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	<title>Comments on: A Winner is Us!</title>
	<atom:link href="http://www.untoldentertainment.com/blog/2009/09/14/a-winner-is-us/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.untoldentertainment.com/blog/2009/09/14/a-winner-is-us/</link>
	<description>We Make Flash Games</description>
	<lastBuildDate>Fri, 10 Feb 2012 03:01:47 +0000</lastBuildDate>
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		<title>By: untoldentertainment.com &#187; Unity 3D Is Free, But Is That Enough?</title>
		<link>http://www.untoldentertainment.com/blog/2009/09/14/a-winner-is-us/comment-page-1/#comment-4487</link>
		<dc:creator>untoldentertainment.com &#187; Unity 3D Is Free, But Is That Enough?</dc:creator>
		<pubDate>Fri, 30 Oct 2009 13:53:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1708#comment-4487</guid>
		<description>[...] you know, we bent over backwards trying to win a copy of Unity Indie that the Unity 3D people likely knew damn well was going to [...]</description>
		<content:encoded><![CDATA[<p>[...] you know, we bent over backwards trying to win a copy of Unity Indie that the Unity 3D people likely knew damn well was going to [...]</p>
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	<item>
		<title>By: untoldentertainment.com &#187; Unity 3D, iPhone, and a Small Favour</title>
		<link>http://www.untoldentertainment.com/blog/2009/09/14/a-winner-is-us/comment-page-1/#comment-4037</link>
		<dc:creator>untoldentertainment.com &#187; Unity 3D, iPhone, and a Small Favour</dc:creator>
		<pubDate>Wed, 16 Sep 2009 20:00:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1708#comment-4037</guid>
		<description>[...] We won &#8230; hooray! Thanks for voting. [...]</description>
		<content:encoded><![CDATA[<p>[...] We won &#8230; hooray! Thanks for voting. [...]</p>
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	<item>
		<title>By: Ryan</title>
		<link>http://www.untoldentertainment.com/blog/2009/09/14/a-winner-is-us/comment-page-1/#comment-4020</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Tue, 15 Sep 2009 12:52:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1708#comment-4020</guid>
		<description>Brennon - Flash is still cool.  It&#039;s just not cool if you&#039;re in the Toronto game industry.</description>
		<content:encoded><![CDATA[<p>Brennon &#8211; Flash is still cool.  It&#8217;s just not cool if you&#8217;re in the Toronto game industry.</p>
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	</item>
	<item>
		<title>By: Ryan</title>
		<link>http://www.untoldentertainment.com/blog/2009/09/14/a-winner-is-us/comment-page-1/#comment-4019</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Tue, 15 Sep 2009 12:51:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1708#comment-4019</guid>
		<description>Thanks, Merijn!  Knowing what i know about Flash, i think i could whip up some handy tutorials based on the things every game developer wants to know hot to do:  popping up a game menu, using the keyboard to make a character run around the screen, firing a bullet and detecting a collision with the environment, etc.  We game devs are an uncomplicated bunch  :)

