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	<title>Comments on: The 8 Types of Items in Multiplayer Games</title>
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	<link>http://www.untoldentertainment.com/blog/2009/09/29/the-8-types-of-items-in-multiplayer-games/</link>
	<description>We Make Flash Games</description>
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		<title>By: Ryan</title>
		<link>http://www.untoldentertainment.com/blog/2009/09/29/the-8-types-of-items-in-multiplayer-games/comment-page-1/#comment-4526</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Wed, 04 Nov 2009 14:44:59 +0000</pubDate>
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		<description>Colm - that&#039;s a great article. Thanks for the link.  i&#039;ve sat in on a couple of Matt&#039;s roundtables at GDC.  He&#039;s a super nice guy and a great speaker, and deserves credit for his Iron Realms work.</description>
		<content:encoded><![CDATA[<p>Colm &#8211; that&#8217;s a great article. Thanks for the link.  i&#8217;ve sat in on a couple of Matt&#8217;s roundtables at GDC.  He&#8217;s a super nice guy and a great speaker, and deserves credit for his Iron Realms work.</p>
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		<title>By: Colm Larkin</title>
		<link>http://www.untoldentertainment.com/blog/2009/09/29/the-8-types-of-items-in-multiplayer-games/comment-page-1/#comment-4515</link>
		<dc:creator>Colm Larkin</dc:creator>
		<pubDate>Tue, 03 Nov 2009 10:32:39 +0000</pubDate>
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		<description>Here&#039;s a good breakdown of what Iron Realms was doing with monetizing their MUDs in the 90s: http://virtual-economy.org/blog/the_genesis_of_the_virtual_goo</description>
		<content:encoded><![CDATA[<p>Here&#8217;s a good breakdown of what Iron Realms was doing with monetizing their MUDs in the 90s: <a href="http://virtual-economy.org/blog/the_genesis_of_the_virtual_goo" rel="nofollow">http://virtual-economy.org/blog/the_genesis_of_the_virtual_goo</a></p>
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		<title>By: Ryan</title>
		<link>http://www.untoldentertainment.com/blog/2009/09/29/the-8-types-of-items-in-multiplayer-games/comment-page-1/#comment-4421</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Sat, 17 Oct 2009 03:08:31 +0000</pubDate>
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		<description>Further reading on the topic of dual currencies:

http://www.insidesocialgames.com/2009/10/16/using-dual-currency-systems-for-better-revenues-and-engagement/</description>
		<content:encoded><![CDATA[<p>Further reading on the topic of dual currencies:</p>
<p><a href="http://www.insidesocialgames.com/2009/10/16/using-dual-currency-systems-for-better-revenues-and-engagement/" rel="nofollow">http://www.insidesocialgames.com/2009/10/16/using-dual-currency-systems-for-better-revenues-and-engagement/</a></p>
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		<title>By: Ryan</title>
		<link>http://www.untoldentertainment.com/blog/2009/09/29/the-8-types-of-items-in-multiplayer-games/comment-page-1/#comment-4353</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Wed, 07 Oct 2009 19:31:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1844#comment-4353</guid>
		<description>John Evans - that&#039;s what i get for living in a cave all these years.</description>
		<content:encoded><![CDATA[<p>John Evans &#8211; that&#8217;s what i get for living in a cave all these years.</p>
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		<title>By: John Evans</title>
		<link>http://www.untoldentertainment.com/blog/2009/09/29/the-8-types-of-items-in-multiplayer-games/comment-page-1/#comment-4352</link>
		<dc:creator>John Evans</dc:creator>
		<pubDate>Wed, 07 Oct 2009 19:11:56 +0000</pubDate>
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		<description>Kingdom of Loathing has had a &quot;dual currency&quot; since late 2004.</description>
		<content:encoded><![CDATA[<p>Kingdom of Loathing has had a &#8220;dual currency&#8221; since late 2004.</p>
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