Thanks so much to everyone who voted for us to win Indie Game Dev Blog’s Unity iPhone contest. We totally won, which is awesome. 0ur entry was our fun crime-themed puzzle game Kahoots™, which we modeled entirely in clay AND built to the iPhone screen spec from the very beginning of the project.
As i mentioned in my post about the contest last week, it can be difficult for a small shop to afford all of the awesome software it needs to do Awesome Things. And putting a game on the iPhone is, indeed, an Awesome Thing. It’s not that we’re going to make a ton of dough on the platform or anything, but here in Toronto, there’s a definite cachet attached to companies who create content for mobile devices.
There’s a hierarchy to the impressiveness of the tech you use, and the more street cred your tech has here in Toronto, the more cool stuff you get to do – speak at conferences, advise the government, talk on television, hookers plus blow, etc etc. It doesn’t even matter if the cool tech makes you any money. In Toronto, just by saying you’re going to develop triple-A console games, you get mentioned in every single newspaper article, industry whitepaper and ribbon-cutting ceremony our fair province of Ontario has to offer. But if you’re a multi-millionaire toy mogul adding to his boatloads of cash by creating an online virtual world for your customers’ stuffed animals, you don’t rate – probably because your virtual world was build in Flash. And, like smoking or doing drugs on Saturday morning in the 1980’s, Flash isn’t cool.
Stay in school, kids. And don’t do Flash.
But HOO BOY! Just wait until we launch a failed iPhone app, folks. We’ll in the “it” crowd then!
My apologies to our international readers. The Toronto people know what i’m talking about.
Learn On Me
After a botched attempt at completing Unity’s platformer tutorial, which taught me nothing except how to mindlessly link pre-written scripts to pre-fab 3D objects, i’m excited to learn Unity 3D in earnest. And like i’ve said before, the trouble with teachers when they get to know something really really well is that they forget what it’s like to know nothing. i will likely have Unity3D lightning bolts shooting out of my fingertips by this time next year, but i am committed to writing down every bump, snag, roadblock, and WTF that crops up while i’m learning, so that when and if YOU decide to learn Unity, you’ll have one more good resource to turn to. So watch this space for Unity tutorials!
And i hope the pioneers who have gone before me will throw me a life preserver if Unity ends up sinking me.
It all makes me wonder how the guy who wrote the first book on How to Write a Book ever managed. Very chicken/egg.