- Ryan</description>
		<content:encoded><![CDATA[<p>Thanks, Merijn!  Knowing what i know about Flash, i think i could whip up some handy tutorials based on the things every game developer wants to know hot to do:  popping up a game menu, using the keyboard to make a character run around the screen, firing a bullet and detecting a collision with the environment, etc.  We game devs are an uncomplicated bunch  :)</p>
<p>- Ryan</p>
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	<item>
		<title>By: Merijn</title>
		<link>http://www.untoldentertainment.com/blog/2009/09/14/a-winner-is-us/comment-page-1/#comment-4018</link>
		<dc:creator>Merijn</dc:creator>
		<pubDate>Tue, 15 Sep 2009 06:46:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1708#comment-4018</guid>
		<description>Hey congrats on winning the contest. If you do figure out some mind exploding stuff about unity, feel free to write a tutorial. I spend most of my trial time doing much the same as you, linking scripts to prefab stuff and so on. Still deciding whether it&#039;s worth plunking down 200$ for something that&#039;ll probably end up being a tinker toy for my spare time until I figure out how to be productive with it.</description>
		<content:encoded><![CDATA[<p>Hey congrats on winning the contest. If you do figure out some mind exploding stuff about unity, feel free to write a tutorial. I spend most of my trial time doing much the same as you, linking scripts to prefab stuff and so on. Still deciding whether it&#8217;s worth plunking down 200$ for something that&#8217;ll probably end up being a tinker toy for my spare time until I figure out how to be productive with it.</p>
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		<title>By: Brennon Williams</title>
		<link>http://www.untoldentertainment.com/blog/2009/09/14/a-winner-is-us/comment-page-1/#comment-4017</link>
		<dc:creator>Brennon Williams</dc:creator>
		<pubDate>Mon, 14 Sep 2009 23:40:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1708#comment-4017</guid>
		<description>Flash isn&#039;t cool? Wow, just I I buy it and start learning it Flash becomes last year&#039;s technology. :(</description>
		<content:encoded><![CDATA[<p>Flash isn&#8217;t cool? Wow, just I I buy it and start learning it Flash becomes last year&#8217;s technology. :(</p>
]]></content:encoded>
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	<item>
		<title>By: Ryan</title>
		<link>http://www.untoldentertainment.com/blog/2009/09/14/a-winner-is-us/comment-page-1/#comment-4000</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Mon, 14 Sep 2009 16:45:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1708#comment-4000</guid>
		<description>Merve - this marks the very first time i&#039;ve ever heard of &lt;a href=&quot;http://en.wikipedia.org/wiki/Conway&#039;s_Game_of_Life&quot; rel=&quot;nofollow&quot;&gt;that particular thingamabob&lt;/a&gt;.  Thanks for the education!

- Rya</description>
		<content:encoded><![CDATA[<p>Merve &#8211; this marks the very first time i&#8217;ve ever heard of <a href="http://en.wikipedia.org/wiki/Conway's_Game_of_Life" rel="nofollow">that particular thingamabob</a>.  Thanks for the education!</p>
<p>- Rya</p>
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		<title>By: Ryan</title>
		<link>http://www.untoldentertainment.com/blog/2009/09/14/a-winner-is-us/comment-page-1/#comment-3999</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Mon, 14 Sep 2009 16:43:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1708#comment-3999</guid>
		<description>Mark - we&#039;re still very rooted in our fee-for-service business model.  i base many of my decisions around the types of services we can offer to our clients.  We started developing &lt;b&gt;&lt;a href=&quot;http://www.untoldentertainment.com/blog/2009/06/19/interrupting-cow-trivia-alpha/&quot; rel=&quot;nofollow&quot;&gt;Interrupting Cow Trivia&lt;/a&gt;&lt;/b&gt;, a real-time multiplayer Flash trivia game, when i heard rumblings that our kids&#039; teevee clients may be interested in doing those types of games.   We targeted &lt;b&gt;&lt;a href=&quot;http://www.untoldentertainment.com/blog/kahoots-designer-diary&quot; rel=&quot;nofollow&quot;&gt;Kahoots&lt;/a&gt;&lt;/b&gt;, our fun crime-themed puzzle game modeled entirely in clay, to the iPhone, because we anticipated a rush on iPhone app devlopment contracts here in Ontario.  (We&#039;re already very late to that party, and have had to turn down a number of contracts because we&#039;re not in that space.)

We did an augmented reality demo while we were courting an advertising agency, because agencies are always chasing bleeding-edge technology.   The same agency intimated that many of their competitors are looking keenly at 3D on the web, and suggested that 3D would be a great way for us to differentiate ourselves and become a preferred vendor.  We want to be there the next time they want to pitch a client on the latest and greatest 3D web game using this new thing called &quot;Unity&quot;.  (by then, Unity will be four years old, but we&#039;ll be all over it).  

The way it works here in Ontario, the moment a &quot;new&quot; technology is mentioned in the Globe and Mail newspaper, those people not in-the-know simply HAVE to have it.  They have to invite someone to their conference to speak about it.  They have to have their own application that uses it.  They have to hire instructors to teach it.  

