772</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Fri, 04 Dec 2009 16:39:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=2066#comment-4772</guid>
		<description>Iain - OMG you&#039;re totally right!  i ripped you off without knowing it!  i came to the same realization yesterday when i was re-reading a blurb for Seth Godin&#039;s &lt;a href=&quot;http://www.amazon.com/Purple-Cow-New-Transform-Remarkable/dp/1591843170/ref=sr_1_1?ie=UTF8&amp;s=books&amp;qid=1259944347&amp;sr=8-1&quot; rel=&quot;nofollow&quot;&gt;Purple Cow&lt;/a&gt;.  i suddenly knew why i&#039;d named our upcoming trivia game &lt;b&gt;Interrupting Cow Trivia&lt;/b&gt;.  i was subconsciously taking Godin&#039;s advice, and quite literally at that.

You deserve full credit for planting anti-stickman sentiment in my mind!  If anyone wants to hear Iain&#039;s &lt;em&gt;original&lt;/em&gt; viewpoint, instead of my second-hand and crass take on it, here&#039;s our post with a link to the podcast:

http://www.untoldentertainment.com/blog/2009/11/02/shooting-our-mouths-off-a-flash-game-design-podcast/</description>
		<content:encoded><![CDATA[<p>Iain &#8211; OMG you&#8217;re totally right!  i ripped you off without knowing it!  i came to the same realization yesterday when i was re-reading a blurb for Seth Godin&#8217;s <a href="http://www.amazon.com/Purple-Cow-New-Transform-Remarkable/dp/1591843170/ref=sr_1_1?ie=UTF8&amp;s=books&amp;qid=1259944347&amp;sr=8-1" rel="nofollow">Purple Cow</a>.  i suddenly knew why i&#8217;d named our upcoming trivia game <b>Interrupting Cow Trivia</b>.  i was subconsciously taking Godin&#8217;s advice, and quite literally at that.</p>
<p>You deserve full credit for planting anti-stickman sentiment in my mind!  If anyone wants to hear Iain&#8217;s <em>original</em> viewpoint, instead of my second-hand and crass take on it, here&#8217;s our post with a link to the podcast:</p>
<p><a href="http://www.untoldentertainment.com/blog/2009/11/02/shooting-our-mouths-off-a-flash-game-design-podcast/" rel="nofollow">http://www.untoldentertainment.com/blog/2009/11/02/shooting-our-mouths-off-a-flash-game-design-podcast/</a></p>
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		<title>By: Ryan</title>
		<link>http://www.untoldentertainment.com/blog/2009/12/03/the-tyranny-of-stickmen/comment-page-1/#comment-4771</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Fri, 04 Dec 2009 16:35:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=2066#comment-4771</guid>
		<description>PeteVasi - you&#039;re totally right!  The little warp pipe could be the volcano on B612.</description>
		<content:encoded><![CDATA[<p>PeteVasi &#8211; you&#8217;re totally right!  The little warp pipe could be the volcano on B612.</p>
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		<title>By: Jarrett</title>
		<link>http://www.untoldentertainment.com/blog/2009/12/03/the-tyranny-of-stickmen/comment-page-1/#comment-4770</link>
		<dc:creator>Jarrett</dc:creator>
		<pubDate>Fri, 04 Dec 2009 16:31:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=2066#comment-4770</guid>
		<description>lol definitely do it.

I read xkcd too, and I feel like the stick characters are really just there to get the humour across, so it&#039;s not so much of a problem when they don&#039;t all look unique.</description>
		<content:encoded><![CDATA[<p>lol definitely do it.</p>
<p>I read xkcd too, and I feel like the stick characters are really just there to get the humour across, so it&#8217;s not so much of a problem when they don&#8217;t all look unique.</p>
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		<title>By: PeteVasi</title>
		<link>http://www.untoldentertainment.com/blog/2009/12/03/the-tyranny-of-stickmen/comment-page-1/#comment-4769</link>
		<dc:creator>PeteVasi</dc:creator>
		<pubDate>Fri, 04 Dec 2009 14:36:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=2066#comment-4769</guid>
		<description>Is it just me, or does stick-figure Mario Galaxy look a lot like Le Petit Prince?
http://b612.cc/le_petit_prince/images/pic/9_01.jpg
Not quite analogous, but it sparked that memory regardless.</description>
		<content:encoded><![CDATA[<p>Is it just me, or does stick-figure Mario Galaxy look a lot like Le Petit Prince?<br />
<a href="http://b612.cc/le_petit_prince/images/pic/9_01.jpg" rel="nofollow">http://b612.cc/le_petit_prince/images/pic/9_01.jpg</a><br />
Not quite analogous, but it sparked that memory regardless.</p>
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		<title>By: TFernando</title>
		<link>http://www.untoldentertainment.com/blog/2009/12/03/the-tyranny-of-stickmen/comment-page-1/#comment-4768</link>
		<dc:creator>TFernando</dc:creator>
		<pubDate>Fri, 04 Dec 2009 12:04:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=2066#comment-4768</guid>
		<description>xkcd is a webcomic popular with a subset of tech-savvy people- with a main character who is a non-character stick-man*-  with the attendant monetizing items (shits, posters, etc) that come with popular webcomics. Almost every other recurring character in the strip does have some characterising detail (hair, hats, etc) ala Sir Stick Hat which reinforces your point... 

