Made with Unity3D: Paradudes and Bomb Factory
i ran into Zylex of M2H Game Studio in the #Unity3D chat channel on IRC. He had just launched two products in the iPhone App Store and was trying to promote them. Since both products were made with Unity iPhone AND one was free AND he was gracious enough to provide a promo code for the other to one lucky reader, i thought it would be a nice idea to give him some love.
So we totally did it, and then i stmbled onto the corporate blog with sex hair to promote his games.
Paradudes
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Flying nerds.
This simple tap-em-up features bespectacled, be-parachuted dudes who fall from the sky at an increasingly rapid pace. You touch the ‘dudes to make them pop their chutes and slow down. Each chuted dude gives you a coin, and sheds an additional bonus coin that you can tap for double the points. If a ‘dude drops off the screen with no chute, you lose a heart. Lose all of your hearts, and the universe implodes, both destroying you and causing time and space to fold in on themselves.

Don’t let the title confuse you: there are more than two of them.
Speed isn’t the only escalation: the game introduces ‘dudes who already have their chutes open, so that when you instinctively tap them, they close their chutes and plummet to their (presumably) adorable deaths. There is also POISONED MONEY (American, i guess?) that makes you lose hearts when tapped. Add to this balloons that need to be popped, and falcons that need to be … murdered? i’m not sure. But they’re worth bonus points. The high scores screen also lists UFOs, of which i saw NONE because games like these usually put me into cardiac arrest within the first thirty seconds.

If you see a falcon, assassinate it, for it is worth points.
Paradudes is an excellent testimony to the fact that just because you wield fancy 3D game software like Unity for iPhone, it doesn’t mean you have to produce something complex or technologically mind-blowing. Paradudes is essentially a 2D game with 3D models with all the hooks to make it a fun little tap-fest. And you can’t beat free.
Download Paradudes from the iTunes App Store!
Bomb Factory

Bomb Factory: incidentally shares its name with the film studio that casts American Idol winners in lead roles.
i can’t give a succinct review of Bomb Factory because i didn’t play it – i didn’t want to shell out the 99 cents because Zylex is a lousy kisser. But maybe you can try it out and leave a review on our What Are You Playing? forum? Zylex was good enough to provide us with a promo code for a FREE version of the game. The code can only be redeemed through a US iTunes account, so if you’re from a decent and peaceable country, don’t bother trying it.
Bomb Factory promo code: MLRNL9LK4R7F
The code is single-use! If you’re the first reader to punch it in successfully, you’re the only reader to punch it in successfully. If you claim the code, please be decent and leave a comment to let us know so that the rest of us don’t waste our time typing it in. i won’t make you write a review – i promise.
Download Bomb Factory from the iTunes App Store!
Monkey See, Monkey Code
i LOVE seeing games that use a technology i’m learning, because it helps me write a longer “How’d They DO That?” list, and ultimately helps me to learn more of that technology. Until it got into the realm of hijacking Pixel Bender to do multi-threading, i was constantly trying to emulate amazing things i’d seen other people do in Flash. i hope that by showcasing games Made with Unity, your head will also start reeling with possibilities.
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(2 votes, average: 4.5 out of 5)
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Hahaha, this is the best review we’ve got so far and I’m not sure anyone will be able to beat it :P.
“Lose all of your hearts, and the universe implodes, both destroying you and causing time and space to fold in on themselves.” – how did you know?
Paradudes is now also playable in the webplayer version at Wooglie. A free iphone/ipod version of bomb factory is awaiting Apples review, when it’s live we’ll also add a webplayer to Wooglie.
I used the promo code.
Thanks for it! I’ll post my opinions later!
A WINNER IS YOU!! Thanks for letting us know, Gabriel. And stay sharp: we have more codes for more iPhone games to give away in the near future.
- Ryan
First Impressions:
- I like the concept. Fun and addicting.
- I don’t like the music.
- The difficulty curve is good.
- I like how scores are calculated (“You are in the best 46% group…”)
- I like the multiple levels.
7/10 – Good game!
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