So this has nothing to do with monetizing an original Unity3D game - that&#039;s a nice side effect if it happens.  It has everything to do with keeping our fee-for-service contracts flowing by positioning ourselves as experts in hot new tech.  That&#039;s why i will happily take a loss on &lt;b&gt;ICT&lt;/b&gt;, &lt;b&gt;Kahoots&lt;/b&gt;, and &lt;b&gt;Unnamed Unity 3D Game&lt;/b&gt;.  It&#039;s all about proving to new and existing clients that we know how to use the technology, so that we&#039;re not forced to turn down opportunities that come our way.

- Ryan</description>
		<content:encoded><![CDATA[<p>Mark &#8211; we&#8217;re still very rooted in our fee-for-service business model.  i base many of my decisions around the types of services we can offer to our clients.  We started developing <b><a href="http://www.untoldentertainment.com/blog/2009/06/19/interrupting-cow-trivia-alpha/" rel="nofollow">Interrupting Cow Trivia</a></b>, a real-time multiplayer Flash trivia game, when i heard rumblings that our kids&#8217; teevee clients may be interested in doing those types of games.   We targeted <b><a href="http://www.untoldentertainment.com/blog/kahoots-designer-diary" rel="nofollow">Kahoots</a></b>, our fun crime-themed puzzle game modeled entirely in clay, to the iPhone, because we anticipated a rush on iPhone app devlopment contracts here in Ontario.  (We&#8217;re already very late to that party, and have had to turn down a number of contracts because we&#8217;re not in that space.)</p>
<p>We did an augmented reality demo while we were courting an advertising agency, because agencies are always chasing bleeding-edge technology.   The same agency intimated that many of their competitors are looking keenly at 3D on the web, and suggested that 3D would be a great way for us to differentiate ourselves and become a preferred vendor.  We want to be there the next time they want to pitch a client on the latest and greatest 3D web game using this new thing called &#8220;Unity&#8221;.  (by then, Unity will be four years old, but we&#8217;ll be all over it).  </p>
<p>The way it works here in Ontario, the moment a &#8220;new&#8221; technology is mentioned in the Globe and Mail newspaper, those people not in-the-know simply HAVE to have it.  They have to invite someone to their conference to speak about it.  They have to have their own application that uses it.  They have to hire instructors to teach it.  </p>
<p>So this has nothing to do with monetizing an original Unity3D game &#8211; that&#8217;s a nice side effect if it happens.  It has everything to do with keeping our fee-for-service contracts flowing by positioning ourselves as experts in hot new tech.  That&#8217;s why i will happily take a loss on <b>ICT</b>, <b>Kahoots</b>, and <b>Unnamed Unity 3D Game</b>.  It&#8217;s all about proving to new and existing clients that we know how to use the technology, so that we&#8217;re not forced to turn down opportunities that come our way.</p>
<p>- Ryan</p>
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		<title>By: Merve</title>
		<link>http://www.untoldentertainment.com/blog/2009/09/14/a-winner-is-us/comment-page-1/#comment-3998</link>
		<dc:creator>Merve</dc:creator>
		<pubDate>Mon, 14 Sep 2009 16:33:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1708#comment-3998</guid>
		<description>Hey, LED infoboards are awesome (mine plays Conway&#039;s game of life, that&#039;s a game... right?)</description>
		<content:encoded><![CDATA[<p>Hey, LED infoboards are awesome (mine plays Conway&#8217;s game of life, that&#8217;s a game&#8230; right?)</p>
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		<title>By: Mark</title>
		<link>http://www.untoldentertainment.com/blog/2009/09/14/a-winner-is-us/comment-page-1/#comment-3997</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Mon, 14 Sep 2009 16:06:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1708#comment-3997</guid>
		<description>With all the 3D console vs Flash coolness factor commentary, I wonder how much money (on average) can you reasonably expect to earn in each sector of the digital game industry. Is it that Untold wants to head down the 3D route because more money can be made on Original titles in that area?</description>
		<content:encoded><![CDATA[<p>With all the 3D console vs Flash coolness factor commentary, I wonder how much money (on average) can you reasonably expect to earn in each sector of the digital game industry. Is it that Untold wants to head down the 3D route because more money can be made on Original titles in that area?</p>
]]></content:encoded>
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	<item>
		<title>By: Kanye West</title>
		<link>http://www.untoldentertainment.com/blog/2009/09/14/a-winner-is-us/comment-page-1/#comment-3996</link>
		<dc:creator>Kanye West</dc:creator>
		<pubDate>Mon, 14 Sep 2009 15:34:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1708#comment-3996</guid>
		<description>Beyoncé should have won.</description>
		<content:encoded><![CDATA[<p>Beyoncé should have won.</p>
]]></content:encoded>
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	<item>
		<title>By: Ryan</title>
		<link>http://www.untoldentertainment.com/blog/2009/09/14/a-winner-is-us/comment-page-1/#comment-3995</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Mon, 14 Sep 2009 15:18:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1708#comment-3995</guid>
		<description>Thanks, diamondtearz.  You&#039;re definitely my first go-to for all things Unity.