I suspect that part of the popularity of that strip is ease with which its readers are able to project themselves onto the un-named and un-detailed protagonist, and it only works because the entire strip is basically stick-man level art-- with more detailed art the stick-man would stick out.. Duplicating that effect in flash would be one heck of an artistic achievement. 

-TF

*- Of course, that makes it hard to distinguish the un-named recurring stickman from the un-named, un-detailed extras who occasionally appear. 

**- I don&#039;t think amateur/hobbyist/student stickman games are trying to achieve this effect. Just noting that the effect might be possible in this sector of art?</description>
		<content:encoded><![CDATA[<p>xkcd is a webcomic popular with a subset of tech-savvy people- with a main character who is a non-character stick-man*-  with the attendant monetizing items (shits, posters, etc) that come with popular webcomics. Almost every other recurring character in the strip does have some characterising detail (hair, hats, etc) ala Sir Stick Hat which reinforces your point&#8230; </p>
<p>I suspect that part of the popularity of that strip is ease with which its readers are able to project themselves onto the un-named and un-detailed protagonist, and it only works because the entire strip is basically stick-man level art&#8211; with more detailed art the stick-man would stick out.. Duplicating that effect in flash would be one heck of an artistic achievement. </p>
<p>-TF</p>
<p>*- Of course, that makes it hard to distinguish the un-named recurring stickman from the un-named, un-detailed extras who occasionally appear. </p>
<p>**- I don&#8217;t think amateur/hobbyist/student stickman games are trying to achieve this effect. Just noting that the effect might be possible in this sector of art?</p>
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		<title>By: Iain</title>
		<link>http://www.untoldentertainment.com/blog/2009/12/03/the-tyranny-of-stickmen/comment-page-1/#comment-4767</link>
		<dc:creator>Iain</dc:creator>
		<pubDate>Fri, 04 Dec 2009 11:23:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=2066#comment-4767</guid>
		<description>I think he&#039;s a pilgrim escaping religious persecution in the new world. and somehow also a knight of the realm.</description>
		<content:encoded><![CDATA[<p>I think he&#8217;s a pilgrim escaping religious persecution in the new world. and somehow also a knight of the realm.</p>
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		<title>By: Iain</title>
		<link>http://www.untoldentertainment.com/blog/2009/12/03/the-tyranny-of-stickmen/comment-page-1/#comment-4766</link>
		<dc:creator>Iain</dc:creator>
		<pubDate>Fri, 04 Dec 2009 11:21:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=2066#comment-4766</guid>
		<description>By the way a cannot f***g wait for sir stick hat. Get it built!</description>
		<content:encoded><![CDATA[<p>By the way a cannot f***g wait for sir stick hat. Get it built!</p>
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		<title>By: Iain</title>
		<link>http://www.untoldentertainment.com/blog/2009/12/03/the-tyranny-of-stickmen/comment-page-1/#comment-4765</link>
		<dc:creator>Iain</dc:creator>
		<pubDate>Fri, 04 Dec 2009 11:20:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=2066#comment-4765</guid>
		<description>You stole this whole thing from that bit in the podcast where I said I hated stickmen. Way to build an original i.p.  ;)</description>
		<content:encoded><![CDATA[<p>You stole this whole thing from that bit in the podcast where I said I hated stickmen. Way to build an original i.p.  ;)</p>
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		<title>By: MichaelJW</title>
		<link>http://www.untoldentertainment.com/blog/2009/12/03/the-tyranny-of-stickmen/comment-page-1/#comment-4764</link>
		<dc:creator>MichaelJW</dc:creator>
		<pubDate>Fri, 04 Dec 2009 10:33:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=2066#comment-4764</guid>
		<description>Excellent point. Even Shift&#039;s monochrome figures and jmtb02&#039;s elephant are distinctive.

