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Unity 3D Is Free, But Is That Enough?

Unity 3D Is Free, But Is That Enough?

The biggest game development news of the past few days broke at the Unite Conference, a gathering of Unity 3D devs and hopefuls held in San Franciscy this week. The core engine, which previously cost $200, is now FREE. Video Game sexual positions journal Gamasutra dished the news in their article In-Depth: Unity Launches Free [...] Keep Reading

 
 
The Unity Users Group Hits Toronto and Montreal

The Unity Users Group Hits Toronto and Montreal

Unite 09, a conference devoted to the Unity 3D game engine, runs this week in San Francisco. While i would have loved to have attended, the home fires currently command my complete attention. The good news is that Unity is taking the show on the road, with a little help from Unity 3D distributor dimeRocker. [...] Keep Reading

 
 
Everybody Loves Yannis

Everybody Loves Yannis

The Vortex Competition is a game design contest run by Bill Marshall, one of the minds behind the Toronto International Film Festival, his wife Sari Ruda, and assorted others. The website claims (spuriously) that this is the fifth anniversary of the competition. According to the site itself, the competition has only been run twice before, [...] Keep Reading

 
 
Create Temporary Game Sound Effects with SFXR

Create Temporary Game Sound Effects with SFXR

i was reaching the end of a Unity3D tutorial series called Unity JumpStart by TheLorax, when the author casually mentioned a fantastic tool called SFXR. I am the Lorax – I speak for the three dees SFXR is a little gizmo that generates 8-bit-style sound effects along a number of common video game-related themes. All [...] Keep Reading

 
 
AS3 Pitfalls - SOUND_COMPLETE Event is Not Firing

AS3 Pitfalls – SOUND_COMPLETE Event is Not Firing

PROBLEM: The SOUND_COMPLETE event is not triggered when your sound finishes playing. SOLUTION: There are a few different reasons why this problem may occur, but here’s how it played out in my project: When you’re listening for a SOUND_COMPLETE event, you work with two Classes: Sound and SoundChannel. The event listener goes on the SoundChannel [...] Keep Reading

 
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