- Ryan</description>
		<content:encoded><![CDATA[<p>Thanks, diamondtearz.  You&#8217;re definitely my first go-to for all things Unity.</p>
<p>- Ryan</p>
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		<title>By: diamondtearz</title>
		<link>http://www.untoldentertainment.com/blog/2009/09/14/a-winner-is-us/comment-page-1/#comment-3994</link>
		<dc:creator>diamondtearz</dc:creator>
		<pubDate>Mon, 14 Sep 2009 15:16:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1708#comment-3994</guid>
		<description>Check out the unityjumpstart.com tutorial.  It teaches a lot without causing you to give in part-way through.  Short and repetitive but perfect for getting some comfort.</description>
		<content:encoded><![CDATA[<p>Check out the unityjumpstart.com tutorial.  It teaches a lot without causing you to give in part-way through.  Short and repetitive but perfect for getting some comfort.</p>
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	<item>
		<title>By: Ryan</title>
		<link>http://www.untoldentertainment.com/blog/2009/09/14/a-winner-is-us/comment-page-1/#comment-3993</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Mon, 14 Sep 2009 15:01:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1708#comment-3993</guid>
		<description>Jean-Guy ... i hardly think that a company that provides a software solution in exchange for money is &quot;feeding me&quot;.  It&#039;s quite the opposite.

What i was hoping for with the platformer tutorial was less a walkthrough of the workflow of Unity3D, and more of an explanation of how to write the scripts and how to prep the character model.  When i sat down with two of the guys from the Unity team at Casual Connect who are in charge of writing new tutorials, they actually &lt;em&gt;apologized&lt;/em&gt; for the platformer tutorial, and enthusiastically told me about all the new material they were working on that would teach exactly what i was hoping to learn.

Like i&#039;ve said before, whenever i learn a new technology, the thing i struggle with most is finding an appropriate point of entry to learn it.  i don&#039;t think the platformer tutorial was the appropriate point of entry for Unity3D.

- Ryan</description>
		<content:encoded><![CDATA[<p>Jean-Guy &#8230; i hardly think that a company that provides a software solution in exchange for money is &#8220;feeding me&#8221;.  It&#8217;s quite the opposite.</p>
<p>What i was hoping for with the platformer tutorial was less a walkthrough of the workflow of Unity3D, and more of an explanation of how to write the scripts and how to prep the character model.  When i sat down with two of the guys from the Unity team at Casual Connect who are in charge of writing new tutorials, they actually <em>apologized</em> for the platformer tutorial, and enthusiastically told me about all the new material they were working on that would teach exactly what i was hoping to learn.</p>
<p>Like i&#8217;ve said before, whenever i learn a new technology, the thing i struggle with most is finding an appropriate point of entry to learn it.  i don&#8217;t think the platformer tutorial was the appropriate point of entry for Unity3D.</p>
<p>- Ryan</p>
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		<title>By: Jean-Guy Niquet</title>
		<link>http://www.untoldentertainment.com/blog/2009/09/14/a-winner-is-us/comment-page-1/#comment-3991</link>
		<dc:creator>Jean-Guy Niquet</dc:creator>
		<pubDate>Mon, 14 Sep 2009 14:47:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1708#comment-3991</guid>
		<description>Ryan,
We found the tutorial to be very helpful. Why are you always trying to bite the hand that feeds you?</description>
		<content:encoded><![CDATA[<p>Ryan,<br />
We found the tutorial to be very helpful. Why are you always trying to bite the hand that feeds you?</p>
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