Moustaches in games -- 2010&#039;s hot new trend?</description>
		<content:encoded><![CDATA[<p>Excellent point. Even Shift&#8217;s monochrome figures and jmtb02&#8242;s elephant are distinctive.</p>
<p>Moustaches in games &#8212; 2010&#8242;s hot new trend?</p>
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		<title>By: axcho</title>
		<link>http://www.untoldentertainment.com/blog/2009/12/03/the-tyranny-of-stickmen/comment-page-1/#comment-4761</link>
		<dc:creator>axcho</dc:creator>
		<pubDate>Fri, 04 Dec 2009 06:23:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=2066#comment-4761</guid>
		<description>Wow, do you really have to put the &quot;TM&quot; every time you write &quot;Kahoots&quot;? That&#039;s a legal thing, right? I wonder if I should start doing that... :p</description>
		<content:encoded><![CDATA[<p>Wow, do you really have to put the &#8220;TM&#8221; every time you write &#8220;Kahoots&#8221;? That&#8217;s a legal thing, right? I wonder if I should start doing that&#8230; :p</p>
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		<title>By: Ryan</title>
		<link>http://www.untoldentertainment.com/blog/2009/12/03/the-tyranny-of-stickmen/comment-page-1/#comment-4760</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Fri, 04 Dec 2009 05:56:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=2066#comment-4760</guid>
		<description>Jarrett - the moment i drew Sir Stick-Hat, i thought &quot;damn ... now i have to make this game.&quot;  There&#039;s something appealing about moustaches, if &lt;b&gt;Kahoots™&lt;/b&gt; taught us anything.</description>
		<content:encoded><![CDATA[<p>Jarrett &#8211; the moment i drew Sir Stick-Hat, i thought &#8220;damn &#8230; now i have to make this game.&#8221;  There&#8217;s something appealing about moustaches, if <b>Kahoots™</b> taught us anything.</p>
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	<item>
		<title>By: Ryan</title>
		<link>http://www.untoldentertainment.com/blog/2009/12/03/the-tyranny-of-stickmen/comment-page-1/#comment-4759</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Fri, 04 Dec 2009 05:55:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=2066#comment-4759</guid>
		<description>Thanks, Brennon.</description>
		<content:encoded><![CDATA[<p>Thanks, Brennon.</p>
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		<title>By: axcho</title>
		<link>http://www.untoldentertainment.com/blog/2009/12/03/the-tyranny-of-stickmen/comment-page-1/#comment-4757</link>
		<dc:creator>axcho</dc:creator>
		<pubDate>Fri, 04 Dec 2009 04:47:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=2066#comment-4757</guid>
		<description>The examples really drive the point home. Good lesson in branding. :)

However, I have to say, I like stick figures when handled well... (i.e. by Terkoiz)
I&#039;ll have to think of a way to make them unique other than giving them pants. Hmm. Braids? Wait, no I did that already. Kind of wasted it though.</description>
		<content:encoded><![CDATA[<p>The examples really drive the point home. Good lesson in branding. :)</p>
<p>However, I have to say, I like stick figures when handled well&#8230; (i.e. by Terkoiz)<br />
I&#8217;ll have to think of a way to make them unique other than giving them pants. Hmm. Braids? Wait, no I did that already. Kind of wasted it though.</p>
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		<title>By: Jarrett</title>
		<link>http://www.untoldentertainment.com/blog/2009/12/03/the-tyranny-of-stickmen/comment-page-1/#comment-4756</link>
		<dc:creator>Jarrett</dc:creator>
		<pubDate>Fri, 04 Dec 2009 04:29:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=2066#comment-4756</guid>
		<description>I want to play Sir Stick-Hats Amazing Escapades!

Best.  Moustache.  EVER.</description>
		<content:encoded><![CDATA[<p>I want to play Sir Stick-Hats Amazing Escapades!</p>
<p>Best.  Moustache.  EVER.</p>
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		<title>By: Brennon Williams</title>
		<link>http://www.untoldentertainment.com/blog/2009/12/03/the-tyranny-of-stickmen/comment-page-1/#comment-4754</link>
		<dc:creator>Brennon Williams</dc:creator>
		<pubDate>Fri, 04 Dec 2009 04:05:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=2066#comment-4754</guid>
		<description>Well said Ryan, great post.</description>
		<content:encoded><![CDATA[<p>Well said Ryan, great post.</p>
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